{"id":190816,"date":"2026-03-19T09:35:00","date_gmt":"2026-03-19T08:35:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=413741"},"modified":"2026-03-19T10:32:34","modified_gmt":"2026-03-19T09:32:34","slug":"selon-le-pdg-de-nvidia-tout-le-monde-a-tort-sur-le-dlss-5-en-realite-ca-a-lair-bien","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/selon-le-pdg-de-nvidia-tout-le-monde-a-tort-sur-le-dlss-5-en-realite-ca-a-lair-bien\/","title":{"rendered":"Selon le PDG de Nvidia, tout le monde a tort sur le DLSS 5 : en r\u00e9alit\u00e9, \u00e7a a l&#039;air bien"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">NVIDIA se trouve au c\u0153ur de la controverse apr\u00e8s le lancement de DLSS 5, une technologie de mise \u00e0 l&#8217;\u00e9chelle d&#8217;images qui vise \u00e0 offrir des graphismes photor\u00e9alistes dans les jeux vid\u00e9o. Cependant, <strong>elle a re\u00e7u des critiques de la part des joueurs et des professionnels de l&#8217;industrie, qui remettent en question \u00e0 la fois son impact visuel et son int\u00e9grit\u00e9 artistique<\/strong>. Certains consid\u00e8rent que cet outil agit comme un filtre d&#8217;intelligence artificielle agressif qui pourrait sacrifier l&#8217;intention artistique des d\u00e9veloppeurs.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Vos explications donnent raison \u00e0 tout le monde<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Une des voix les plus critiques appartient \u00e0 Steve Karolewics, ing\u00e9nieur de rendu chez Respawn, qui a exprim\u00e9 sur les r\u00e9seaux sociaux que le DLSS 5 semble \u00eatre un \u00ab filtre exag\u00e9r\u00e9 \u00bb qui alt\u00e8re la qualit\u00e9 visuelle originale, g\u00e9n\u00e9rant des images \u00ab radicalement diff\u00e9rentes \u00bb. <strong>Ce point de vue a r\u00e9sonn\u00e9 chez beaucoup au sein de la communaut\u00e9, suscitant un d\u00e9bat sur l&#8217;aspiration de la technologie \u00e0 atteindre le r\u00e9alisme photographique au d\u00e9triment de l&#8217;esth\u00e9tique artistique des jeux vid\u00e9o<\/strong>.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"NVIDIA DLSS 5 - Official Announcement Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/OZ60vkCH-o4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Face \u00e0 ces critiques, Jensen Huang, PDG de NVIDIA, a vigoureusement d\u00e9fendu la nouvelle technologie lors de son apparition \u00e0 la GTC 2026. <strong>Il a assur\u00e9 que DLSS 5 n&#8217;est pas simplement un post-traitement, mais une avanc\u00e9e qui permet aux d\u00e9veloppeurs \u00ab de contr\u00f4ler la g\u00e9om\u00e9trie, les textures et d&#8217;autres aspects gr\u00e2ce \u00e0 l&#8217;intelligence artificielle g\u00e9n\u00e9rative \u00bb<\/strong>. Huang a soulign\u00e9 que les studios de d\u00e9veloppement ont un contr\u00f4le d\u00e9taill\u00e9 sur l&#8217;utilisation de cette technologie, garantissant que l&#8217;esth\u00e9tique unique de chaque jeu soit pr\u00e9serv\u00e9e.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Malgr\u00e9 les pr\u00e9occupations soulev\u00e9es par la communaut\u00e9 et certains experts, NVIDIA soutient que cette innovation repr\u00e9sente une avanc\u00e9e significative vers des graphismes plus r\u00e9alistes, ouvrant la porte \u00e0 de nouvelles possibilit\u00e9s cr\u00e9atives pour les d\u00e9veloppeurs. <strong>Il reste encore du temps pour r\u00e9pondre aux critiques et apporter des am\u00e9liorations aux outils de DLSS 5, ce qui signifie que la conversation sur son impact dans l&#8217;industrie se poursuivra dans les mois \u00e0 venir<\/strong>.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/740e5655-38ac-4e7e-87b5-db897113c74f\/3889704119\/geforce-now-pic%204.png\" alt=\"GeForce Now\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">GeForce Now<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/geforce-now.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/geforce-now.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>NVIDIA se trouve au centre de la controverse apr\u00e8s le lancement de DLSS 5, une technologie de mise \u00e0 l&#8217;\u00e9chelle d&#8217;images qui vise \u00e0 offrir des graphismes photor\u00e9alistes dans les jeux vid\u00e9o. Cependant, elle a re\u00e7u des critiques de la part des joueurs et des professionnels de l&#8217;industrie, qui remettent en question \u00e0 la fois son impact visuel et son int\u00e9grit\u00e9 artistique. Certains consid\u00e8rent que cet outil agit comme un filtre d&#8217;intelligence artificielle agressif qui pourrait sacrifier l&#8217;intention artistique des d\u00e9veloppeurs. Ses explications donnent raison \u00e0 tout le monde. L&#8217;une des voix les plus critiques appartient \u00e0 Steve Karolewics, ing\u00e9nieur de rendu chez Respawn, qui a exprim\u00e9 sur les r\u00e9seaux [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":190828,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[34285,34901,35057,35058,31053,21311,8576,35059,35060,35061],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-190816","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-criticas-de-jugadores","tag-dlss-5","tag-graficos-fotorrealistas","tag-integridad-artistica","tag-inteligencia-artificial-generativa","tag-jensen-huang","tag-nvidia","tag-realismo-fotografico","tag-steve-karolewics","tag-tecnologia-de-escalado-de-imagenes","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/190816","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=190816"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/190816\/revisions"}],"predecessor-version":[{"id":190832,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/190816\/revisions\/190832"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/190828"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=190816"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=190816"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=190816"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=190816"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=190816"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=190816"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}