{"id":190923,"date":"2026-03-20T08:55:00","date_gmt":"2026-03-20T07:55:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=413904"},"modified":"2026-03-20T10:04:15","modified_gmt":"2026-03-20T09:04:15","slug":"un-animateur-de-gta-5-et-death-stranding-2-reagit-au-dlss-5-cest-tout-simplement-mal","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/un-animateur-de-gta-5-et-death-stranding-2-reagit-au-dlss-5-cest-tout-simplement-mal\/","title":{"rendered":"Un animateur de GTA 5 et Death Stranding 2 r\u00e9agit au DLSS 5 : c&#039;est tout simplement mal"},"content":{"rendered":"\n<p>Lors d&#8217;un r\u00e9cent d\u00e9bat sur l&#8217;utilisation de la technologie DLSS 5 de Nvidia, l&#8217;animateur senior Mike York a exprim\u00e9 sa profonde critique concernant ses effets sur les personnages des jeux vid\u00e9o. <strong>York, connu pour son travail sur des titres comme GTA 5 et Death Stranding 2, soutient que cette nouvelle technologie, qui repose sur un mod\u00e8le de rendu neuronal en temps r\u00e9el, d\u00e9forme l&#8217;apparence des personnages de mani\u00e8re peu r\u00e9aliste<\/strong>. Son analyse a pris de l&#8217;importance apr\u00e8s la controverse g\u00e9n\u00e9r\u00e9e par l&#8217;utilisation de DLSS 5 dans Resident Evil Requiem, o\u00f9 il a soulign\u00e9 la transformation de la protagoniste Grace Ashcroft en une image qu&#8217;il consid\u00e8re comparable \u00e0 un filtre de TikTok.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Consid\u00e9rez qu&#8217;il n&#8217;y a rien de bon ici<\/h2>\n\n\n<p>Les critiques de York arrivent \u00e0 un moment o\u00f9 le d\u00e9bat sur DLSS 5 s&#8217;intensifie parmi les joueurs d&#8217;autres franchises. En particulier, <strong>la communaut\u00e9 d&#8217;Assassins Creed Shadows a commenc\u00e9 \u00e0 protester contre le nouveau filtre de DLSS 5, avertissant qu&#8217;il pourrait nuire \u00e0 la r\u00e9putation historique de la saga<\/strong>. Les gamers soutiennent que l&#8217;impl\u00e9mentation de cette technologie pourrait donner lieu \u00e0 des r\u00e9sultats similaires \u00e0 ceux observ\u00e9s par York, ce qui provoquerait un m\u00e9contentement g\u00e9n\u00e9ralis\u00e9 parmi la base de fans.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Death Stranding 2: On The Beach - &quot;No Rain  No Rainbow&quot; Launch Trailer | PC Games\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/tIkVRGVjG_Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p>D&#8217;un autre c\u00f4t\u00e9, la r\u00e9ponse initiale de Digital Foundry \u00e0 DLSS 5 \u00e9tait plus enthousiaste, bien que la publication ait r\u00e9vis\u00e9 sa position, reconnaissant que les performances dans certaines conditions peuvent ne pas \u00eatre celles attendues. <strong>Ce d\u00e9saccord dans les perceptions met en lumi\u00e8re la tension actuelle dans l&#8217;industrie concernant la direction que prend la technologie graphique et son impact sur le gameplay<\/strong>. Alors que les d\u00e9veloppeurs cherchent \u00e0 innover, l&#8217;opinion de v\u00e9t\u00e9rans comme York souligne la n\u00e9cessit\u00e9 d&#8217;un \u00e9quilibre entre technologie et exp\u00e9rience du joueur.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/b421a0e2-96d7-11e6-b0fc-00163ec9f5fa\/1578946422\/geforce-experience-logo.png\" alt=\"GeForce Experience\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">GeForce Experience<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/geforce-experience.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/geforce-experience.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Lors d&#8217;un r\u00e9cent d\u00e9bat sur l&#8217;utilisation de la technologie DLSS 5 de Nvidia, l&#8217;animateur senior Mike York a exprim\u00e9 sa profonde critique concernant ses effets sur les personnages des jeux vid\u00e9o. York, connu pour son travail sur des titres comme GTA 5 et Death Stranding 2, soutient que cette nouvelle technologie, qui repose sur un mod\u00e8le de rendu neuronal en temps r\u00e9el, d\u00e9forme l&#8217;apparence des personnages de mani\u00e8re peu r\u00e9aliste. Son analyse a pris de l&#8217;importance apr\u00e8s la controverse g\u00e9n\u00e9r\u00e9e par l&#8217;utilisation de DLSS 5 dans Resident Evil Requiem, o\u00f9 il a soulign\u00e9 la transformation de la [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":190940,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[18812,18255,34901,35207,35208,18932,8576,34370,24483,35209],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-190923","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-assassins-creed-shadows-2","tag-digital-foundry","tag-dlss-5","tag-filtro-de-tiktok","tag-impacto-en-la-jugabilidad","tag-mike-york","tag-nvidia","tag-personajes-de-videojuegos","tag-resident-evil-requiem","tag-tecnologia-de-renderizado","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/190923","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=190923"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/190923\/revisions"}],"predecessor-version":[{"id":190944,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/190923\/revisions\/190944"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/190940"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=190923"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=190923"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=190923"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=190923"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=190923"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=190923"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}