The latest update to Google Sheets, Google’s web-based spreadsheet platform, integrates the capabilities of its Gemini AI to assist in the organization and structuring of data. This update, first showcased during the last Google I/O, allows users to transform large datasets into highly presentable tables without the need for manual formatting. According to Google, the tool is ideal for automatically sorting and organizing data into manageable tables. To do this, users simply need to click on the “sparkle” button of Gemini in the upper right corner of Google […]
The latest update of Google Sheets, the web-based spreadsheet platform from Google, integrates the capabilities of its AI Gemini to assist in the organization and structuring of data. This update, first showcased during the recent Google I/O, allows users to transform large data sets into highly presentable tables without the need for manual formatting.
According to Google, the tool is ideal for automatically sorting and organizing data into manageable tables. To do this, click the Gemini “sparkle” button in the upper right corner of Google Sheets, select the “Create a table” option, and follow the instructions. Gemini can even suggest which lines to modify to customize the tables, making each use more intuitive.
Although a “convert to table” feature was launched in August, it only created plain text tables, and its results were far from those now shown by the integration with Gemini. The new update is already available for rapid release domain users and will begin its rollout to other domains starting October 17, 2024.
Instagram has launched a new sound identity for its Reels section. The new sound, presented in a social media post, will play at the end of each Reel. According to the design team, they tested “a variety of different sounds” until they found one that was “simple and iconic.” However, many users have pointed out that they do not like the result. Not at all. Siera Sinclair, a sound designer at Meta, explained that the goal was to create “a punctuated, but imperfect atmosphere, a metaphor for everyday creativity.” According to Sinclair, “not everything creative has to be perfect to be shared,” referring […]
Instagram has launched a new sound identity for its Reels section. The new sound, presented in a post on the social network, will play at the end of each Reel. According to the design team, they tested “a variety of different sounds” until they found one that is “simple and iconic.” However, many users have pointed out that they do not like the result—not at all.
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Siera Sinclair, sound designer at Meta, explained that the goal was to create “a punctuated, yet imperfect environment, a metaphor for everyday creativity.” According to Sinclair, “not everything creative needs to be perfect to be shared,” referring to the philosophy behind this sound. The design process was meticulous, involving multiple listening tests, adjustments, and different versions. The final sound begins with a bass drum hit symbolizing creativity, followed by a vibration that extends for a second.
Despite Meta’s efforts, the public’s response has been mostly negative, to the point of comparing the sound to a digital error message. “This really reminds me of a ‘fatal error’ warning message,” noted one user in the comments of the post, while another expressed, “I thought it was a download error.”
One aspect that greatly concerns users is the frequency with which the sound will be heard, as it will play at the end of each Reel watched or downloaded, which could make it somewhat annoying. A user warned: “Hearing this all the time would not be pleasant,” and asked Instagram to “reconsider” its choice.
According to Instagram, the biggest challenge for the design team was to create a soundtrack that could adapt to all types of Reels, “from the most serious to the inspiring or comedic.” However, while some consider that the sound fits well with the more “light-hearted” or motivational Reels, its suitability for more serious or sad content shared by users is not so clear. Will Meta end up reversing the sound?
The San Sebastián Film Festival has ended with great controversy by awarding the Golden Shell to “Afternoons of Solitude,” the documentary by Catalan director Albert Serra that portrays, in a raw and unfiltered manner, the world of bullfighting. However, this work, which has been described both as a tribute to bullfighting and as an implicit critique, has divided the audience and generated significant interest since its premiere. The film focuses on the figure of bullfighter Andrés Roca Rey, providing unprecedented access to the inside of the bullring and […]
The San Sebastián Film Festival concluded with a major controversy by awarding the Golden Shell to Afternoons of Solitude, the documentary by Catalan director Albert Serra that portrays the world of bullfighting in a raw and unfiltered manner. However, this work, which has been described both as a tribute to bullfighting and as an implicit critique, has divided the audience and generated significant discussion since its premiere.
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The film focuses on the figure of the bullfighter Andrés Roca Rey, providing unprecedented access to the interior of the bullring and the behind-the-scenes of this spectacle, which, for some, remains an art. At the same time, for the vast majority, it is an anachronistic barbarity. But what has been the perspective of this documentary, and, more importantly, what are its conclusions?
Tribute or criticism?
Curiously, the documentary does not make clear judgments, leaving it up to the viewer to decide what to interpret from the images: an ode to courage or a critique of the stark violence of this “art.” Serra places the camera at ground level, allowing the audience to immerse themselves in the tense and testosterone-charged atmosphere of the bullring. The close-ups of the bullfighters, the defiant looks, and the pre-fight rituals capture both the adrenaline and the fragility of these men who risk their lives in each performance.
