{"id":62645,"date":"2014-08-15T09:00:15","date_gmt":"2014-08-15T07:00:15","guid":{"rendered":"http:\/\/onsoftware.softonic.it\/?p=62645"},"modified":"2024-03-08T01:01:42","modified_gmt":"2024-03-08T00:01:42","slug":"doom-battlefield-call-of-duty-evoluzione-giochi-nel-tempo","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/it\/doom-battlefield-call-of-duty-evoluzione-giochi-nel-tempo\/","title":{"rendered":"Doom, Battlefield e Call of Duty nel corso del tempo: l\u2019evoluzione grafica dei giochi della nostra infanzia"},"content":{"rendered":"<p>I giochi <a href=\"http:\/\/giochi.softonic.it\/windows\/sparatutto-in-prima-persona\">sparatutto in prima persona<\/a> sono molto cambiati dalla loro prima comparsa negli\u00a0<strong>anni &#8217;90<\/strong>. Tieniti pronto a sentirti vecchio!<\/p>\n<p><a href=\"http:\/\/call-of-duty-4.softonic.it\/\">Call of Duty<\/a>, Wolfenstein o ancora <a href=\"http:\/\/battlefield-4.softonic.it\/\">Battlefield <\/a>non hanno pi\u00f9 molto a che fare con i loro antenati. Le strutture sommarie del passato cedono il passo ogni giorno a grafiche pi\u00f9 dettagliate.<\/p>\n<p>In preda alla\u00a0<strong>nostalgia<\/strong>, abbiamo voluto rivivere gli inizi pixelati dei pi\u00f9 popolari giochi sparatutto. Dal momento che questi giochi hanno tuttora molto successo, abbiamo deciso di\u00a0<strong>comparare <\/strong>gli originali con la loro versione attuale.<\/p>\n<h3>Doom<\/h3>\n<p>Forse il franchise dei giochi sparatutto in prima persona che ha caratterizzato maggiormente gli anni &#8217;90 \u00e8 Doom, che rester\u00e0 per milioni di fan il\u00a0<strong>punto di riferimento <\/strong>incontrastato dei FPS. Nel 1993 il primo episodio della saga ti invitava a combattere orde di demoni e di morti viventi. Dopo 4 suite e un film, il ritorno della saga cult \u00e8 imminente!<\/p>\n<p><strong>Doom &#8211; 1993<\/strong><\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div style=\"display:none\">\n<\/div>\n<p><!-- By use of this code snippet, I agree to the Brightcove Publisher T and C  found at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.  --><\/p>\n<p><script language=\"JavaScript\" type=\"text\/javascript\" src=\"http:\/\/admin.brightcove.com\/js\/BrightcoveExperiences.js\"><\/script><\/p>\n<p><object id=\"myExperience3656733586001\" class=\"BrightcoveExperience\"><param name=\"bgcolor\" value=\"#FFFFFF\" \/><param name=\"width\" value=\"568\" \/><param name=\"height\" value=\"320\" \/><param name=\"playerID\" value=\"1044271468001\" \/><param name=\"playerKey\" value=\"AQ~~,AAAA1j3vtSk~,6kECJuBTHVVyHn1Zlpb9SHWnGFywN71t\" \/><param name=\"isVid\" value=\"true\" \/><param name=\"isUI\" value=\"true\" \/><param name=\"dynamicStreaming\" value=\"true\" \/><param name=\"@videoPlayer\" value=\"3656733586001\" \/><\/object><\/p>\n<p><!--  This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><br \/>\n<script type=\"text\/javascript\">brightcove.createExperiences();<\/script><\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p><strong>Doom 4 &#8211; 2014<\/strong><\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div style=\"display:none\">\n<\/div>\n<p><!-- By use of this code snippet, I agree to the Brightcove Publisher T and C  found at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.  --><\/p>\n<p><script language=\"JavaScript\" type=\"text\/javascript\" src=\"http:\/\/admin.brightcove.com\/js\/BrightcoveExperiences.js\"><\/script><\/p>\n<p><object id=\"myExperience3616007423001\" class=\"BrightcoveExperience\"><param name=\"bgcolor\" value=\"#FFFFFF\" \/><param name=\"width\" value=\"568\" \/><param name=\"height\" value=\"320\" \/><param name=\"playerID\" value=\"1044271468001\" \/><param name=\"playerKey\" value=\"AQ~~,AAAA1j3vtSk~,6kECJuBTHVVyHn1Zlpb9SHWnGFywN71t\" \/><param name=\"isVid\" value=\"true\" \/><param name=\"isUI\" value=\"true\" \/><param name=\"dynamicStreaming\" value=\"true\" \/><param name=\"@videoPlayer\" value=\"3616007423001\" \/><\/object><\/p>\n<p><!