{"id":204625,"date":"2026-10-06T15:52:00","date_gmt":"2026-10-06T14:52:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/fr\/?p=204625"},"modified":"2026-10-06T15:53:30","modified_gmt":"2026-10-06T14:53:30","slug":"gears-of-war-e-day-contournerait-la-limite-memoire-de-la-xbox-series-s-grace-a-son-ssd","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/gears-of-war-e-day-contournerait-la-limite-memoire-de-la-xbox-series-s-grace-a-son-ssd\/","title":{"rendered":"Gears of War: E-Day contournerait la limite m\u00e9moire de la Xbox Series S gr\u00e2ce \u00e0 son SSD"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Au moment de publier ces lignes, <strong><a href=\"https:\/\/gears-of-war-e-day.fr.softonic.com\/\" rel=\"noopener\">Gears of War: E-Day<\/a><\/strong>, d\u00e9velopp\u00e9 par The Coalition, pourrait bien contourner l\u2019un des principaux freins de la <a href=\"https:\/\/fr.softonic.com\/articles\/battlefield-6-fonctionnait-mal-sur-xbox-series-s-mais-cela-leur-a-permis-de-bien-fonctionner-maintenant-sur-ton-pc\" rel=\"noopener\">Xbox Series S<\/a>, ses 10 Go de GDDR6 face aux 16 Go de la Xbox Series X. D\u2019apr\u00e8s ce que le studio a partag\u00e9, l\u2019\u00e9quipe s\u2019appuierait sur le SSD NVMe interne comme m\u00e9moire virtuelle afin de garder un rendu visuel ambitieux.<\/p>\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">L\u2019id\u00e9e serait donc d\u2019utiliser le stockage de la Xbox Series S pour soulager une partie de la RAM et <strong>maintenir ce niveau visuel<\/strong> sur la machine la plus modeste de Microsoft.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/2cf512ee-a9da-11e8-8bdc-02420a000abe\/816100991\/xbox-game-pass-icon.png\" alt=\"Xbox Game Pass\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Xbox Game Pass<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00e9l\u00e9charger<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Le sujet est loin d\u2019\u00eatre anodin. La Xbox Series S doit composer avec <strong>10 Go de GDDR6<\/strong>, quand la Xbox Series X en embarque 16. Avec un tel \u00e9cart, afficher des environnements denses, des assets d\u00e9taill\u00e9s et un frame rate \u00e9lev\u00e9 devient vite compliqu\u00e9, surtout sur une configuration fixe.<\/p>\n\n<p class=\"wp-block-paragraph\">The Coalition n\u2019a pas encore d\u00e9taill\u00e9 publiquement tous les rouages de cette optimisation. Il vaut donc mieux rester <strong>prudent<\/strong>.<\/p>\n\n<p class=\"wp-block-paragraph\">D\u2019apr\u00e8s les \u00e9l\u00e9ments communiqu\u00e9s autour du projet, le studio aurait mis en place une forme de &#8220;swap&#8221; sur <strong>SSD<\/strong>. Certaines donn\u00e9es dont le jeu n\u2019a pas besoin dans l\u2019imm\u00e9diat quitteraient la RAM pour \u00eatre d\u00e9plac\u00e9es vers le stockage, avec des heuristiques charg\u00e9es d\u2019anticiper ce qu\u2019il faudra r\u00e9cup\u00e9rer \u00e0 tr\u00e8s court terme.<\/p>\n\n<p class=\"wp-block-paragraph\">Le but serait de r\u00e9duire au maximum l\u2019impact sur les performances malgr\u00e9 l\u2019\u00e9cart de vitesse entre la m\u00e9moire vive et le SSD. Si The Coalition en dit davantage, on y reviendra.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/b5703618-5030-4feb-94fe-d5dea6341ecc\/2497394618\/gears-5-icon.png\" alt=\"Gears 5\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Gears 5<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/gears-5.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00e9l\u00e9charger<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/gears-5.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Sur le papier, le gain peut m\u00eame para\u00eetre assez modeste. En \u00e9changeant quelques gigaoctets via le SSD, The Coalition r\u00e9cup\u00e9rerait environ <strong>1 Go<\/strong> de m\u00e9moire syst\u00e8me r\u00e9ellement exploitable pour le jeu, d\u2019apr\u00e8s les informations partag\u00e9es par le studio. Sur une console limit\u00e9e \u00e0 10 Go, ce suppl\u00e9ment n\u2019a rien d\u2019anecdotique.