Analysis of Star Wars: Galactic Racer, a marvel that makes you feel the speed of pod racing

It was a surprise when they contacted me a couple of weeks ago on behalf of the communications team handling the launch of Star Wars: Galactic Racer, since I was used to Electronic Arts handling Lucasfilm games.

Star Wars Episode I: Racer Download

But this time, the pod-racing game has been developed by Fuse Games, and the bar was extremely high.

After playing for two very intense weeks, where my inner child once again felt like a pod pilot, like when I was 8 years old and played Star Wars: Episode I Racer on the Nintendo 64, I can say that this is a game that makes up for two decades without games in the genre.

What a blast.

A deceptively deep game

Star Wars: Galactic Racer is set at some point after the events of Return of the Jedi, probably around the time of The Force Awakens, but before the First Order appears and starts sowing chaos.

The thing is that Galactic Racer isn’t really concerned with being part of a broader Star Wars story or with establishing connections between moments in the canon, which is fine, since not every Star Wars game has to focus on Luke Skywalker and company.

Instead, you play as a new character, Shade, who, thanks to a ruse, ends up in a major galactic racing league with the goal of defeating the reigning champion. That champion is Kestar Bool, an arrogant villain who is part of a powerful and wealthy alien family that brutally invaded and took control of Shade’s planet years ago.

So Shade is eager to defeat him and help force him out of the league before he can take control.

To defeat Kestar Bool, Shade will have to take part in many galactic races.

And this is where Galactic Racer really stands out, since, regardless of what you’re driving, the game feels very fast and runs perfectly.

It didn’t matter whether I got on a speeder bike, a landspeeder, a skimmer, or even a podracer; all of them tore through the game’s different racetracks at dizzying speeds.

Going through a cave or trying to take a small shortcut at those speeds is really difficult, and it doesn’t take much to crash and burn.

I think I stopped blinking for long stretches while racing across planets like Tatooine and Ando Prime.

Also, each of the different types of space-racing vehicles in Galactic Racer feels completely different to drive.

Let’s break it down.

Each vehicle is a different kind of fun

Landspeeders love to drift, but they take time to reach top speed.

Meanwhile, skimmers use their movable fins to take tight turns and never lose speed.

Speeder bikes offer incredible bursts of speed and acceleration, but in return they offer little protection against aggressive pilots trying to knock you off the track.

And then there are the podracers, which move faster than anything else in the game and feel like they’re about to explode if you look at them the wrong way.

I really enjoyed learning to master each type of vehicle, although in the end I wound up preferring the classic landspeeder over the rest of the vehicles (I’m the same way with Mario Kart too, for the record).

Another thing you’ll have to master is how boost works in Galactic Racer.

You have a basic turbo button that uses up a meter.

But there’s also the Ramjet, a kind of super-acceleration that you can activate and that’s even faster, although, if it’s not used properly, it will make your vehicle, literally, explode.

By the way, you can win a race if you cross the finish line just as you explode.

Managing these two boosts while you drift around the tracks and dodge hazards like acid and lava, as well as handling different abilities like shields, can be quite a challenge.

Driving in this game feels really good, and even more fun is when you manage to smash another pilot into a wall and watch them burst apart in slow motion.

Star Wars: Galactic Racer | Reviews

10 – VGC

10 – Giant Bomb

9 – XGN

9 – Metro

9 – DayOne

9 – TechRadar

9 – GameSpot

9 – Press Start

9 – Noisy Pixel

9 – Shacknews

9 – Push Square

9 – TheSixthAxis

8.5 – Game Informer

8 – IGN

8 – CGM

8 – Slant

8 – GamesRadar

MC: 88

OC: 88 pic.twitter.com/50mcclvqt6

— Shinobi602 (@shinobi602) October 2, 2026

Conclusions: it’s the pod-racing game we deserved since 1999

Aside from the main single-player mode, there’s a lot in Star Wars: Galactic Racer.

