{"id":63383,"date":"2013-09-12T18:24:13","date_gmt":"2013-09-12T16:24:13","guid":{"rendered":"http:\/\/onsoftware.softonic.fr\/?p=63383"},"modified":"2025-06-12T12:33:19","modified_gmt":"2025-06-12T11:33:19","slug":"2013-09-12-sims-4-15-emotions-differente-tristesse-stress-joie","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/2013-09-12-sims-4-15-emotions-differente-tristesse-stress-joie\/","title":{"rendered":"Les Sims 4 disposeront de 15 \u00e9motions diff\u00e9rentes: tristesse, stress, joie&#8230;"},"content":{"rendered":"<p><strong>Les Sims 4 disposeront d&#8217;une palette de 15 \u00e9motions diff\u00e9rentes<\/strong>, avec pour chacune d&#8217;elle des niveaux diff\u00e9rents. Pr\u00e9vu pour 2014, le jeu veut gagner en complexit\u00e9 avec cet ajout.<\/p>\n<p>\u00ab<em>Nous ressentons tous les jours des \u00e9motions comme l&#8217;ennui, le stress, l&#8217;inspiration, la concentration, l&#8217;\u00e9nergie, la confiance ..<\/em>.&#8221; dit Grant Rodiek, producteur du jeu pour PC et Mac &#8220;<em>Nous avons essay\u00e9 de simplifier la liste en pensant \u00e0 ce qui avait le plus de sens pour repr\u00e9senter certains choses<\/em>. &#8221;<\/p>\n<p>Les Sims 4 vous expliquera \u00e0 chaque fois les raisons des changements d&#8217;humeur de vos avatars. \u00abUn petit \u00e9l\u00e9ment au-dessus de l&#8217;interface indiquera si votre sim est triste parce que sa petite amie a rompu avec lui par exemple. Vous saurez \u00e0 tout moment ce qui se passe sur votre personnage.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-54280\" title=\"Les Sims 4 gagnent en \u00e9motion\" src=\"\" alt=\"Los Sims 4 emociones\" width=\"568\" height=\"318\" \/><\/p>\n<p><a href=\"http:\/\/articles.softonic.fr\/2013-08-23-gamescom-2013-les-sims-4-premieres-impressions\"><strong>Softonic a pu tester Sims 4<\/strong><\/a> au cours de la Gamescom 2013. On avait d\u00e9j\u00e0 bien per\u00e7u une plus grande personnalisation des Sims m\u00eame si toutes les options n&#8217;\u00e9taient pas encore disponibles sur cette version pr\u00e9-alpha.<\/p>\n<hr \/>\n<p><strong>A lire aussi:<\/strong><\/p>\n<p><strong><a title=\"Les Sims 4: premi\u00e8res impressions\" href=\"http:\/\/articles.softonic.fr\/2013-08-23-gamescom-2013-les-sims-4-premieres-impressions\">Les Sims 4: premi\u00e8res impressions<br \/>\n<\/a><\/strong><\/p>\n<p><strong><a title=\"Vos meilleures id\u00e9es pour les Sims 4\" href=\"http:\/\/articles.softonic.fr\/2013-05-15-meilleures-idees-les-sims-4\">Vos meilleures id\u00e9es pour les Sims 4<\/a><\/strong><\/p>\n<p style=\"text-align: right\"><strong>Source<\/strong>: <a href=\"http:\/\/uk.ign.com\/articles\/2013\/09\/12\/maxis-on-the-sims-4s-many-innovations?page=1\">IGN<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Les Sims 4 disposeront d&#8217;une palette de 15 \u00e9motions diff\u00e9rentes, avec pour chacune d&#8217;elle des niveaux diff\u00e9rents. Pr\u00e9vu pour 2014, le jeu veut gagner en complexit\u00e9 avec cet ajout. \u00abNous ressentons tous les jours des \u00e9motions comme l&#8217;ennui, le stress, l&#8217;inspiration, la concentration, l&#8217;\u00e9nergie, la confiance &#8230;&#8221; dit Grant Rodiek, producteur du jeu pour PC &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/fr\/2013-09-12-sims-4-15-emotions-differente-tristesse-stress-joie\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Les Sims 4 disposeront de 15 \u00e9motions diff\u00e9rentes: tristesse, stress, joie&#8230;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":8018,"featured_media":63387,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1],"tags":[8904,155,8905,6928,740],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-63383","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-8904","tag-electronic-arts","tag-grant-rodiek","tag-sims-4","tag-simulation"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/63383","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/8018"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=63383"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/63383\/revisions"}],"predecessor-version":[{"id":165944,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/63383\/revisions\/165944"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/63387"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=63383"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=63383"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=63383"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=63383"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=63383"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=63383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}