PC players have been instrumental in the rise and globalization of the Yakuza series, which previously enjoyed limited recognition outside of Japan. In a special interview during the PC Gaming Show Tokyo Direct, Masayoshi Yokoyama, director and executive producer of Ryu Ga Gotoku Studio, emphasized how the acceptance of the series by PC players has driven its development in the global market. “Until 11 years ago, we released our games exclusively on PlayStation and only for the Japanese audience,” Yokoyama explained.
They owe everything to the PC
The Yakuza series was originally conceived as a product created “by Japanese people and for Japanese people.” However, the proper localization of content and the creation of an accessible environment for international players were key to changing this perception. Yakuza 0, which came to PC, is considered an excellent entry point for new players, offering a self-contained narrative and appealing elements for veteran fans of the series, such as the return of Majima as a playable protagonist.
With the upcoming release of Yakuza Kiwami 3, fans can expect even more innovations. This remake will offer enhanced graphics, as well as new weapons and moves inspired by the ancient Ryukyu kingdom, and promises to be equally accessible for those new to the saga. Yokoyama emphasized that “many PC players may not have had the chance to enjoy the previous installments, so this is a great opportunity to start their journey in the Yakuza series.”
With success in the PC market, Ryu Ga Gotoku Studio has seen significant growth and hopes to continue innovating. Yokoyama concluded his message with optimism, wishing to continue collaborating with the PC gaming community to provide fun and exciting experiences in the future.