{"id":191440,"date":"2026-03-27T08:05:20","date_gmt":"2026-03-27T07:05:20","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=414633"},"modified":"2026-03-27T08:31:26","modified_gmt":"2026-03-27T07:31:26","slug":"chez-valve-ils-sinteressent-aux-possibles-utilisations-de-lia-pour-developper-des-jeux","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/chez-valve-ils-sinteressent-aux-possibles-utilisations-de-lia-pour-developper-des-jeux\/","title":{"rendered":"Chez Valve, ils s&#039;int\u00e9ressent aux possibles utilisations de l&#039;IA pour d\u00e9velopper des jeux"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">L&#8217;intelligence artificielle (IA) a \u00e9merg\u00e9 comme un sujet d&#8217;int\u00e9r\u00eat dans la cr\u00e9ation de jeux vid\u00e9o, se concentrant sur son potentiel \u00e0 am\u00e9liorer la narration et les r\u00e9actions des personnages. Cependant, <strong>il n&#8217;est pas pr\u00e9vu que cette technologie remplace l&#8217;\u00e9criture cr\u00e9ative humaine, comme l&#8217;indique Erik Wolpaw, un d\u00e9veloppeur reconnu de Valve<\/strong>. Dans des d\u00e9clarations r\u00e9centes, Wolpaw a soulign\u00e9 que bien qu&#8217;il ait exp\u00e9riment\u00e9 avec l&#8217;IA, ces efforts sont ind\u00e9pendants et ne font pas partie des politiques officielles de l&#8217;entreprise.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Valve veut tester l&#8217;IA<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Lors d&#8217;un \u00e9change sur la cha\u00eene MinnMax, Wolpaw a soulign\u00e9 que l&#8217;IA, bien qu&#8217;elle puisse \u00eatre utile pour g\u00e9n\u00e9rer des r\u00e9ponses rapides de personnages non jouables (PNJ) bas\u00e9es sur les interactions des joueurs, est encore loin d&#8217;\u00e9galer la qualit\u00e9 de l&#8217;\u00e9criture humaine. <strong>\u00ab Actuellement, je ne suis pas inquiet que l&#8217;IA remplace l&#8217;\u00e9criture cr\u00e9ative car elle est plut\u00f4t mauvaise \u00e0 cela \u00bb, a-t-il affirm\u00e9, soulignant que la technologie n\u00e9cessite encore beaucoup de d\u00e9veloppement avant d&#8217;\u00eatre consid\u00e9r\u00e9e s\u00e9rieuse pour le sc\u00e9nario.<\/strong><\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Steam Hardware Announcement\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/OmKrKTwtukE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">La vision de Wolpaw se concentre sur l&#8217;IA comme un outil qui pourrait enrichir l&#8217;exp\u00e9rience de jeu, incitant les PNJ \u00e0 r\u00e9agir de mani\u00e8re plus dynamique pendant le jeu, comme on le voit dans des exemples de chaos social dans des titres comme Grand Theft Auto. Cependant,<strong>ses exp\u00e9riences sont encore naissantes et n&#8217;ont pas \u00e9t\u00e9 mises en pratique dans aucun projet officiel de Valve<\/strong>.<\/p>\n\n\n<p class=\"wp-block-paragraph\">En parall\u00e8le, la communaut\u00e9 des joueurs a r\u00e9agi de mani\u00e8re mitig\u00e9e \u00e0 l&#8217;utilisation de l&#8217;IA g\u00e9n\u00e9rative dans les jeux vid\u00e9o. Bien que certains aient exprim\u00e9 leur rejet, un rapport r\u00e9cent sugg\u00e8re que la majorit\u00e9 reste neutre \u00e0 ce sujet.<strong> Alors que de grandes entreprises comme Electronic Arts et Square Enix explorent l&#8217;IA comme outil pour r\u00e9duire les co\u00fbts<\/strong>, Wolpaw maintient une position claire : l&#8217;utilisation de la technologie doit se concentrer sur l&#8217;am\u00e9lioration de l&#8217;exp\u00e9rience du joueur, et non sur la r\u00e9duction des d\u00e9penses.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>L&#8217;intelligence artificielle (IA) a \u00e9merg\u00e9 comme un sujet d&#8217;int\u00e9r\u00eat dans la cr\u00e9ation de jeux vid\u00e9o, se concentrant sur son potentiel \u00e0 am\u00e9liorer la narration et les r\u00e9actions des personnages. Cependant, il n&#8217;est pas pr\u00e9vu que cette technologie remplace l&#8217;\u00e9criture cr\u00e9ative humaine, comme l&#8217;indique Erik Wolpaw, un d\u00e9veloppeur reconnu de Valve. Dans des d\u00e9clarations r\u00e9centes, Wolpaw a soulign\u00e9 que bien qu&#8217;il ait exp\u00e9riment\u00e9 avec l&#8217;IA, ces efforts sont ind\u00e9pendants et ne font pas partie des politiques officielles de la soci\u00e9t\u00e9. Valve veut tester l&#8217;IA Dans un \u00e9change sur la cha\u00eene MinnMax, Wolpaw a soulign\u00e9 que l&#8217;IA, bien que [&#8230;]<\/p>\n","protected":false},"author":9318,"featured_media":191441,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[35388,35389,35390,31363,19586,33052,31114,35391,35392,515],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-191440","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-desarrollo-de-ia","tag-erik-wolpaw","tag-escritura-creativa","tag-experiencia-de-juego","tag-ia-generativa","tag-inteligencia-artificial-en-videojuegos","tag-narrativa-de-videojuegos","tag-personajes-no-jugables","tag-reaccion-de-jugadores","tag-valve","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/191440","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=191440"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/191440\/revisions"}],"predecessor-version":[{"id":191453,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/191440\/revisions\/191453"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/191441"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=191440"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=191440"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=191440"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=191440"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=191440"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=191440"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}