Analysis of Senua’s Saga: Hellblade 2, Xbox’s big bet in 2024

When Microsoft bought Ninja Theory in 2018, they did so with the idea of continuing Senua’s story with a second game that would be bigger and better.

It’s not easy to launch such an anticipated and desired game like Hellblade 2 when spirits are running high due to massive layoffs and closures of highly successful studios. Microsoft has been acquiring studios for years only to shut them down now. Or at least that’s the impression fans of the brand and the industry in general have.

That’s why this highly anticipated release has been somewhat overshadowed. The premiere of Senua’s Saga: Hellblade 2 was supposed to be a celebration of auteur video games, those small independent projects that end up becoming big adventures with a large budget. Now the feeling is that if Hellblade 2 doesn’t deliver, Ninja Theory will be just another studio that closes its doors.

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Senua's Saga: Hellblade 2

From: Instant Gaming

€36.99 €50

When Microsoft acquired Ninja Theory in 2018 (for about 117 million euros), they did so with the idea of continuing Senua’s story, with a second game that would be bigger and better than the first one.

And Microsoft has believed in the vision and work of Ninja Theory, that’s why they have showcased a trailer of the game at every brand conference and event from 2020 until today. On May 21, 2024, it was released (day 1 on Game Pass) and we have already been able to finish it. So let’s go with the analysis.

A game that remains unique: very niche and not for everyone

The Xbox series, very mature and very serious, has become a game that symbolizes two things: it represents mental health and looking absolutely incredible. In regards to these two very different vocations, Hellblade 2 achieves it.

At first, one feels so annoyed by the chatter of the voices (made in binaural sound to make it sound as if they were planted somewhere in your head) that it is normal to want to eliminate them from the game settings. But you can’t, the voices are as much a part of the game as Senua herself… in the end, those voices are also part of Senua.

But that’s what it’s all about, isn’t it? These specters embedded in Senua’s consciousness like a pair of bloodthirsty ticks will never go away. They will comment on everything you do, all the time. I still think that the rawness of the game in this aspect, going beyond discomfort and reaching annoyance, is what keeps the title from being anything more than a niche game with no potential for sales and/or players.

But the story it tells… is not as good as the first game’s. There are equally heartbreaking themes – revenge gives way to a melancholic and introspective story about pain and the meaning of motherhood, essentially – but it never lands with the same solidity as Ninja Theory’s unexpected first game.

Is this because we are treading rocky and uncomfortable ground again, or because it fails to try anything new and feels like a mere continuation? It’s hard to say, but despite its short seven-hour duration, Hellblade 2 gives the impression of not deserving all the time it lasts.

My feeling is that this game could have been a DLC for the first game. As a sequel, it lacks ideas.

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Senua's Saga: Hellblade 2

From: Instant Gaming

€36.99 €50

Technically incredible, a perfect performance and a revolutionary sound

Melina Juergens, the actress who became Senua for these games, delivers an astonishing performance, perhaps a milestone in the industry as a whole, and the technical craftsmen at Ninja Theory have worked their magic to bring her to life in this game.

There were moments when I wasn’t sure if the studio was doing an “Alan Wake” and introducing real images into the game; that’s how incredible the visual effects are. The details on Juergens’ face, the torchlight gently hitting the fabric over his shoulders, the tears running down his face… it’s amazing. That’s why, I suppose, my Nvidia RTX 3080 graphics card can only run the game on High with DLSS enabled if I want to reach an average of 60 FPS.

The sound is equally impressive. The sound rivals that of The Last of Us Part II in terms of space, immersion, and binaural mastery. Anyone with Game Pass and decent headphones should play this game to see what can be done with game audio.

But poor gameplay and not very fun

Unfortunately, Hellblade 2 is not a fun game. The puzzles seem to get in the way of the storytelling and never make you feel smart or accomplished. They feel like filler clues, designed to create pauses between the ones you really want to hear. The combat is rock, paper, scissors, if we’re good at the game… if not, it can be said that it is one of the weakest combat systems we have tried in years.