But the brutality of the spectacle is also starkly present: the blood, the suffering of the animal, and the relentless pressure surrounding each bullfight are elements that can hardly go unnoticed. Therefore, for some, Afternoons of Solitude celebrates bullfighting, highlighting bravery. Others, however, see Serra’s work as a Trojan horse, a veiled critique that exposes the absurdity of this bloody ritual and the toxic masculinity that envelops its protagonists. The film does not offer definitive answers, but it is clear that if it has come this far, it is because it elevates the debate to a very high level.
According to Serra, the film is not about judging whether bullfighting is ethical, but about capturing its “transcendence.” The figure of the bullfighter facing the beast becomes a representation of human bravery in the face of life’s challenges, an image that, nevertheless, remains somewhat unclear due to its narrative. Ultimately, if the film has succeeded, it is precisely because it is difficult to know what to think about it. But brutality, in the end, prevails over everything else.
Superman did not invent the word “superhero,” nor did Captain America. The origin of the term dates back to 1899, and some of its earliest examples were characters like The Scarlet Pimpernel, Buck Rogers, or Zorro, all of whom were created years before DC Comics was established in 1934 (under the name National Comics Publications). However, in 1977, this publisher and Marvel jointly trademarked the term “superhero” so that only they could use it. Surprisingly, nearly five decades later, the trademark was still in effect… until now. I’m not Superman The company’s request […]
Superman did not invent the word “superhero,” just as Captain America did not. The origin of the term dates back to 1899, and some of its earliest examples were characters like The Scarlet Pimpernel, Buck Rogers, or Zorro, all of whom were created years before DC Comics was established in 1934 (under the name National Comics Publications). However, in 1977, Marvel and the publisherjointly registered the term “superhero” so that only they could use it. Surprisingly, almost five decades later, the registration was still in effect… until now.
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The request from Superbabies Ltd, creators of a collection of books and dolls titled, obviously, Superbabies, indicates that “DC and Marvel are mistaken. The law does not allow companies to claim ownership of an entire genre.” This does not mean that the two companies cannot use the term, but they will not have exclusivity over it because others can use it as well.
“This result is not only a victory for our client, but a victory for creativity and innovation.” Basically, now anyone can create a superhero and call it as such because it is in the public domain. It was about time, in 2024, for the two publishers to realize that the publishing world is becoming exciting… and they are starting to smell, whether they like it or not, like mothballs.
Although some of you may not believe it, there was a time, long ago, when the world of video games was not governed by “games as a service” and endless, never-ending seasons, but rather by titles with a story that began and ended, with characters that had a script and evolved along the way. This was the case with Dead Rising, a zombie franchise that had been forgotten by Capcom for eight years until they decided to come back with a remaster of the first part. The result? Fabulous. So much so that now they want to speed up the production of more titles by any means. Yes: Frank West […]
Although some may not believe it, there was a time long ago when the world of video games was not governed by “games as a service” and endless seasons, but rather by titles with a story that began and ended, with characters that had a script and evolved along the way. This was the case with Dead Rising, a zombie franchise that had been forgotten by Capcom for eight years, until they decided to return with the remaster of the first part. The result? Fabulous. So much so that they now want to accelerate the production of more titles by any means. Yes: Frank West has made a grand comeback.
The developers at Capcom are already hinting that there will be a future remaster of Dead Rising 2 that will look like Dead Rising Deluxe Remaster (DRDR for friends). It is worth remembering that back in the day, the game was somewhat controversial because it replaced Frank with another character, Chuck Greene, and Capcom ended up creating an alternative version (Off The Record), with everyone’s favorite journalist as the protagonist. Now, Jas Patrick, who has voiced Frank West in the new remaster, has asked fans on social media if they want a new version of Off the Record.
For now, the developers are waiting to see how DRDR performs, but initially, they believe that it is “definitely possible” for the sequel to have a new opportunity. Capcom will consider it if “they identify an appropriate time when we can sell it.” Not only that: the developer intends to revive the saga again, first testing if the audience is still there and then, very likely, launching new installments.
For now, everything is speculative, but if you were eager for the undead to invade your console again so you can kill them in waves in the most fun and creative ways possible, you’re in luck. Let the slaughter return.
The long-awaited second part of Death Stranding is taking its time. During the special presentation of Death Stranding 2: On The Beach, Hideo Kojima stated that the release date for the game had already been set. However, for now, this information remains with him and his team due to “unforeseen circumstances.” The director himself confirmed: “The release date has already been decided, and I am currently working on it to prepare it […] since we are talking about 2025, it will be released next year. But, due to some unforeseen circumstances, we cannot announce it today.” On stage, the director encouraged […]
The long-awaited second part of Death Stranding is being eagerly anticipated. During the special presentation of Death Stranding 2: On The Beach, Hideo Kojima stated that there is already a release date for the game. A piece of information that, for now, remains with him and his team due to “unforeseen circumstances.”
