{"id":192686,"date":"2026-04-14T09:25:00","date_gmt":"2026-04-14T08:25:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=416133"},"modified":"2026-04-14T09:28:29","modified_gmt":"2026-04-14T08:28:29","slug":"chez-bethesda-ils-pensent-que-leurs-jeux-changeront-radicalement-lorsque-todd-howard-prendra-sa-retraite","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/chez-bethesda-ils-pensent-que-leurs-jeux-changeront-radicalement-lorsque-todd-howard-prendra-sa-retraite\/","title":{"rendered":"Chez Bethesda, ils pensent que leurs jeux changeront radicalement lorsque Todd Howard prendra sa retraite"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Au c\u0153ur de l&#8217;industrie du jeu vid\u00e9o, Todd Howard, le directeur de Bethesda Game Studios, reste une figure embl\u00e9matique. Son style de leadership est m\u00e9ticuleux, s&#8217;impliquant dans chaque d\u00e9tail du d\u00e9veloppement des jeux. <strong>Selon Bruce Nesmith, ancien designer principal de Skyrim, Howard a lutt\u00e9 tout au long de sa carri\u00e8re avec le besoin d&#8217;\u00eatre pr\u00e9sent dans tous les aspects du projet, ce qui peut entra\u00eener des retards<\/strong>. Cependant, Bethesda a r\u00e9ussi \u00e0 livrer ses jeux \u00e0 temps, ce qui est inhabituel dans une industrie o\u00f9 les retards sont la norme.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Un homme qui se m\u00eale de tout<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Tout cela m\u00e8ne \u00e0 des sp\u00e9culations sur l&#8217;avenir de Howard chez Bethesda, puisqu&#8217;il a laiss\u00e9 entendre que The Elder Scrolls 6 pourrait \u00eatre son dernier projet. <strong>Son parcours au sein de l&#8217;entreprise s&#8217;\u00e9tend sur des d\u00e9cennies, et bien qu&#8217;il ait mentionn\u00e9 la s\u00e9rie Fallout comme faisant partie de son avenir, il existe un air d&#8217;incertitude quant \u00e0 sa prochaine \u00e9tape<\/strong>. Cette possible transition cr\u00e9e \u00e9galement une atmosph\u00e8re d&#8217;attente parmi les fans et les d\u00e9veloppeurs concernant ce que cela pourrait signifier comme un changement g\u00e9n\u00e9rationnel au sein du studio.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Elder Scrolls VI \u2013 Official Announcement Teaser\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/OkFdqqyI8y4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Malgr\u00e9 ces d\u00e9fis, l&#8217;h\u00e9ritage de Howard est ind\u00e9niable, avec Skyrim consid\u00e9r\u00e9 comme un jalon dans l&#8217;histoire de Bethesda et un point de r\u00e9f\u00e9rence important que d&#8217;autres d\u00e9veloppeurs de l&#8217;industrie cherchent \u00e0 atteindre.<strong> La prochaine livraison de The Elder Scrolls, qui est encore en d\u00e9veloppement, sera suivie de pr\u00e8s tant par les joueurs que par les critiques<\/strong>.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/8b773de5-0b20-429f-a535-c159557192df\/2791990695\/xbox-game-pass-Xbox%20Game%20Pass%20for%20PC-logo.png\" alt=\"Xbox Game Pass\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Xbox Game Pass<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Dans le domaine de l&#8217;industrie des jeux vid\u00e9o, Todd Howard, le directeur de Bethesda Game Studios, reste une figure pro\u00e9minente. Son style de leadership est m\u00e9ticuleux, s&#8217;impliquant dans chaque d\u00e9tail du d\u00e9veloppement des jeux. Selon Bruce Nesmith, ancien designer principal de Skyrim, Howard a lutt\u00e9 tout au long de sa carri\u00e8re avec le besoin d&#8217;\u00eatre pr\u00e9sent dans tous les aspects du projet, ce qui peut entra\u00eener des retards. Cependant, Bethesda a r\u00e9ussi \u00e0 livrer ses jeux \u00e0 temps, ce qui est inhabituel dans une industrie o\u00f9 les retards sont la norme. Un homme qui se m\u00eale de tout Tout cela [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":192698,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[30834,31051,6647,31404,36059,36060,5176,19924,30768],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-192686","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bethesda-game-studios","tag-desarrollo-de-videojuegos","tag-fallout","tag-industria-de-los-videojuegos","tag-legado-de-todd-howard","tag-retrasos-en-videojuegos","tag-skyrim","tag-the-elder-scrolls-6","tag-todd-howard","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/192686","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=192686"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/192686\/revisions"}],"predecessor-version":[{"id":192702,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/192686\/revisions\/192702"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/192698"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=192686"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=192686"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=192686"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=192686"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=192686"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=192686"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}