Sometimes, the game changes things up and offers a different action encounter or tests your synchronization by making you run from one rock to another with a stopwatch. But… that’s it. I understand that the objective of this game is the narrative, but Ninja Theory could have been more creative.

It becomes monotonous until the end, and the gut punches of a story that appropriately affects end up being weaker and damp. And it’s a shame, because some of those moments are -seriously- quite special.

Although Hellblade 2 is capable of leaving you speechless and giving you goosebumps, too often the whole project ends up looking like an expensive tech demo.

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Senua's Saga: Hellblade 2

From: Instant Gaming

€36.99 €50

Staying away from the controller during many of its most impactful moments, and not giving you enough to play with when you have control, diminishes the potential of this visual and auditory masterpiece enough to make the overall experience feel like it is constantly trying to find a foothold.

The potential was enormous, there are ideas and merits to play it already in Game Pass, but the final result has not convinced me as a video game.

Analysis of No Rest for the Wicked: interesting despite being in Early Access

At first, when I saw the first trailer, I was clear: it’s a mix of Diablo and Dark Souls, I love it, and I can’t wait to play it…

When the people from Moon Studios announced that they were working on a new game, no one thought it would be something like No Rest for the Wicked. Really, no one did, since their two previous games (Ori and the Blind Forest and Ori and the Will of the Wisps) belong to a completely different genre and making the leap is not easy.

And let no one read this as something bad, stepping out of the comfort zone and trying new challenges is something great, even if you are an expert in making platform games and powers (metroidvania, as they are usually called) it’s great to try new things.

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No Rest for the Wicked

From: Instant Gaming

26.99€ 40€

And boy, is this No rest for the Wicked new, so much so that it often costs me to describe it in a simple way, since it mixes many genres and does it… well, in a curious way.

At first, when I saw the first trailer, I was sure: it’s a mix of Diablo and Dark Souls, I love it and I can’t wait to play it. But once you grab the controller, the sensations change and you’re not so sure that these are the games that come to mind during the game.

But let’s get down to business and analyze this title that is currently in Early Access, hence there is a lot of room for improvement in all aspects. I don’t want to be unfair, since this is not the final 1.0 version.

Mixing Dark Souls and Diablo may not be such a great idea at first

No Rest for the Wicked seems like a lost link. Just like Salt and Sanctuary bridged the gap between Metroidvanias and the Souls series, No Rest for the Wicked exists as a stop in an imaginary evolutionary journey between Diablo-style action RPGs and Souls.

Taking the isometric view and random loot from the first, and the exploration and more measured approach to combat from the second, No Rest tries to create something new from familiar ingredients.

At first, I thought it was a horrible mistake. After a brief tutorial, you shipwreck on the island of Sacra and have to find your way to the nearest settlement. Almost immediately, the clash between the two gameplay styles becomes evident, and the focal point of this dissonance is the loot. Dark Souls and Diablo have two completely opposite philosophies when it comes to loot.

In Souls games, almost every piece of equipment is deliberately placed, and even the randomly dropped loot comes from specific enemies. Your supply of healing items is limited, but it replenishes with each death and checkpoint. There is little guidance in building your character, but you can choose an initial equipment that suits your preferred playstyle. Additionally, it is likely that you can complete the game with that initial equipment, as it upgrades and combat is designed more based on preferences rather than one sword being obviously better than another.

Diablo is exactly the opposite. It throws tons of random loot at you with lots of stat bonuses and, until the end of the game, everything is pretty disposable, as there is always something better just around the corner, hidden in the next chest. Potions are finite, but you can have dozens of them and consume them in a chain while you make your way through hordes of enemies. You will probably start with almost no equipment, but there will be skill trees to progress through that will give you at least a vague idea of what you are doing.

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No Rest for the Wicked

From: Instant Gaming

26.99€ 40€

The first hours of No Rest offer the worst of both worlds. You start as a completely blank slate, as if you had chosen the obligatory Souls class that sees you in underwear carrying a slightly damp stick.

Wandering along the beach where you wake up, using whatever equipment you find, you have no idea what kind of character you would like to have, or what the real options are.

