{"id":52756,"date":"2013-06-11T14:44:59","date_gmt":"2013-06-11T13:44:59","guid":{"rendered":"http:\/\/onsoftware.softonic.fr\/?p=52756"},"modified":"2025-06-12T12:46:42","modified_gmt":"2025-06-12T11:46:42","slug":"2013-06-11-ea-e3-2013-need-for-speed-battlefield-4","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/2013-06-11-ea-e3-2013-need-for-speed-battlefield-4\/","title":{"rendered":"E3: Electronic Arts met l\u2019accent sur les consoles Next Gen mais pas d\u2019annonce majeure"},"content":{"rendered":"<p>Le lundi pr\u00e9c\u00e9dant l\u2019ouverture de l\u2019E3 est toujours d\u00e9di\u00e9 aux conf\u00e9rences des d\u00e9veloppeurs. <strong>Electronic Arts<\/strong> (EA), l\u2019un des acteurs majeurs du secteur des jeux vid\u00e9o, a effectu\u00e9 sa pr\u00e9sentation annuelle dans une salle pleine \u00e0 craquer de journalistes du monde entier. Si l\u2019essentiel des r\u00e9v\u00e9lations portait sur des jeux consoles, il ne fait aucun doute qu\u2019ils seront \u00e9galement disponibles pour PC.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-52760\" title=\"Electronic Arts\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/9\/2013\/06\/EA-header-600x337.jpg\" alt=\"Electronic Arts\" width=\"600\" height=\"337\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/EA-header-600x337.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/EA-header-290x163.jpg 290w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/EA-header-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/EA-header-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/EA-header.jpg 640w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<h3><strong>Les plantes prennent vie<\/strong><\/h3>\n<p>La conf\u00e9rence a d\u00e9but\u00e9 avec <a href=\"http:\/\/plants-vs-zombies.softonic.fr\/\" target=\"_blank\" rel=\"noopener noreferrer\">Plants vs Zombies<\/a> 2 qui comporte des changement notables. Graphiquement, le jeu est spectaculaire et m\u00eame le gameplay a \u00e9t\u00e9 repens\u00e9. Fini le <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Tower_defense\" target=\"_blank\" rel=\"noopener noreferrer\">Tower defense<\/a>, Plants vs Zombies Garden Warfare ressemble plus un <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Jeu_de_tir_en_vue_objective\" target=\"_blank\" rel=\"noopener noreferrer\">Third Person shooter<\/a> (ou jeu de tir en vue objective). Vous \u00eates une plante qui \u00e9volue dans un jardin et devez d\u00e9truire les hordes de zombies qui arrivent sur vous de tous les c\u00f4t\u00e9s.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-52762\" title=\"gameplay plants vs zombies \" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/9\/2013\/06\/plants-vs-zombies-gameplay-1.jpg\" alt=\"gameplay plants vs zombies \" width=\"535\" height=\"267\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/plants-vs-zombies-gameplay-1.jpg 535w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/plants-vs-zombies-gameplay-1-290x144.jpg 290w\" sizes=\"auto, (max-width: 535px) 100vw, 535px\" \/><\/p>\n<p>Chaque plante \u00e0 ses caract\u00e9ristiques propres comme dans le jeu original. il se pourrait m\u00eame qu\u2019ils int\u00e8grent un mode multijoueur.<\/p>\n<h3><strong>Need for Speed Rivals<\/strong><\/h3>\n<p>S\u2019il existe une franchise qui sait tirer profit du multijoueur c\u2019est bien <a href=\"http:\/\/need-for-speed-most-wanted--2012.softonic.fr\/\" target=\"_blank\" rel=\"noopener noreferrer\">Need for Speed<\/a> avec son fameux <a href=\"https:\/\/www.needforspeed.com\/fr_FR\/autolog\/login\" target=\"_blank\" rel=\"noopener noreferrer\">autolog<\/a>. Dans cette nouvelle version, si vous \u00eates en mode solo et qu\u2019il s\u2019av\u00e8re qu\u2019un de vos amis est en train de jouer \u00e9galement au m\u00eame moment \u00e0 proximit\u00e9 de l\u00e0 o\u00f9 vous vous trouvez, il sera possible de passer en mode multijoueur de fa\u00e7on ais\u00e9e.<\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>  <\/div>\n<p>  <!-- By use of this code snippet, I agree to the Brightcove Publisher T and C  found at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.  -->    <object><\/object>  <!--  This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --> brightcove.createExperiences();  <!