--  This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><br \/>\n<script type=\"text\/javascript\">brightcove.createExperiences();<\/script><\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<h3>Call of Duty<\/h3>\n<p>Non serve pi\u00f9 presentare Call of Duty, la serie di giochi sparatutto\u00a0<a title=\"Wikipedia: Call of Duty\" href=\"http:\/\/it.wikipedia.org\/wiki\/Call_of_Duty_(videogioco)\" target=\"_blank\" rel=\"noopener noreferrer\">pi\u00f9 venduta della storia<\/a>. Se l&#8217;ultima edizione del simulatore di conflitti armati vuole\u00a0<a title=\"Call of Duty Advanced Warfare: il trailer\" href=\"http:\/\/articoli.softonic.it\/call-of-duty-advanced-warfare-10-indizi-del-trailer\" target=\"_self\" rel=\"noopener noreferrer\">spingerci nel futuro<\/a>, il primissimo gioco si svolgeva nel bel mezzo della\u00a0<strong>seconda guerra mondiale<\/strong>. Uscito nel 2003, il primo Call of Duty ti invita ad indossare le scarpe Pataugas dei soldati americani, britannici e sovietici in un&#8217;emozionante campagna in solitario.<\/p>\n<p><strong>Call of Duty &#8211; 2003<\/strong><\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div style=\"display:none\">\n<\/div>\n<p><!-- By use of this code snippet, I agree to the Brightcove Publisher T and C  found at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.  --><\/p>\n<p><script language=\"JavaScript\" type=\"text\/javascript\" src=\"http:\/\/admin.brightcove.com\/js\/BrightcoveExperiences.js\"><\/script><\/p>\n<p><object id=\"myExperience3653503200001\" class=\"BrightcoveExperience\"><param name=\"bgcolor\" value=\"#FFFFFF\" \/><param name=\"width\" value=\"568\" \/><param name=\"height\" value=\"320\" \/><param name=\"playerID\" value=\"1044271468001\" \/><param name=\"playerKey\" value=\"AQ~~,AAAA1j3vtSk~,6kECJuBTHVVyHn1Zlpb9SHWnGFywN71t\" \/><param name=\"isVid\" value=\"true\" \/><param name=\"isUI\" value=\"true\" \/><param name=\"dynamicStreaming\" value=\"true\" \/><param name=\"@videoPlayer\" value=\"3653503200001\" \/><\/object><\/p>\n<p><!--  This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. 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If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><br \/>\n<script type=\"text\/javascript\">brightcove.createExperiences();<\/script><\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<h3>Duke Nukem<\/h3>\n<p>Duken Nukem 3D \u00e8 uscito nel 1996. Se hai gi\u00e0 impersonato il Duca in Duke Nukem e Duke Nukem II, riconoscerai che il<em> <\/em>gameplay in\u00a0tre dimensioni di Duke Nukem 3D far\u00e0 entrare il franchise nella leggenda! Senza contare le sue ninfette pixelate, la sua\u00a0<strong>ultra-violenza<\/strong> (per l&#8217;epoca) e la leggendaria irriverenza del suo protagonista.<\/p>\n<p><strong>Duke Nukem 3D &#8211; 1996<\/strong><\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div style=\"display:none\">\n<\/div>\n<p><!-- By use of this code snippet, I agree to the Brightcove Publisher T and C  found at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.  --><\/p>\n<p><script language=\"JavaScript\" type=\"text\/javascript\" src=\"http:\/\/admin.brightcove.com\/js\/BrightcoveExperiences.js\"><\/script><\/p>\n<p><object id=\"myExperience3653503218001\" class=\"BrightcoveExperience\"><param name=\"bgcolor\" value=\"#FFFFFF\" \/><param name=\"width\" value=\"568\" \/><param name=\"height\" value=\"320\" \/><param name=\"playerID\" value=\"1044271468001\" \/><param name=\"playerKey\" value=\"AQ~~,AAAA1j3vtSk~,6kECJuBTHVVyHn1Zlpb9SHWnGFywN71t\" \/><param name=\"isVid\" value=\"true\" \/><param name=\"isUI\" value=\"true\" \/><param name=\"dynamicStreaming\" value=\"true\" \/><param name=\"@videoPlayer\" value=\"3653503218001\" \/><\/object><\/p>\n<p><!