There are around a dozen “Scenarios” that work as mini-seasons in which you play as a different character (one of the NPC pilots from the main story) and unlock permanent upgrades and cosmetic items to use in the campaign (which doesn’t end after the final credits).

There’s also a huge list of arcade races that include time trials and other events on all the game’s circuits and planets.

These even come with friends leaderboards so you can try to beat your friend’s best time on the Boonta Eve Classic pod-racing circuit that appears in the legendary 1999 game, Episode I Racer.

I’d say that, if you like Star Wars, you have to buy Star Wars: Galactic Racer and, if you like racing games, even more so, regardless of whether you like Star Wars.

It’s a game that feels like a breath of fresh air in a genre that’s in a rough spot.

Boston Dynamics shows us that robots are more advanced than we thought

Known as Atlas and developed by Boston Dynamics, it’s been the Internet’s favorite robot for years: it’s done backflips at CES and entertained fans at the FIFA World Cup. But these tricks don’t pay the company’s bills. And that’s why Boston Dynamics and Hyundai Motor Group now want Atlas to swap the stage for the factory floor.

Arduino IDE Download

AI has changed the way Atlas acquires new skills. Instead of programming every movement, Boston Dynamics now trains the robot in much the same way a new employee is trained. Atlas runs on two independent systems. One lets it stay stable on its feet and reach for objects, while the other helps it understand the world and carry out multi-step instructions.

A robot that wants to make it into factories all over the world

Like AI chatbots, Atlas gets better as it accumulates more data, but that data still hasn’t been collected. Right now, it’s practicing automotive-related tasks at the Robotics MetaPlant Application Center before making the leap to real factories. Auto plants have strict safety and reliability standards, which makes them an ideal testing ground.

This version of Atlas is designed for heavy-duty industrial work. It can carry very heavy loads and handle blistering, unforgiving work environments, which makes it ideal for manufacturing, food and beverage, and semiconductor plants. So for now, don’t expect it to fold your clean laundry.

Hyundai’s backing is what makes the numbers add up. Hyundai Motor Group is building a new factory in the U.S. with the capacity to produce 30,000 robots a year, and plans to put 25,000 Atlas units into operation. According to Boston Dynamics, the collaboration has already cut costs by between 60% and 80% from the prototype to the first production run. Does the future belong to robots?

This is everything we know about the new Uncharted that Naughty Dog is making

Druckmann hasn’t mentioned anything about Uncharted, but he did state that the next two The Last of Us projects are in very early stages of development, and we already know that a team led by Shaun Escayg has been working for some time on a game that has nothing to do with Intergalactic: The Heretic Prophet.

And that’s when everyone immediately thought of a new Uncharted, especially after he showed a “reference photo” that looked very much like the kind of locations seen in the franchise; MP1st and VGC now corroborate this.

UNCHARTED: Legacy of Thieves Collection Download

A new Uncharted Game is reportedly in development at Naughty Dog

– Brand-new game, not a remake.

– Nathan Drake will be involved in some capacity.

-Directed by Shaun Escayg (‘Lost Legacy‘).

Via MP1st pic.twitter.com/N9ocOJbmPy

— Complex (@Complex) September 30, 2026

We’re sure to get a new Nathan Drake game

The former claims that it’s a new game, not a remake, and that Nathan Drake will appear in some capacity, even though fans theorize that the main protagonist of a new installment would probably be his daughter, Cassie Drake.

Of course, both things can be true at once: Cassie could star in the new game, while Nathan would still appear in a supporting role, perhaps in a way similar to what Victor Sullivan did in the earlier games. As for VGC, it didn’t provide any new details beyond corroborating MP1st’s information with its own sources.

It has been exactly ten years since Uncharted 4: A Thief’s End, although Naughty Dog would later release a spin-off, Lost Legacy, in 2017. That game starred Chloe Frazer, with Nadine Ross in a secondary role. Later, it was included in the 2022 Uncharted: Legacy of Thieves Collection, together with Uncharted 4.

