{"id":41160,"date":"2013-10-28T15:52:57","date_gmt":"2013-10-28T15:52:57","guid":{"rendered":"http:\/\/onsoftware.softonic.it\/?p=41160"},"modified":"2024-03-08T01:37:47","modified_gmt":"2024-03-08T00:37:47","slug":"games-week-2013-la-riscossa-dei-pixel","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/it\/games-week-2013-la-riscossa-dei-pixel\/","title":{"rendered":"Games Week 2013: la riscossa dei pixel"},"content":{"rendered":"<p><strong>Il videogame d&#8217;epoca \u00e8 stato uno dei temi principali del Games Week 2013 di Milano<\/strong>, con console e videogiochi d\u2019altri tempi e una mostra dedicata alla game art.<\/p>\n<p>Non \u00e8 stata solo <a href=\"http:\/\/news.softonic.it\/games-week-2013-conferenza-atari\">la presenza di un settantenne Nolan Bushnel<\/a> a ricordarci che i videogiochi hanno una storia. Al Games Week 2013, oltre ai blockbuster e alle nuove console PS4 e Xbox One, il terzo, e forse vero,\u00a0protagonista \u00e8 stato il<em> <\/em><strong>gaming r\u00e9tro<\/strong>, diventato ormai a tutti gli effetti vintage.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-41190\" title=\"Games Week 2013 - Spacewar\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Spacewar-425x568.jpg\" alt=\"\" width=\"425\" height=\"568\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Spacewar-425x568.jpg 425w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Spacewar-192x256.jpg 192w\" sizes=\"auto, (max-width: 425px) 100vw, 425px\" \/><em>Space War su una console Vectrex (1982)<\/em><\/p>\n<p>Dietro il motto ufficiale della expo <em>\u201cquesta volta i videogiochi ti faranno uscire di casa\u201d<\/em>, sembrava essere un altro il vero slogan sotteso alla manifestazione, ovvero <em><strong>\u201ctitoli come <a href=\"http:\/\/articoli.softonic.it\/call-of-duty-ghosts-gameplay\">CoD<\/a> o <a href=\"http:\/\/news.softonic.it\/watch-dogs-gameplay\">Watch Dogs<\/a> sono il frutto di pi\u00f9 di quarant&#8217;anni di progresso dell&#8217;industria, ed \u00e8 bene che tu lo sappia\u201d<\/strong><\/em>.<\/p>\n<p>A ricordarcelo sono stati i ragazzi di <a title=\"Gamescollection.it\" href=\"http:\/\/Gamescollection.it\" target=\"_blank\" rel=\"noopener noreferrer\">Gamescollection.it<\/a>, un sito web di volontari nostalgici dei pixel, che hanno allestito <strong>uno stand che ripercorre le storia dei videogiochi e delle console<\/strong>, dalla prima Atari con Pong alla PS3 e Xbox 360, passando per mini cabinet arcade, NES, Amiga, Mega Drive, Game Cube e tante altre.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-41188\" title=\"Games Week 2013 - Anni 70\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Anni-70-568x328.jpg\" alt=\"\" width=\"568\" height=\"328\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Anni-70-568x328.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Anni-70-256x147.jpg 256w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><em>Zona anni 70 allo stand di Gamescollection.it <\/em><\/p>\n<p>Lo stand del Games Week ci ha fatto rivivere epoche passate grazie a quella che potremmo definire un\u2019esperienza di una macchina del tempo, realizzata con dei portali che hanno suddiviso per decadi o, in termini geek, per epoche videoludiche la storia dei videogame. <strong>Anni 70 (la nascita), 80 (la storia), 90 (l\u2019era moderna), e 2000<\/strong>. <strong>Molti i titoli da giocare e anche le competizioni organizzate<\/strong> sulle vecchie console. Spacewar, <a href=\"http:\/\/pong8-windows-8.softonic.it\/\">Pong<\/a>, <a href=\"http:\/\/pacman-windows-8.softonic.it\/\">Pacman<\/a>, <a href=\"http:\/\/super-mario-bros-x.softonic.it\/\">Super Mario Bros<\/a> Sensible Soccer e via dicendo fino ad arrivare ai giorni nostri.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-41187\" title=\"Games Week 2013 - Amiga\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Amiga-568x341.jpg\" alt=\"\" width=\"568\" height=\"341\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Amiga-568x341.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Amiga-256x153.jpg 256w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><em>Sensible Soccer su Amiga 500 nella sezione anni 80<\/em><\/p>\n<p>E il bello \u00e8 che questo non \u00e8 stato l\u2019unico evento dedicato al passato dell\u2019industria, perch\u00e9 <strong>all\u2019interno dello stand Game ART Gallery, \u00e8 stata allestita la mostra Pong&amp;Others | Game Art Crossing<\/strong>.