<\/p>\n\n<p class=\"wp-block-paragraph\">Ce petit coup de pouce m\u00e9moire aurait surtout servi \u00e0 conserver une densit\u00e9 d\u2019assets tr\u00e8s \u00e9lev\u00e9e dans <a href=\"https:\/\/fr.softonic.com\/articles\/gears-of-war-e-day-se-devoile-enfin-un-saut-technique-massif-sous-ue5\" rel=\"noopener\">Gears of War: E-Day<\/a>. Selon The Coalition, le jeu contiendrait autour de <strong>1,6 million d\u2019acteurs<\/strong>. Le chiffre donne une id\u00e9e de la complexit\u00e9 des sc\u00e8nes et de la quantit\u00e9 d\u2019\u00e9l\u00e9ments \u00e0 g\u00e9rer en m\u00eame temps, qu\u2019il s\u2019agisse d\u2019objets, de personnages ou d\u2019\u00e9l\u00e9ments interactifs.<\/p>\n\n<p class=\"wp-block-paragraph\">Tout n\u2019aurait pas pour autant \u00e9t\u00e9 conserv\u00e9 \u00e0 l\u2019identique face aux machines plus puissantes. Pour tenir les <strong>60 images par seconde<\/strong> sur Xbox Series S, The Coalition aurait retir\u00e9 les reflets avanc\u00e9s bas\u00e9s sur <a href=\"https:\/\/lumen.fr.softonic.com\/\" rel=\"noopener\">Lumen<\/a>. Certaines analyses techniques ont aussi relev\u00e9 des baisses de frame rate ponctuelles, surtout dans les zones les plus ouvertes et les s\u00e9quences les plus lourdes \u00e0 afficher.<\/p>\n\n<p class=\"wp-block-paragraph\">Sur PC, utiliser le stockage comme m\u00e9moire virtuelle n\u2019a rien de nouveau. Ce qui rend l\u2019approche int\u00e9ressante ici, c\u2019est son adaptation \u00e0 une contrainte console tr\u00e8s pr\u00e9cise. Il ne s\u2019agirait pas simplement de laisser le syst\u00e8me se d\u00e9brouiller seul, mais bien d\u2019une <strong>optimisation pens\u00e9e<\/strong> au niveau du d\u00e9veloppement pour tirer davantage d\u2019une configuration fig\u00e9e.<\/p>\n\n<p class=\"wp-block-paragraph\">Kate Rayner, directrice technique de The Coalition, a indiqu\u00e9 que d\u2019autres \u00e9quipes regardaient d\u00e9j\u00e0 cette piste de pr\u00e8s. Si la m\u00e9thode finit par se g\u00e9n\u00e9raliser, elle pourrait devenir l\u2019un des mod\u00e8les de <strong>r\u00e9f\u00e9rence<\/strong> pour les futurs jeux Xbox Series S qui cherchent \u00e0 concilier ambition visuelle et limites mat\u00e9rielles.<\/p>\n\n<p class=\"wp-block-paragraph\">Gears of War: E-Day ne montre donc pas seulement ce que la Xbox Series S peut encore encaisser. Le jeu montre aussi jusqu\u2019o\u00f9 les studios sont pr\u00eats \u00e0 aller pour contourner ses goulets d\u2019\u00e9tranglement.<\/p>\n\n<p class=\"wp-block-paragraph\">Suivez-moi sur <a href=\"https:\/\/twitter.fr.softonic.com\/\" rel=\"noopener\">Twitter<\/a> : @pierrevitre<\/p>","protected":false},"excerpt":{"rendered":"<p>Au moment de publier ces lignes, Gears of War: E-Day, d\u00e9velopp\u00e9 par The Coalition, pourrait bien contourner l\u2019un des principaux freins de la Xbox Series S, ses 10 Go de GDDR6 face aux 16 Go de la Xbox Series X. D\u2019apr\u00e8s ce que le studio a partag\u00e9, l\u2019\u00e9quipe s\u2019appuierait sur le SSD NVMe interne comme &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/fr\/gears-of-war-e-day-contournerait-la-limite-memoire-de-la-xbox-series-s-grace-a-son-ssd\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Gears of War: E-Day contournerait la limite m\u00e9moire de la Xbox Series S gr\u00e2ce \u00e0 son SSD&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9351,"featured_media":204624,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16761],"tags":[],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-204625","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/204625","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9351"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=204625"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/204625\/revisions"}],"predecessor-version":[{"id":204626,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/204625\/revisions\/204626"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/204624"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=204625"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=204625"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=204625"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=204625"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=204625"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=204625"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}