{"id":198730,"date":"2026-07-30T13:04:00","date_gmt":"2026-07-30T12:04:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/fr\/?p=198730"},"modified":"2026-07-30T13:10:31","modified_gmt":"2026-07-30T12:10:31","slug":"control-resonant-sera-beaucoup-plus-grand-et-varie-que-tu-ne-ty-attends","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/control-resonant-sera-beaucoup-plus-grand-et-varie-que-tu-ne-ty-attends\/","title":{"rendered":"Control Resonant sera beaucoup plus grand et vari\u00e9 que tu ne t\u2019y attends"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Lors d\u2019une r\u00e9cente conversation avec Techradar, le concepteur principal de <a href=\"https:\/\/control-resonant.fr.softonic.com\/\" rel=\"noopener\">Control Resonant<\/a>, Sergey Mohov, a livr\u00e9 quelques nouveaux d\u00e9tails sur le jeu. <strong>En insistant sur certains aspects que nous ne connaissions pas encore \u00e0 son sujet, comme par exemple sa dur\u00e9e, ses influences ou la mani\u00e8re dont fonctionneront ses syst\u00e8mes de jeu<\/strong>.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/0b8002df-e6d8-4af1-9f1a-3b4b5914a19b\/1520684911\/control-control%20icon.png\" alt=\"Control\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Control<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/control.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00e9l\u00e9charger<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/control.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Un jeu aux influences marqu\u00e9es<\/h2>\n\n<p class=\"wp-block-paragraph\">La principale r\u00e9f\u00e9rence du jeu, malgr\u00e9 tout, reste <a href=\"https:\/\/control.fr.softonic.com\/\" rel=\"noopener\">Control<\/a>. Selon Mohov, \u00ab parce que nous voulions faire une suite qui soit proche du premier jeu dans l\u2019esprit comme dans l\u2019exp\u00e9rimentation, afin qu\u2019il continue de ressembler \u00e0 un jeu Control. <strong>Mais, en m\u00eame temps, nous voulions aussi plus de ce style de jeu agressif, direct et centr\u00e9 sur le combat au corps \u00e0 corps \u00bb.<\/strong> Bien qu\u2019il ait \u00e9galement indiqu\u00e9 que les jeux vid\u00e9o de Platinum Games ainsi que <a href=\"https:\/\/devil-may-cry-2.fr.softonic.com\/\" rel=\"noopener\">Devil May Cry 2<\/a> et 3 ont \u00e9t\u00e9 des r\u00e9f\u00e9rences constantes.<\/p>\n\n<p class=\"wp-block-paragraph\">Un autre \u00e9l\u00e9ment important, c\u2019est qu\u2019il a confirm\u00e9 le nombre d\u2019heures que nous pouvons esp\u00e9rer passer dans l\u2019univers de Resonant. <strong>Avec environ 30 heures pour ceux qui voudront simplement terminer le jeu, et jusqu\u2019\u00e0 50 heures pour ceux qui voudront tout voir, il se place bien au-dessus aussi bien du Control original que des standards du hack \u2018n\u2019 slash. ce qui en fait une exp\u00e9rience tr\u00e8s int\u00e9ressante<\/strong>.<\/p>\n\n<p class=\"wp-block-paragraph\">Soulignant en outre qu\u2019il ne pense pas qu\u2019il soit n\u00e9cessaire d\u2019avoir jou\u00e9 \u00e0 Control pour profiter de Resonant, <strong>m\u00eame s\u2019il est pr\u00e9f\u00e9rable d\u2019y avoir jou\u00e9, <a href=\"https:\/\/fr.softonic.com\/articles\/control-resonant-convainc-deja-le-virage-action-rpg-de-remedy\" rel=\"noopener\">Control Resonant<\/a> s\u2019annonce comme l\u2019un des grands jeux de la fin d\u2019ann\u00e9e<\/strong>. Qui sortira le 24 septembre prochain sur PlayStation 5, Xbox Series X|S et PC.<\/p>","protected":false},"excerpt":{"rendered":"<p>Lors d\u2019une r\u00e9cente conversation avec Techradar, le concepteur principal de Control Resonant, Sergey Mohov, a livr\u00e9 quelques nouveaux d\u00e9tails sur le jeu. En insistant sur certains aspects que nous ne connaissions pas encore \u00e0 son sujet, comme par exemple sa dur\u00e9e, ses influences ou la mani\u00e8re dont fonctionneront ses syst\u00e8mes de jeu. Un jeu aux &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/fr\/control-resonant-sera-beaucoup-plus-grand-et-varie-que-tu-ne-ty-attends\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Control Resonant sera beaucoup plus grand et vari\u00e9 que tu ne t\u2019y attends&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9268,"featured_media":198729,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16761],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-198730","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/198730","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9268"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=198730"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/198730\/revisions"}],"predecessor-version":[{"id":198731,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/198730\/revisions\/198731"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/198729"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=198730"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=198730"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=198730"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=198730"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=198730"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=198730"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}