Free League Publishing released Invincible: Superhero Roleplaying TTRPG on July 30, 2026. It’s a tabletop RPG based on Robert Kirkman’s Invincible, and it has players create their own superheroes instead of stepping into the role of series lead Mark Grayson.
The focus here is original campaigns, not a retelling of Kirkman’s 144-issue comic or the Prime Video series. You build your own hero, whether that means a speedster, a tech genius, a vigilante, an alien, or a flying powerhouse, then throw them into stories built around world-shaking threats, messy personal lives, and the emotional fallout that comes with both.
Under the hood, Invincible: Superhero Roleplaying TTRPG uses an adapted version of Free League Publishing’s Year Zero Engine. It’s built to handle high-powered combat and character-driven storytelling without losing the huge battles, alien invasions, alternate dimensions, hard moral choices, and brutal violence people expect from Invincible.
If you want to spend more time in the world of Invincible outside comics and streaming, this feels like an easy pickup, especially since early reviews and fan reactions have been broadly positive about how well the game balances over-the-top action with personal drama.
You can get Invincible: Superhero Roleplaying TTRPG now from Free League Publishing. It arrives after a Kickstarter campaign that funded in about 30 minutes and eventually pulled in more than $3.82 million against a $500,000 goal, as Skybound keeps expanding the franchise through the animated series, card-game crossover content, and collected spin-off comics.
Author: Emmanuel Pina
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"en-US": "Emmanuel Pina covers entertainment at Softonic: film, television series and the tangle of platforms you have to search through to find them. He is as interested in the premiere as in the fine print: where something is available, until when, and why it vanishes from a catalogue without warning. He is part of Softonic's editorial team and works daily with AI tools applied to content production.",
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"fr-FR": "Emmanuel Pina couvre le divertissement chez Softonic : cinéma, séries et l'enchevêtrement de plateformes où il faut aller les chercher. La sortie l'intéresse autant que les petites lignes : où se trouve un titre, jusqu'à quand, et pourquoi il disparaît d'un catalogue sans prévenir. Il fait partie de l'équipe éditoriale de Softonic et travaille au quotidien avec des outils d'IA appliqués à la production de contenu.",
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"pl-PL": "Emmanuel Pina zajmuje się rozrywką w Softonicu: kinem, serialami i gąszczem platform, w których trzeba ich szukać. Interesuje go zarówno premiera, jak i to, co zapisano drobnym drukiem: gdzie dany tytuł jest dostępny, do kiedy i dlaczego znika z katalogu bez ostrzeżenia. Należy do zespołu redakcyjnego Softonica i codziennie korzysta z narzędzi AI w produkcji treści.",
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