OpenAI has warned 100 companies that its AI has attacked them

OpenAI acknowledged in a blog post that its models may have suffered a security breach or otherwise negatively affected more than 100 external organizations, adding to the dozens of cases already reported earlier.

The AI giant is carrying out an investigation after its models launched an agentic attack against the AI platform Hugging Face during a security test that went wrong, as well as following other incidents of varying severity, including a breach in Medicare’s systems in Australia that has enraged ministers.

Malwarebytes Anti-Malware Download

🇺🇸‼️ | URGENT — OpenAI has just revealed that it notified more than 100 organizations about unauthorized activity by its own AI agents.

The agents reportedly tried to bypass security controls, trigger unexpected commands on websites, and evade certain… pic.twitter.com/nUJ4q9yOH1

— Polymarket Español (@polymarketenesp) October 2, 2026

OpenAI dodges responsibility

As pressure has increased, OpenAI and its chief executive, Sam Altman, have suspended the training of some models and have canceled another that “came back,” have taken a step back from their IPO plans, and have received what is likely the first of many lawsuits.

In the blog post, OpenAI said it had notified more than 100 organizations about “misaligned agent activity.” The criteria for doing so include cases in which an agent “may have bypassed” security, degraded availability, or otherwise negatively affected a website in any other way (without that necessarily implying access to data).

The company explained that its models interact with the Internet in numerous ways to fulfill user requests, from crawling web pages to downloading software. “In some cases, the models used Internet access in ways that weren’t intended or, in retrospect, the right restrictions weren’t in place,” the company added.

The company also specified that it is “developing standards to notify organizations privately and disclose the results publicly,” which means that it will share more data about model behavior, but it will not publicly reveal every incident.

Micron gives us the date for when RAM will be cheap again

If you were hoping memory prices would come down soon, you were already expecting bad news, since nobody’s been giving good news lately. Micron, one of the world’s biggest memory manufacturers (although it no longer makes products for consumers, only for companies), has warned that the RAM shortage isn’t going away and could even get worse.

CPU-Z Download

According to The Register, Micron’s CEO and president, Sanjay Mehrotra, told investors during the company’s fiscal 2026 results presentation that most of next year’s memory production has already been sold. On top of that, buyers will have to pay “much higher prices” than this year’s. In other words, it’s going to be impossible to buy RAM or any product that uses RAM.

The biggest takeaway from the Micron call is probably that they expect supply in 2028 to be even tighter than in 2026.

Some Anal-ysts are claiming there will be oversupply in 2028. That’s absurd.

What this comment tells us is that a substantial portion of 2028 volume is…

— Jukan (@jukan05) October 1, 2026

How long will this RAM shortage last?

It’ll last longer than any of us would like. “In both calendar year 2027 and 2028, we expect demand to exceed supply,” Mehrotra said, adding that the shortage in those two years will be worse than the one we’re experiencing in 2026. And even more worrying, Micron doesn’t know when the situation will improve. “We don’t have a clear view of when supply and demand will come back into balance,” he admitted. Things look grim, honestly.

Micron is building new factories that should start producing in 2028, backed by planned spending of $25 billion for the first half of its new fiscal year. Unfortunately, no relief is expected when they open, since Micron executives warned that the new plants won’t immediately solve either availability or pricing problems.

AI is to blame, of course. The high-bandwidth memory (HBM) that powers AI hardware is in such demand that it’s outstripping the standard DRAM used by servers.

An American company will launch an AI server into lunar orbit, this is the incredible mission

Starcloud has committed to sending its artificial intelligence data-processing hardware to lunar orbit aboard a Firefly Aerospace spacecraft.

Starcloud’s payload, known as SC-1L, will fly aboard Firefly’s Elytra orbital vehicle during a NASA-backed mission whose launch is scheduled no earlier than 2028. The mission will demonstrate the technologies that Starcloud plans to use in AI data centers in Earth orbit, as well as around the Moon.