-- End of Brightcove Player --><\/p>\n<p>Les graphismes sont excellents et le rythme du jeu para\u00eet effr\u00e9n\u00e9. A la fin de la pr\u00e9sentation, l&#8217;acteur de Breaking Bad Aaron Paul a fait son entr\u00e9e en sc\u00e8ne pour annoncer sa participation au film Need for Speed.<\/p>\n<h3><strong>Chaos total<\/strong><\/h3>\n<p><strong>Titanfall<\/strong> est un jeu de tir en vue subjective plein d\u2019action pour <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Xbox_One\" target=\"_blank\" rel=\"noopener noreferrer\">Xbox One<\/a>. Vous \u00e9voluez dans un monde futuriste o\u00f9 le chaos r\u00e8gne et affrontez des machines g\u00e9antes. En gros il faut tirer sur presque tout ce qui bouge. Les ennemis sont particuli\u00e8rement coriaces \u00e0 \u00e9liminer mais vous faites partie d\u2019une \u00e9quipe, m\u00eame en mode solo. Le jeu devrait sans aucun doute ravir les amateurs de <a href=\"http:\/\/crysis-3.softonic.fr\/\" target=\"_blank\" rel=\"noopener noreferrer\">Crysis<\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-52773\" title=\"Gameplay de Titanfall\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/9\/2013\/06\/titanfall-gameplay-600x335.jpg\" alt=\"Gameplay de Titanfall\" width=\"600\" height=\"335\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/titanfall-gameplay-600x335.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/titanfall-gameplay-290x162.jpg 290w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/titanfall-gameplay-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/titanfall-gameplay-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/titanfall-gameplay.jpg 1920w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<h3><strong>Peu de sport au final<\/strong><\/h3>\n<p>Electronic Arts est essentiellement connu pour ses licences sportives. <a href=\"http:\/\/actualites.softonic.fr\/2013-02-20-fifa-14-en-pleine-preparation-les-joueurs-de-ligue-1-deja-modelises\" target=\"_blank\" rel=\"noopener noreferrer\">FIFA 14<\/a>, <strong>Madden NFL 25<\/strong> (en r\u00e9f\u00e9rence aux 25 ann\u00e9es d\u2019existence de la s\u00e9rie), <strong>NBA Live 14<\/strong> et <strong>UFC<\/strong> \u00e9taient donc particuli\u00e8rement attendus (surtout FIFA pour le march\u00e9 europ\u00e9en).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-52775\" title=\"Drake pr\u00e9sente Fifa 14\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/9\/2013\/06\/drake-1-600x337.jpg\" alt=\"Drake pr\u00e9sente Fifa 14\" width=\"600\" height=\"337\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/drake-1-600x337.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/drake-1-290x163.jpg 290w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/drake-1-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/drake-1-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/drake-1.jpg 640w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Cependant il n\u2018y avait pas grand-chose \u00e0 se mettre sous la dent. Pour pr\u00e9senter <strong>FIFA 14<\/strong>, \u00a0Drake est venu sur sc\u00e8ne pour partager son amour du c\u00e9l\u00e8bre jeu de football et introduire la bande annonce. Ensuite, des images des joueurs de l\u2019\u00e9quipe du <strong>FC Barcelona<\/strong> ont \u00e9t\u00e9 projet\u00e9es. Apr\u00e8s 20 minutes, on n\u2019\u00e9tait pas plus avanc\u00e9.<\/p>\n<h3><strong>Battlefield 4: plus grand et avec de meilleurs graphismes<\/strong><\/h3>\n<p>Si <a href=\"http:\/\/call-of-duty-black-ops-2.softonic.fr\/\" target=\"_blank\" rel=\"noopener noreferrer\"><strong>Call of Duty<\/strong><\/a> est le <a href=\"http:\/\/fr.wikipedia.org\/wiki\/Jeu_de_tir_en_vue_subjective\" target=\"_blank\" rel=\"noopener noreferrer\">FPS<\/a> le plus populaire, Electronic Arts est bien d\u00e9cid\u00e9 \u00e0 changer cela.\u00a0 Apr\u00e8s un <a href=\"http:\/\/battlefield-3.softonic.fr\/\" target=\"_blank\" rel=\"noopener noreferrer\">Batlefield 3<\/a> en demi teinte, <strong>Battlefield 4<\/strong> pourrait en effet changer la donne. Les graphismes sont ultra-r\u00e9alistes et le multijoueur a \u00e9t\u00e9 \u00e9tendu \u00e0 64 joueurs\u00a0! L\u2019importance de d\u00e9velopper un esprit d\u2019\u00e9quipe est apparu comme une \u00e9vidence. Les niveaux sont vastes et le gameplay est bourr\u00e9 d\u2019action.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-52778\" title=\"Battlefield 4\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/9\/2013\/06\/Battlefield-4-A-600x337.jpg\" alt=\"Battlefield 4\" width=\"600\" height=\"337\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/Battlefield-4-A-600x337.