This is confirmed by the director himself: “the release date is already decided, and I am currently working on it to prepare it […] as we are talking about 2025, it will be released next year. But, due to some unforeseen circumstances, we cannot announce it today.”
On stage, the director encouraged fans to analyze the new trailer in detail: “I have included many things [in the trailer], so I want you to talk about it and find the details.”
Many have speculated that the announcement of its release date could take place during The Game Awards 2024. Some also suggest that Kojima might be waiting to have more information about some of the major releases of 2025. For now, the release of Grand Theft Auto 6 is scheduled for next year, for example.
However, it would not be unreasonable to wait for the event presented by Geoff Keighley to get more news about its release. The first Death Stranding was announced in December 2022 during the The Game Awards that year.
For now, what we do know is that there will be a Death Stranding movie. Kojima Productions confirmed last year its partnership with the production company A24 to bring the story of Sam Porter Bridges to the big screen. In Kojima’s words, “we are creating a Death Stranding universe that has never been seen before, achievable only through the cinematic medium.”
A24 and DEATH STRANDING will be made into a live-action movie???
“A24 was born into this world about 10 years ago, their presence is singular within the industry, they are like no other. The films they are delivering to the world are high in quality and very innovative. I… pic.twitter.com/4CiO8F1HUF
We still have a few months left, at the very least, to continue with the adventures of Norman Reedus directed by Hideo Kojima (that is, for Death Stranding 2), but Hideo Kojima, in his usual style, has already wanted to heat things up. After showing a bit more of its gameplay, the director has decided to earn some extra cash with his own clothing line. Well, sort of: he sells jackets based on the game for a modest price (at least if you have a well-padded wallet). Kojima making a fortune. They are orange winter jackets, with a black option, that feature […]
We still have a few months left to continue the adventures of Norman Reedus directed by Hideo Kojima (that is, for Death Stranding 2), but Hideo Kojima, in his usual style, has already wanted to heat things up. After showing a bit more of its gameplay, the director has decided to earn some extra cash with his own clothing line. Well, more or less: he sells jackets based on the game for a modest price (at least if you have a well-padded wallet).
They are orange winter jackets, with a black option, that come with a hood (which you can remove) and the Drawbridge logo printed on it, and so many zippers that you’ll have space to store almost literally whatever you want in them in their seven pockets. You might think I’m trying to sell it to you, but that’s because you don’t yet know its price: 1540 euros or, in other words, 1700 dollars, for a jacket that seems very comfortable, yes, but… excessive by all means.
It is no less true that games, in general, have stepped up their game when it comes to offering expensive merchandise. For example, Elden Ring also offers a set for the same price, and Final Fantasy VII offered exclusive LEGO for 12,500 dollars. You might be thinking that in any store you will find clothes of the same quality for ten percent of the cost, but you will always have the nagging feeling of not having given (more) money to Kojima. It’s up to you.
And if you think this is a product for a select few, the truth is that all models have sold out except for sizes M and L in orange, so if you want to prove that you are the biggest fan of Death Stranding 2 and Kojima months before it comes out, this is your moment to do so. Yes, even if it rains later and you feel bad about taking it out in case it gets damaged.
Certain free-to-play models generate more than just obvious problems. Anything related to opening loot boxes, regardless of the form they take, will always raise suspicions due to their similarities with gambling. This is something that will inevitably lead to legal intervention. This has led Pokémon Unite to decide to shut down its servers, at least for now, in two countries within the European Union. Pokémon Unite will no longer be available in Belgium and the Netherlands starting in 2025, as announced by TiMi Studio Group and The Pokémon Company. As of the 31st of […]
Certain free-to-play models generate more than obvious problems. Anything related to opening loot boxes, regardless of the form they take, will always arouse suspicion due to their similarities with gambling. This is something that will always lead to legal intervention. This has led Pokémon Unite to decide to shut down its servers, at least for now, in two countries of the European Union.
Pokémon Unite will no longer be available in Belgium and the Netherlands starting in 2025, according to an announcement by TiMi Studio Group and The Pokemon Company. Starting October 31, players in those two countries will not be able to purchase Aeos Gems, which are the in-game currency used to buy items and other products.
Although they have not given reasons for this move, considering that the game will continue to be available in the rest of Europe, it seems that the reason is the restrictive gambling laws in both Belgium and the Netherlands. This has led both companies to decide to shut down the servers in these two countries to avoid future problems. They have not clarified the reasons, precisely to avoid associating their product with organized gambling.