Stellarium Download

Starcloud is going to the moon! 🌚🚀

I’m excited to share that @Starcloud_ has signed an agreement with @FireflySpace to fly onboard Firefly’s Elytra spacecraft in lunar orbit, validating capabilities for a future orbital lunar data center.

Integrated on Elytra, Starcloud’s… pic.twitter.com/Xo4uds1r8M

— Philip Johnston (@PhilipJohnston) September 30, 2026

AI’s next destination: the Moon

“Space is the future of data centers, and the Moon is the next frontier for that vision,” Ezra Feilden, Starcloud’s co-founder and chief technology officer, said today in a press release.

Starcloud made its mark in Earth orbit last year with Starcloud-1, a satellite equipped with an Nvidia H100 chip. Starcloud-1 successfully trained a large language model called NanoGPT, which was a first in the field of orbital computing. “We have successfully validated our ability to run and train AI models on enterprise-grade GPUs in low Earth orbit, and now we are going to take this proven technology to lunar orbit,” Feilden said.

Starcloud’s SC-1L payload will be integrated aboard the Elytra vehicle for a mission that will take Firefly’s Blue Ghost lander to a lunar region known as the Gruithuisen Domes. Once the lander separates from Elytra and descends to the surface, the vehicle in orbit will serve as a data relay for Blue Ghost. The future looks exciting.

In California they’ve decided to put limits on AI: it won’t be able to fire you or monitor you in the bathroom

California has passed new legislation to protect workers from firings and surveillance driven by artificial intelligence (AI), Governor Gavin Newsom announced. We’ve come to that point, having to ask AI not to fire us, it’s hard to accept.

ChatGPT Download

The new laws are aimed mainly at companies that use AI to make layoffs or monitor employees, and not at those that take advantage of this technology to replace workers.

Even so, it is one of the first pieces of legislation in the country that grants employees a say in how AI can be used in the workplace.

AI should expand opportunity, not come at the expense of workers.

That’s why I just signed first-in-the-nation laws to protect California workers as businesses adopt AI.

We’re now requiring human review before AI-driven firings, transparency when AI leads to layoffs, and new… pic.twitter.com/XghxU2b8UR

— Governor Gavin Newsom (@CAgovernor) September 30, 2026

AI as a tool, never the decision-maker

Split across several bills, the new rules prohibit employers from relying exclusively on AI when taking disciplinary action or deciding to fire someone, and require companies to ensure transparency if an AI system causes any mass layoff, transfer, or termination.

It also protects against the use of surveillance tools in workplace bathrooms and prohibits lawyers from “completely handing over fundamental legal tasks,” such as drafting filings, to AI.

California’s new laws may have been motivated, in part, by complaints from Meta employees, who said the company was using biased AI tools that flagged people who had taken medical leave for firing.

Review of Marvel’s Wolverine, an adventure on a par with the best comics

Last Monday, September 14, I got an email from PlayStation that came with a surprise: a key for Marvel’s Wolverine, which was launching worldwide in 24 hours. At that moment I redeemed the game, hit download, and my transformation into a superhero began. And not just any superhero, but my favorite superhero in the Marvel universe.

Wolverine is cool for a whole lot of reasons, which is why players all over the world had been waiting years to play as James Howlett, Logan to his friends. Luckily, PlayStation teamed up with the good folks at Insomniac Games to create a title with Wolverine front and center. And after 20 hours of play, I can say the wait has been worth it… though the game has some rough spots.

A story you really enjoy, an adventure worthy of Marvel

The best thing about PlayStation’s Marvel’s Wolverine is that it’s a game that feels like a comic book. Truly. I’ve read hundreds of comics in my life, if not thousands, and a great many of them were about the Dynamic Needle (as he was known in Latin America in the 1980s) and after beating the title in a heart-stopping week, I assure you the adventure is worthy of the best Wolverine stories.

Set years before the founding of the X-Men, Insomniac’s game shows a marginalized Logan who reunites with Sabretooth and Mystique when his mentor, Nathaniel Essex, is kidnapped by the billionaire Bolivar Trask, who hates mutants.