Dying in this game is a bit strange. You don’t lose experience, but your team takes a hit to durability. Enemies don’t respawn when you die, and most importantly, neither do resource gathering points.

Yes, the game has a great collection and crafting component. It’s about familiar things, like extracting minerals, collecting herbs, and that kind of stuff. The biggest impact, at least in the beginning, is on healing. In No Rest for the Wicked, you heal by eating food, which you have to prepare with at least two ingredients, including some kind of food and a special healing herb.

Meals have to be prepared on campfires, which are not necessarily close to respawn points, and your supply is, at least in the beginning, extremely limited.

As a result, the first hours will be spent in a battle of attrition against the enemies you encounter along the way, repeatedly throwing yourself at them in the hope of being able to kill one before dying.

In the end, you will move forward a little, you will find more ingredients, you will cook a few meals and you will continue on in a more dignified way, at least until you run out again.

It also doesn’t help that it takes time to get used to the combat. Although the influence of Souls is evident, there is more than one game influencing (like the brilliant Hades), especially once you level up and improve your equipment. In a way, that’s the problem.

Yes, deliberately mixing Diablo and Dark Souls is a new idea, but with Hades being one of the biggest hits in recent years, I don’t think anyone will be convinced that dodging enemies while managing limited resources from an isometric perspective is particularly innovative.

-33%
No Rest for the Wicked

From: Instant Gaming

26.99€ 40€

A story that struggles to move forward, but does it wonderfully

No Rest for the Wicked doesn’t make a good first impression. Yes, it looks magnificent, but in the first few hours, the game shows its worst side. At the beginning, the combat is quite tough, as both your health and stamina are limited, while your enemies seem better equipped, tougher, and faster than you.

The story that is presented doesn’t give you many reasons to persevere. You are a kind of special warrior called Cerim, although no one bothers to explain why you are special, or why everyone seems to react to you with fear or disdain.

There is a terrible plague that doesn’t surprise anyone. Would it surprise you to know that the old king has died? Or that his son has supported a particularly zealous and murderous religious order? I don’t think so.

Fortunately, things get better. A lot. Once you reach the central city and pick up some missions, No Rest starts to take shape. There are numerous vendors and a guard captain who hands out daily and weekly rewards.

There is also a lot to do in the city itself. When you arrive, it is in a sorry state, but if you provide raw materials to the local builder, you can improve various shops, services, and structures, giving you better access to equipment and faster navigation through the streets.

-33%
No Rest for the Wicked

From: Instant Gaming

26.99€ 40€

A game with a lot of potential and room for improvement

After playing No Rest for the Wicked for a few days, I am optimistic. The major issues with the game are eminently solvable, whether it’s performance problems or the difficulty of the early stages.

As Moon Studios has quickly responded to the feedback, I am confident that things will be fixed sooner rather than later. At the same time, I am concerned that the two competing loot philosophies may never fully fit together, as no one wants to invest resources in improving a weapon when a better one can appear at any time, even the same one, but with better base statistics.

Since the game was released in Early Access, the development team has listened to the community and has been fixing bugs week after week. Today, the game is much better than when it was released, which is why there is still a lot of room for improvement and we have hopes for that final version.

Analysis of Stellar Blade, the highly anticipated exclusive for PS5 in 2024.

It’s time to review with dedication and care one of the most anticipated games of the year and one of the few exclusive games that Sony has for this 2024.

Today we have not come to talk about all the controversy that arose from the release of Stellar Blade, since we dedicated a whole article to that chapter talking about everything that happened. If you don’t know what happened, we recommend you go here first and then come back for the analysis.

Having said that, it’s time to review with dedication and affection one of the most anticipated games of the year and one of the few exclusive games that Sony has for this 2024. For these reasons, all eyes were on Stellar Blade, a title created and developed by SHIFT UP Corporation in collaboration with PlayStation.