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-41186\" title=\" Games Week 2013: Gameboy\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/4\/2013\/10\/IMG_0965-425x568.jpg\" alt=\"\" width=\"425\" height=\"568\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/IMG_0965-425x568.jpg 425w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/IMG_0965-192x256.jpg 192w\" sizes=\"auto, (max-width: 425px) 100vw, 425px\" \/><em>Artwork raffigurante un Gameboy nella mostra Pong&amp;Others | Game Art Crossing <\/em><strong><br \/>\n<\/strong><\/p>\n<p>Con l\u2019esposizione si \u00e8 voluto ribadire la centralit\u00e0 dell\u2019<strong>arteinment<\/strong> (un concetto che fonde arte e divertimento) nel XXI secolo, della rivoluzione e dell\u2019influenza reciproca di mondo videoludico e\u00a0 arte nel mondo contemporaneo.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-41192\" title=\"Games Week 2013 - Street Fighter\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Street-Fighter-568x308.jpg\" alt=\"\" width=\"568\" height=\"308\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Street-Fighter-568x308.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-Street-Fighter-256x138.jpg 256w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><em>I personaggi Ryu, Honda, Blanka e Guile di Street Fighter II<\/em><\/p>\n<p>A parte un paio di rappresentazioni dedicate ad <a href=\"http:\/\/assassins-creed-4-black-flag.softonic.it\/\">Assansin\u2019s Creed<\/a> ed altre due dedicate agli indie games Murasaky Baby e Cave! Cave! Deus Videt, <strong>le altre opere d\u2019arte esposte erano tutte dedicate a o realizzate con materiali degli anni 70, 80 e 90<\/strong>. Anche le raffigurazioni di Michael, Trevor e Franklin di <a href=\"http:\/\/articoli.softonic.it\/gta-v\">GTA V<\/a>, ad esempio, sono state realizzate con dei floppy disk da 2,5\u201d.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-41191\" title=\"Games Week 2013 - GTA V artwork\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-GTA-V-artwork-568x306.jpg\" alt=\"\" width=\"568\" height=\"306\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-GTA-V-artwork-568x306.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/4\/2013\/10\/Games-Week-2013-GTA-V-artwork-256x138.jpg 256w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><em>Artwork su floppy disk di GTA V con Michael, Franklin e Trevor<\/em><\/p>\n<p>Insomma, il passato videoludico sta tornando con prepotenza, cos\u00ec come abbiamo anche potuto constatare nello <a href=\"http:\/\/articoli.softonic.it\/games-week-2013-10-indie-game-italiani-promettenti\">stand degli sviluppatori indipendenti<\/a>.<strong> <\/strong><\/p>\n<p><strong>Leggi anche il resoconto della <a href=\"http:\/\/news.softonic.it\/games-week-2013-conferenza-atari\">conferenza di Nolan Bushnell<\/a>, il fondatore di Atari e sviluppatore del mitico Pong.<br \/>\n<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Il videogame d&#8217;epoca \u00e8 stato uno dei temi principali del Games Week 2013 di Milano, con console e videogiochi d\u2019altri tempi e una mostra dedicata alla game art. Non \u00e8 stata solo la presenza di un settantenne Nolan Bushnel a ricordarci che i videogiochi hanno una storia. Al Games Week 2013, oltre ai blockbuster e &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/it\/games-week-2013-la-riscossa-dei-pixel\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Games Week 2013: la riscossa dei pixel&#8221;<\/span><\/a><\/p>\n","protected":false},"author":3005,"featured_media":41171,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1],"tags":[1086,1085],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-41160","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-games-week","tag-games-week-2013"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"Il videogame d&#039;epoca \u00e8 stato uno dei temi principali del Games Week 2013 di Milano, con console e videogiochi d\u2019altri tempi e una mostra dedicata alla game art. 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