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/Battlefield-4-A-290x163.jpg 290w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/Battlefield-4-A-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/Battlefield-4-A-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/Battlefield-4-A-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/Battlefield-4-A-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/Battlefield-4-A.jpg 1920w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<h3><strong>Nouvelles licences<\/strong><\/h3>\n<p>A c\u00f4t\u00e9 des titres dont les annonces ne faisaient pas l\u2019ombre d\u2019un doute, EA a annonc\u00e9 deux autres jeux surprises qui ont particuli\u00e8rement s\u00e9duit l\u2019audience. L\u2019acquisition de la licence <a href=\"http:\/\/star-wars-battlefront.softonic.fr\/\" target=\"_blank\" rel=\"noopener noreferrer\">Star Wars Battlefront<\/a>, une franchise que beaucoup pensaient disparue. Et <a href=\"http:\/\/mirrors-edge.softonic.fr\/\" target=\"_blank\" rel=\"noopener noreferrer\">Mirror&#8217;s Edge<\/a> 2 devrait \u00e9galement sortir en 2014\u00a0!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-52784\" title=\"Mirrors Edge 2\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/9\/2013\/06\/mirrors-edge-2-600x337.jpg\" alt=\"Mirrors Edge 2\" width=\"600\" height=\"337\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/mirrors-edge-2-600x337.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/mirrors-edge-2-290x163.jpg 290w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/mirrors-edge-2-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/mirrors-edge-2-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2013\/06\/mirrors-edge-2.jpg 640w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<h3><strong>Beaucoup (trop) de discours et de bandes-annonces<\/strong><\/h3>\n<p>En dehors des pr\u00e9sentations de <strong>Need for Speed Rivals<\/strong> et <strong>Battlefield 4<\/strong>, la conf\u00e9rence de presse peut se r\u00e9sumer \u00e0 une succession de discours et de bandes-annonces de jeux. Trop souvent ces pr\u00e9sentations \u00e9taient effectu\u00e9es par des individus qui n\u2019avaient rien \u00e0 voir avec la conception m\u00eame des jeux. Au final un sentiment de d\u00e9ception domine.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Le lundi pr\u00e9c\u00e9dant l\u2019ouverture de l\u2019E3 est toujours d\u00e9di\u00e9 aux conf\u00e9rences des d\u00e9veloppeurs. Electronic Arts (EA), l\u2019un des acteurs majeurs du secteur des jeux vid\u00e9o, a effectu\u00e9 sa pr\u00e9sentation annuelle dans une salle pleine \u00e0 craquer de journalistes du monde entier. Si l\u2019essentiel des r\u00e9v\u00e9lations portait sur des jeux consoles, il ne fait aucun doute &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/fr\/2013-06-11-ea-e3-2013-need-for-speed-battlefield-4\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;E3: Electronic Arts met l\u2019accent sur les consoles Next Gen mais pas d\u2019annonce majeure&#8221;<\/span><\/a><\/p>\n","protected":false},"author":8023,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1],"tags":[16853,5774,3361,7313,508,3793,7590,7513,6951,1275,7563],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-52756","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-app-subdomain-redirectionneed-for-speed","tag-battlefield-4","tag-e3","tag-e3-2013","tag-fifa","tag-fifa14","tag-mirrors-edge-2","tag-need-for-speed-rivals","tag-nfs","tag-plants-vs-zombies","tag-titanfall"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/52756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/8023"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=52756"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/52756\/revisions"}],"predecessor-version":[{"id":166636,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/52756\/revisions\/166636"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=52756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=52756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=52756"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=52756"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=52756"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=52756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}