On March 24, Square Enix launched Dissidia Duellum Final Fantasy, a new mobile installment that focuses on action in a free-to-play and competitive 3vs3 format. This game, available on Android and iOS, aims to attract players through fast-paced gameplay reminiscent of the Bravura point system from the classic Dissidia installments, although adapted for matches that last no longer than 1 or 2 minutes.
A game with numerous problems
Despite its intentions, the title has generated discontent among some fans of the saga. The criticisms focus on the frustrating gacha mechanics, which hinder progress for those unwilling to spend money, and on the touch controls, considered imprecise by part of the community. Additionally, the lack of more diverse game modes has left many players feeling that the proposal is limited. This has raised doubts about the long-term viability of Dissidia Duellum.
Naoya Matsumoto, the game’s producer, mentioned in an interview with Siliconera that they are “exploring the possibility of a PC version,” although no concrete details have been provided and there is no guarantee that it will materialize. However, the history of other mobile Final Fantasy titles that have shut down after a year —such as World of Final Fantasy Meli-Melo and Final Fantasy VII The First Soldier— increases the uncertainty about the future of Duellum, especially if it fails to maintain a solid base of active users.
As fans await improvements in the game, the lingering question is whether Dissidia Duellum will be able to address the criticisms and solidify its presence in the competitive landscape of mobile gaming. Time will be a crucial factor in assessing its success or failure, and the development of the PC version may depend on the game’s performance in the coming months.