--  This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><br \/>\n<script type=\"text\/javascript\">brightcove.createExperiences();<\/script><\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p><strong>Duke Nukem Forever &#8211; 2011<\/strong><\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div style=\"display:none\">\n<\/div>\n<p><!-- By use of this code snippet, I agree to the Brightcove Publisher T and C  found at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.  --><\/p>\n<p><script language=\"JavaScript\" type=\"text\/javascript\" src=\"http:\/\/admin.brightcove.com\/js\/BrightcoveExperiences.js\"><\/script><\/p>\n<p><object id=\"myExperience941997592001\" class=\"BrightcoveExperience\"><param name=\"bgcolor\" value=\"#FFFFFF\" \/><param name=\"width\" value=\"568\" \/><param name=\"height\" value=\"320\" \/><param name=\"playerID\" value=\"1044271468001\" \/><param name=\"playerKey\" value=\"AQ~~,AAAA1j3vtSk~,6kECJuBTHVVyHn1Zlpb9SHWnGFywN71t\" \/><param name=\"isVid\" value=\"true\" \/><param name=\"isUI\" value=\"true\" \/><param name=\"dynamicStreaming\" value=\"true\" \/><param name=\"@videoPlayer\" value=\"941997592001\" \/><\/object><\/p>\n<p><!--  This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><br \/>\n<script type=\"text\/javascript\">brightcove.createExperiences();<\/script><\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<h3>Battlefield<\/h3>\n<p>Nel 2002 Battlefield 1942 arriva sugli scaffali dei negozi di videogiochi. Il gioco permetteva gi\u00e0 di impersonare varie classi di soldati e di pilotare aerei, navi e persino carri armati. Una\u00a0<strong>libert\u00e0 <\/strong>che \u00e8 presto divenuta il marchio di fabbrica della serie.<a title=\"Preview Battlefield Hardline\" href=\"http:\/\/battlefield-hardline.softonic.it\/\" target=\"_self\" rel=\"noopener noreferrer\"> Battlefield Hardline<\/a>, l&#8217;ultimo nato nella famiglia dei FPS, ha abbandonato il campo di battaglia della seconda guerra mondiale per giocare a guardie e ladri. Il disorientamento \u00e8 garantito!<\/p>\n<p><strong>Battlefield 1942 &#8211; 2002<\/strong><\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div style=\"display:none\">\n<\/div>\n<p><!-- By use of this code snippet, I agree to the Brightcove Publisher T and C  found at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.  --><\/p>\n<p><script language=\"JavaScript\" type=\"text\/javascript\" src=\"http:\/\/admin.brightcove.com\/js\/BrightcoveExperiences.js\"><\/script><\/p>\n<p><object id=\"myExperience3656733595001\" class=\"BrightcoveExperience\"><param name=\"bgcolor\" value=\"#FFFFFF\" \/><param name=\"width\" value=\"568\" \/><param name=\"height\" value=\"320\" \/><param name=\"playerID\" value=\"1044271468001\" \/><param name=\"playerKey\" value=\"AQ~~,AAAA1j3vtSk~,6kECJuBTHVVyHn1Zlpb9SHWnGFywN71t\" \/><param name=\"isVid\" value=\"true\" \/><param name=\"isUI\" value=\"true\" \/><param name=\"dynamicStreaming\" value=\"true\" \/><param name=\"@videoPlayer\" value=\"3656733595001\" \/><\/object><\/p>\n<p><!--  This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><br \/>\n<script type=\"text\/javascript\">brightcove.createExperiences();<\/script><\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p><strong>Battlefield Hardline &#8211; 2014<\/strong><\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div style=\"display:none\">\n<\/div>\n<p><!-- By use of this code snippet, I agree to the Brightcove Publisher T and C  found at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.  --><\/p>\n<p><script language=\"JavaScript\" type=\"text\/javascript\" src=\"http:\/\/admin.brightcove.com\/js\/BrightcoveExperiences.js\"><\/script><\/p>\n<p><object id=\"myExperience3615791075001\" class=\"BrightcoveExperience\"><param name=\"bgcolor\" value=\"#FFFFFF\" \/><param name=\"width\" value=\"568\" \/><param name=\"height\" value=\"320\" \/><param name=\"playerID\" value=\"1044271468001\" \/><param name=\"playerKey\" value=\"AQ~~,AAAA1j3vtSk~,6kECJuBTHVVyHn1Zlpb9SHWnGFywN71t\" \/><param name=\"isVid\" value=\"true\" \/><param name=\"isUI\" value=\"true\" \/><param name=\"dynamicStreaming\" value=\"true\" \/><param name=\"@videoPlayer\" value=\"3615791075001\" \/><\/object><\/p>\n<p><!--  This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><br \/>\n<script type=\"text\/javascript\">brightcove.createExperiences();<\/script><\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<h3>Wolfenstein<\/h3>\n<p>Per molti,\u00a0<a title=\"Wikipedia: Wolfenstein 3D\" href=\"http:\/\/it.wikipedia.org\/wiki\/Wolfenstein_3D\" target=\"_blank\" rel=\"noopener noreferrer\">Wolfenstein 3D<\/a> \u00e8 il vero\u00a0<strong>antenato <\/strong>dei FPS moderni. Costantemente reinventata nel corso degli anni, la serie torna nel 2014, ovvero 22 anni dopo Wolfenstein 3D. In questo\u00a0<a title=\"L'ultima versione di Wolfenstein\" href=\"http:\/\/wolfenstein-the-new-order.softonic.it\/\">nuova uscita<\/a> il terzo Reich ha vinto la guerra e riesce ad estendere il suo dominio in tutto il mondo.<\/p>\n<p><strong>Wolfenstein 3D &#8211; 1992<\/strong><\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div style=\"display:none\">\n<\/div>\n<p><!-- By use of this code snippet, I agree to the Brightcove Publisher T and C  found at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.  --><\/p>\n<p><script language=\"JavaScript\" type=\"text\/javascript\" src=\"http:\/\/admin.brightcove.com\/js\/BrightcoveExperiences.js\"><\/script><\/p>\n<p><object id=\"myExperience3653503209001\" class=\"BrightcoveExperience\"><param name=\"bgcolor\" value=\"#FFFFFF\" \/><param name=\"width\" value=\"568\" \/><param name=\"height\" value=\"320\" \/><param name=\"playerID\" value=\"1044271468001\" \/><param name=\"playerKey\" value=\"AQ~~,AAAA1j3vtSk~,6kECJuBTHVVyHn1Zlpb9SHWnGFywN71t\" \/><param name=\"isVid\" value=\"true\" \/><param name=\"isUI\" value=\"true\" \/><param name=\"dynamicStreaming\" value=\"true\" \/><param name=\"@videoPlayer\" value=\"3653503209001\" \/><\/object><\/p>\n<p><!--  This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><br \/>\n<script type=\"text\/javascript\">brightcove.createExperiences();<\/script><\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p><strong>Wolfenstein: The New Order &#8211; 2014<\/strong><\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div style=\"display:none\">\n<\/div>\n<p><!-- By use of this code snippet, I agree to the Brightcove Publisher T and C  found at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.  --><\/p>\n<p><script language=\"JavaScript\" type=\"text\/javascript\" src=\"http:\/\/admin.brightcove.com\/js\/BrightcoveExperiences.js\"><\/script><\/p>\n<p><object id=\"myExperience3653503227001\" class=\"BrightcoveExperience\"><param name=\"bgcolor\" value=\"#FFFFFF\" \/><param name=\"width\" value=\"568\" \/><param name=\"height\" value=\"320\" \/><param name=\"playerID\" value=\"1044271468001\" \/><param name=\"playerKey\" value=\"AQ~~,AAAA1j3vtSk~,6kECJuBTHVVyHn1Zlpb9SHWnGFywN71t\" \/><param name=\"isVid\" value=\"true\" \/><param name=\"isUI\" value=\"true\" \/><param name=\"dynamicStreaming\" value=\"true\" \/><param name=\"@videoPlayer\" value=\"3653503227001\" \/><\/object><\/p>\n<p><!