This archetypal “tech bro” has an unsettling plan to dominate the world and the X-Men sets out to stop him, and that’s where a dark story begins, full of twists and betrayals, of tense moments and plenty of comic relief. You can see the ending coming by about the four-hour mark, but that’s endemic to this kind of story and it doesn’t make the adventure worse or more boring.

Insomniac’s ‘WOLVERINE’ debuts with 77 on Metacritic.

The lowest rated Insomniac console game in a decade.

Read our review: https://t.co/FHmfhQQwSi pic.twitter.com/49Y4XYVH3E

— DiscussingFilm (@DiscussingFilm) September 10, 2026

Fun gameplay that has some drawbacks to its linearity

But this is a game and it’s time to talk about its gameplay. Wolverine is a hardened fighter and this is a third-person action game, so from the start you can dodge, parry, perform slashing attacks, and leap with speed and ferocity, giving rise to a very simplistic combat system. But one where as you gain experience, you unlock new techniques and combos, as well as powerful special moves like the tornado spin, which damages enemies around you with a rain of blades, or the spiral strike, which lets you pass through an enemy to escape a crowd.

Also, you can also unlock new strands of your DNA, which give you improvements to your health and to the speed at which abilities recharge, for example.

The standout feature, though, is the three-stage rage meter, which fills up as you deal damage and parry enemy attacks. In each stage you get more powerful attack and defense stats, and in the final stage you become an almost indestructible killing machine, which feels immensely liberating. But, although the fights unfold smoothly and make you feel powerful, there’s rarely any need to be creative or experimental.

We’d say the game tries to be a hack and slash, but it doesn’t quite have the fluidity, complexity, and beauty of those games (as God of War does manage, for example, another PlayStation 5 exclusive).

And as mentioned, the game is linear: the Insomniac team warned us to expect a more tightly structured environment than in the Spider-Man titles, and they weren’t kidding. Wolverine is for the most part linear, taking us from one key scene to another in a race around the world against time and plausibility.

When we arrive in large, vibrant cities like Madripoor or Tokyo, we find blocked roads and invisible walls that send us back to the action. Everything feels like a theatrical set, untouchable and distant, many miles away from the bustling metropolis we got to live in and explore as Spidey.

A wonderful performance from the voice actors

The game’s take on Logan is a triumph. Thanks to exquisite character design and animation, along with Liam McIntyre’s brilliant performance, he comes to life as an imperfect and often reluctant hero, capable of extreme brutality and moving vulnerability.

His rivalry with Sabretooth and his relationship with Jean Grey are intricate and constantly evolving, which gives rise to some truly moving scenes. But the player has no interactive role in the linear story or in its relationships, and the scant attempts to offer puzzles tied to the narrative are designed in a rush and quickly abandoned.

We’re told Wolverine’s past trauma will be explored, but for much of the game this is presented through fragments of backstory that are unlocked by competing in mini-challenges, like timed parkour races and battles against waves of enemies.

It feels like a rather insensitive way to portray and address post-traumatic stress disorder. The game’s climax, when it comes, is a genuine marvel, a clash of superpowers, but, unfortunately, its impact is diminished by too many expository flashbacks and metaphysical digressions without much foundation.

Conclusion: a good story, a game that could have been even better

All that said, Marvel’s Wolverine is still an action and fighting game made with a lot of love and polished well that will no doubt delight Wolverine fans who want to tear apart as many enemies as possible while looking for nods to the X-Men and stopping from time to time to enjoy the story and its nuances.

But, despite the bloody use of Wolverine’s claws and a generous variety of moves and combos, the combat lacks both the devastating impact of the Batman Arkham games and the choreographic joy of Spider-Man, or the brutality of God of War. As the game goes on and the enemies keep piling up, it becomes more and more of a slog. Logan becomes what he always feared: a thug for hire.

Is it worth playing? Obviously, that’s not up for debate, especially if you’re a fan of the ever taciturn Logan.