Is this something that could happen in other countries? Probably yes. Other countries are trying to push forward different legislative proposals to toughen penalties against gambling, particularly in video games, even taking them to the level of the European Union parliament. Therefore, it would not be surprising if this ends up translating into something that we would see at a continental level and not just at the regional level of these two particular countries.
Pokémon UNITE is a multiplayer battle arena where two teams of five Pokémon face off against each other. It is an official Nintendo title developed by The Pokémon Company. The game is available on Nintendo Switch and smartphones with Android or iOS operating systems. The combat arena is divided into two parts, and each team must conquer the opponent's territory. To do this, they must defeat wild Pokémon and reach control points scattered across the map. The model is very similar to Dota 2 or League of Legends, but a system based on chance determines the vulnerabilities and advantages between Pokémon.
With Hideo Kojima, you never know what to expect. He is a multifaceted man who loves to surprise and always does what he wants. Pleasing the public is not among his priorities, and anyone who thinks they know what he will do next better be prepared to be wrong. That’s why it wasn’t surprising when the Japanese creative confirmed that, indeed, his future is not necessarily in video games. Hideo Kojima has signed with the talent agency WME, suggesting that his next project might not be a video game. Something that […]
With Hideo Kojima, you never know what to expect. He is a multifaceted man who loves to surprise and always does what he wants. Pleasing the public is not among his priorities, and anyone who thinks they know what he will do next should be prepared to be wrong. Therefore, it was not surprising when the Japanese creative confirmed that, indeed, his future is not necessarily in video games.
Hideo Kojima has signed with the talent agency WME, suggesting that his next project might not be a video game. Something he elaborated on in an interview with Variety, where he stated that he created Kojima Productions with the idea of creating “digital entertainment,” not necessarily a video game. Hence, his next project could be a video game, an anime, a movie, or something entirely different, as nothing is ruled out in that regard.
Establishing themselves as an indie studio, as they do not belong to the structure of any large company, all this happened while a roundtable on Death Stranding 2: On The Beach was being held at the Tokyo Game Show. In this, Hideo Kojima revealed some new images of the game and its peculiar photo mode, which allows us to manipulate its characters as if it were a digital photo session.
Well, if you are waiting for a specific release date for the game, we are afraid we have bad news. According to Kojima himself during the event, due to a series of unforeseen circumstances that prevent the announcement of its release date right now, we won’t know when the game will be released until sometime in 2025.
At the same time as Death Stranding 2: On The Beach, Kojima is working on OD, a game for Microsoft with no release date that he described in an interview with Variety as “a game like no other.” Additionally, he has also announced his desire to return to espionage games with a game named Physint, but only after completing Death Stranding 2: On The Beach and OD. Therefore, even if the most renowned creative in contemporary video games might do something outside the medium, it doesn’t seem like he will leave us without things to play in the meantime.
At MiHoyo, they know that fortune is there for those who seek it. And to remain one of the most popular mobile games in the world, they can’t rest on their laurels. That’s why, even though it’s been less than a month since their last major content expansion was released, they have already announced what the next one will be. With a release date much sooner than expected. Named “The Rainbow Destined to Burn,” version 5.1 of Genshin Impact will continue progressing the game’s story. This means we will keep exploring the region of Natlan, where two things will happen […]
At MiHoyo, they know that fortune is available to those who seek it, and to remain one of the most popular mobile games in the world, they can’t rest on their laurels. That’s why, even if it’s been less than a month since their last major content expansion, they have already announced what the next one will be, and with a release date that is much sooner than expected.
Entitled “The Rainbow destined to burn,” version 5.1 of Genshin Impact will continue progressing the game’s story. This means that we will continue exploring the region of Natlan, where two significant events will occur: we will meet a master blacksmith and Sumeru will celebrate the return of the Sabzeruz Festival.
The first thing will be the inclusion of a new character among our ranks, Xilonen. A legendary blacksmith, Xilonen has created numerous items, such as the sunglasses of the Fire Archon, and is also an extraordinarily agile fire warrior. Excelling as a support unit for the team and standing out for her mobility, she is a perfect new addition to your squad.
The festival affords us classic element of celebrations: the minigames. With both well-known classics and new ones yet to be discovered, we will be able to earn Festive Fervor by completing these minigames. Festive Fervor can then be exchanged for all kinds of rewards, including the possibility of obtaining Candace completely free of charge.
The rainbow destined to burn, version 5.1 of Genshin Impact, will be released on October 9th. The game is available on PlayStation 5, PlayStation 4, PC, iOS through the App Store, Android via Google Play and Xbox Series X and Xbox Series S will receive the game on November 20th. So get ready to celebrate!
Genshin Impact is a free role-playing game developed by miHoYo that allows you to explore the colorful map of Teyvat. The game features a varied cast of characters. You can form a team of four characters and switch between them during the game to optimize your strategy.