--  This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><br \/>\n<script type=\"text\/javascript\">brightcove.createExperiences();<\/script><\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Il tuo gioco sparatutto preferito non \u00e8 stato menzionato? Poni rimedio a un tale affronto e presentaci il tuo titolo preferito lasciando un commento. E se vuoi che la nostalgia lasci il posto all&#8217;avventura, <strong>ti invito a <a title=\"Come ho viaggiato per il mondo giocando ai videogiochi\" href=\"http:\/\/articoli.softonic.it\/viaggiare-con-videogiochi\" target=\"_self\" rel=\"noopener noreferrer\">viaggiare per il mondo con questi must dei videogioch<\/a><\/strong><a title=\"Come ho viaggiato per il mondo giocando ai videogiochi\" href=\"http:\/\/articoli.softonic.it\/viaggiare-con-videogiochi\" target=\"_self\" rel=\"noopener noreferrer\"><strong>i.<\/strong><\/a><\/p>\n<p style=\"text-align: right;\"><em>[Articolo originale di <a href=\"https:\/\/twitter.com\/SamSoftonic\" target=\"_blank\" rel=\"noopener noreferrer\">Samuel Marc<\/a> su <a title=\"Articolo originale in francese\" href=\"http:\/\/articles.softonic.fr\/evolution-fps-call-of-duty-doom-battlefield\" target=\"_self\" rel=\"noopener noreferrer\">Softonic FR<\/a>]<a href=\"https:\/\/twitter.com\/SamSoftonic\" target=\"_blank\" rel=\"noopener noreferrer\"><br \/>\n<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I giochi sparatutto in prima persona sono molto cambiati dalla loro prima comparsa negli\u00a0anni &#8217;90. Tieniti pronto a sentirti vecchio! Call of Duty, Wolfenstein o ancora Battlefield non hanno pi\u00f9 molto a che fare con i loro antenati. Le strutture sommarie del passato cedono il passo ogni giorno a grafiche pi\u00f9 dettagliate. In preda alla\u00a0nostalgia, &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/it\/doom-battlefield-call-of-duty-evoluzione-giochi-nel-tempo\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Doom, Battlefield e Call of Duty nel corso del tempo: l\u2019evoluzione grafica dei giochi della nostra infanzia&#8221;<\/span><\/a><\/p>\n","protected":false},"author":3023,"featured_media":62651,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1],"tags":[2523,1769,1768,1767,81,1770],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-62645","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-app-subdomain-redirectioncall-of-duty","tag-cambio-nel-tempo","tag-evoluzioni","tag-games","tag-giochi-2","tag-giochi-infanzia"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"I giochi sparatutto in prima persona sono molto cambiati dalla loro prima comparsa negli anni &#039;90. 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Call of Duty, Wolfenstein o ancora Battlefield non hanno pi\u00f9 molto a che fare con i loro antenati. Le strutture sommarie del passato cedono il passo ogni giorno a grafiche pi\u00f9 dettagliate. In preda alla nostalgia,\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/cms-articles.softonic.io\/it\/doom-battlefield-call-of-duty-evoluzione-giochi-nel-tempo\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2014-08-15T07:00:15+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2024-03-08T00:01:42+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Doom, Battlefield e Call of Duty nel corso del tempo: l\u2019evoluzione grafica dei giochi della nostra infanzia - Softonic Italian\" \/>\n\t\t<meta name=\"twitter:description\" content=\"I giochi sparatutto in prima persona sono molto cambiati dalla loro prima comparsa negli anni &#039;90. Tieniti pronto a sentirti vecchio! Call of Duty, Wolfenstein o ancora Battlefield non hanno pi\u00f9 molto a che fare con i loro antenati. Le strutture sommarie del passato cedono il passo ogni giorno a grafiche pi\u00f9 dettagliate. 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