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Stellar Blade

From: Amazon

69 € 80 €

After a week of playing and testing my reflexes in a quite demanding game, with powerful graphics and a story that ends up hooking you, it’s time to give my opinion as an analyst about Stellar Blade, a game that became famous for secondary issues and that, due to the noise, has not had the weight it should have as a video game.

A story that can captivate if you let yourself go

Stellar Blade follows Eve, a soldier from the Airborne Squad 7 regiment, who is sent to Earth to eradicate an invasion of strange aliens called Naytibas.

While Eve fights against these giant monsters in the hope of saving humanity from annihilation, she uncovers a conspiracy about the true origin of the Naytibas.

And it turns out that things are not exactly what they seem, and soon, Eve is flying from zone to zone, wielding her sword like a skateboard, and taking a little trip to space to uncover the truth behind it all: the Naytibas, the last remnants of humanity, the other members of the Air Squadron, even herself.

This is a tangled narrative that, although predictable, has some moments of introspection along with the kind of high-octane action that can be seen in other types of games.

A world that reflects the last days of humanity

The world of video games is captivating. There is a main area, Xion, that has those stereotypical and cool vibes of “last human outpost”: empty streets, ruined houses, buildings made of cargo containers, abandoned belongings like books and guitars.

This is the place where most missions begin and end, and where a large part of the characterization takes place, as many of the NPCs you interact with live here. Unfortunately, almost all of the characters are one-dimensional.

There is no urgency in delivering the lines, which turns crucial scenarios into superficiality. Stellar Blade is truly beautiful, especially due to the character models and the details of the environment, but since the characters are more 2D than 3D (metaphorically speaking), the interactions with them feel flat and lifeless, despite the emotional weight of the texts.

Outside of Xion, there are several open areas that you can explore, each dedicated to a different natural element: grass, earth, stone, water. These open areas are huge and are full of enemies to fight, places to see, items to collect, and secondary objectives to complete.

It’s easy to get lost in these places, and I don’t mean that in a negative way. Of course, you can get lost literally. Many of the areas intertwine with each other, with paths that bend over and under others, making navigation a torment. But with so much to do and see in Stellar Blade, you won’t mind getting lost often.

Probably, if you do it, you will come across an optional boss, an impressive suit, a beautiful view, or that object in the depths of the ocean to finally complete that damn side mission. Sorry, that was a projection. What I mean is that Stellar Blade is packed with things. Exploring every corner here is exciting because everything is beneficial in one way or another.

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Stellar Blade

From: Amazon

69 € 80 €

A challenging and very fun fight

Stellar Blade has been compared to many games: Bayonetta, DmC: Devil May Cry, Nier: Automata, Sekiro: Shadows Die Twice. All those comparisons are accurate, as Shift Up’s action game resembles other action games.

However, although it takes many ideas from Nier and Sekiro, I think its attitude is closer to that of Devil May Cry. Eve has style, like Dante. She may not be arrogant or boastful, but she is very aware of her abilities and experience. And like Dante, Eve doesn’t beat around the bush. However, it’s not all about appearances, as Eve’s combat mechanics are similar to Dante’s throughout the Devil May Cry franchise.

There are many attacks to learn, each one more impressive than the previous one. By combining light and heavy attacks, you can chain combos that become progressively more complex while Eve flips and spins while wielding her sword like a gymnastics dancer.

Eve also has the functions of dodging and blocking, which allow you to evade attacks, block incoming damage, and deflect blows to make your way to lethal executions.

Facing the wide variety of enemies in the game is exciting and pure fun. Everything fits perfectly and when you unlock its entire arsenal, Eve becomes a killing machine.

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Stellar Blade

From: Amazon

69 € 80 €

A game that is worth it, despite everything that has been said

Despite everything, I had a lot of fun with Stellar Blade. It’s a game of dichotomies, fun and frustrating at the same time, but in this type of intermediate stagnation it finds a way to tell a captivating story about transhumanism in the end of the world and how even robots feel things.

The platforms can be unstable and sometimes it can be difficult to control Eve, but the elegant action compensates for the more tedious elements. It’s not perfect, but at its best moments, Stellar Blade remains quite stellar.