Vehicles in Battlefield 6, including tanks, planes, and others, have proven to be less effective due to the proliferation of anti-armor weapons in the game. During last month’s beta, players noticed that vehicles, instead of dominating the field, became easy targets for a variety of rockets, guided missiles, and explosives. This imbalance has been a constant concern among the player community, which feels that the infantry’s ability to destroy vehicles has surpassed the effectiveness of the latter.
Anti-armor weapons even in cereal boxes
David Sirland, the lead producer of Battlefield, has acknowledged that vehicle balance requires attention and has indicated that the studio is working to resolve it. This acknowledgment arises from a controversy generated by a leaked video showing an engineer using a sniper rifle from an elevated position, exemplifying the unbalanced combinations that can arise from the game’s “open class” system. Sirland shared his perspective, arguing that the situation presented in the video does not exemplify effective gameplay and stated that work is underway to address these balance issues.
Additionally, Sirland suggested that it is preferable to start with less powerful vehicles than with vehicles that are too strong, implying that changes could be expected to be implemented before the official launch of the game, scheduled for October 10. However, some community members continue to express their concern that the disparity between the capabilities of vehicles and anti-armor weapons represents a widespread balance issue within the game.
Therefore, as the release date approaches, players are wondering what the definitive solutions DICE will implement to balance both the gameplay experience and the effectiveness of vehicles on the battlefield.