{"id":54991,"date":"2026-08-31T17:44:00","date_gmt":"2026-08-31T16:44:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/pl\/?p=54991"},"modified":"2026-08-31T17:45:26","modified_gmt":"2026-08-31T16:45:26","slug":"juz-wiemy-ile-bedzie-cie-kosztowac-przejscie-fable","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/pl\/juz-wiemy-ile-bedzie-cie-kosztowac-przejscie-fable\/","title":{"rendered":"Ju\u017c wiemy, ile b\u0119dzie ci\u0119 kosztowa\u0107 przej\u015bcie Fable"},"content":{"rendered":"<p class=\"wp-block-paragraph\">W zesz\u0142ym tygodniu w Kolonii odby\u0142 si\u0119 Gamescom, jedne z najwi\u0119kszych targ\u00f3w \u015bwiata gier wideo. <strong>Pojawi\u0142y si\u0119 tam tysi\u0105ce deweloper\u00f3w, kt\u00f3rzy przyjechali zaprezentowa\u0107 swoje gry, w tym Playground Games<\/strong>, tw\u00f3rcy nowego <a href=\"https:\/\/fable-the-lost-chapters.softonic.pl\/\" rel=\"noopener\">Fable<\/a>. A redaktorzy Polygonu mogli z nimi porozmawia\u0107 i odkry\u0107 kilka nowych szczeg\u00f3\u0142\u00f3w o grze. Na przyk\u0142ad, jak d\u0142ugo potrwa gra. A b\u0119dzie to oko\u0142o 15 do 20 godzin.<\/p>\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Kr\u00f3tka gra, ale z mas\u0105 zawarto\u015bci<\/h2>\n\n<p class=\"wp-block-paragraph\">To w\u0142a\u015bnie powiedzia\u0142 im associate director Will Kennedy <strong>\u201emamy oko\u0142o 15-20 godzin rozgrywki w g\u0142\u00f3wnym w\u0105tku gry, a do tego kolejne 15-20 godzin zawarto\u015bci zwi\u0105zanej z eksploracj\u0105 otwartego \u015bwiata i misjami pobocznymi\u201d<\/strong>. Wyja\u015bni\u0142 przy tym, \u017ce cho\u0107 mo\u017ce si\u0119 to wydawa\u0107 ma\u0142o, ten czas mo\u017cesz \u0142atwo podwoi\u0107, je\u015bli tylko zaanga\u017cujesz si\u0119 w gr\u0119 i w to, co ma do zaoferowania. Doda\u0142 te\u017c, \u017ce \u201emechaniki \u017cycia postaci nie maj\u0105 ogranicze\u0144, wi\u0119c mo\u017cesz gra\u0107 dos\u0142ownie wiecznie, je\u015bli w\u0142a\u015bnie tego chcesz\u201d.<\/p>\n<!-- Shortcode [program-card] does not exist -->\n\n\n\n<p class=\"wp-block-paragraph\">Tak wi\u0119c cho\u0107 gra mo\u017ce nie b\u0119dzie a\u017c tak mastodontyczna jak inne RPG, bez w\u0105tpienia zaoferuje nam a\u017c nadto zawarto\u015bci. I nie b\u0119dziemy te\u017c musieli czeka\u0107 ca\u0142ej wieczno\u015bci, \u017ceby to sprawdzi\u0107.<strong> Fable zadebiutuje na PlayStation 5, Xbox Series X|S i PC ju\u017c 27 lutego 2027 roku<\/strong>.<\/p>","protected":false},"excerpt":{"rendered":"<p>W zesz\u0142ym tygodniu w Kolonii odby\u0142 si\u0119 Gamescom, jedne z najwi\u0119kszych targ\u00f3w \u015bwiata gier wideo. Pojawi\u0142y si\u0119 tam tysi\u0105ce deweloper\u00f3w, kt\u00f3rzy przyjechali zaprezentowa\u0107 swoje gry, w tym Playground Games, tw\u00f3rcy nowego Fable. A redaktorzy Polygonu mogli z nimi porozmawia\u0107 i odkry\u0107 kilka nowych szczeg\u00f3\u0142\u00f3w o grze. Na przyk\u0142ad, jak d\u0142ugo potrwa gra. A b\u0119dzie to &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/pl\/juz-wiemy-ile-bedzie-cie-kosztowac-przejscie-fable\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Ju\u017c wiemy, ile b\u0119dzie ci\u0119 kosztowa\u0107 przej\u015bcie Fable&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9268,"featured_media":54990,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[9376],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-54991","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/posts\/54991","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/users\/9268"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/comments?post=54991"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/posts\/54991\/revisions"}],"predecessor-version":[{"id":54993,"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/posts\/54991\/revisions\/54993"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/media\/54990"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/media?parent=54991"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/categories?post=54991"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/tags?post=54991"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/usertag?post=54991"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/vertical?post=54991"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/pl\/wp-json\/wp\/v2\/content-category?post=54991"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}