Blizzard has set a date for World of Warcraft: Forever: November 4, 2026. The game adds new zones, quests, dungeons, and raids, along with the new Skyborne race and official controller support for Blizzard’s long-term take on classic World of Warcraft. Before that, a beta starts on September 17, 2026.
World of Warcraft: Forever grows out of the World of Warcraft Classic team’s Season of Mastery, Hardcore, and Season of Discovery experiments. It keeps the level cap at 60, pushes further into Vanilla-style design, and adds new content that Blizzard says should feel like it could’ve existed in 2004-era WoW. It also follows its own story route, separate from modern World of Warcraft.
If classic WoW still works on you, the slower pace, the reliance on other people, the way the world feels stitched together by its players, and you’ve been hoping for something bigger than Classic Plus, this is probably worth a look. Blizzard is pitching World of Warcraft: Forever as a lower-FOMO “forever home,” built around rulesets like Normal, PvP, and Hardcore rather than the usual realm identity. It also adds a Legacy System for alts, more than 600 new profession recipes, extra race and class combinations like Gnome Priests and Undead Paladins, and a controller-friendly interface with a radial menu and reworked action bars. There’s still no console announcement. You can sign up through Blizzard for the September 17, 2026 beta before the full launch on November 4, 2026.
Author: Emmanuel Pina
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"en-US": "Emmanuel Pina covers entertainment at Softonic: film, television series and the tangle of platforms you have to search through to find them. He is as interested in the premiere as in the fine print: where something is available, until when, and why it vanishes from a catalogue without warning. He is part of Softonic's editorial team and works daily with AI tools applied to content production.",
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"fr-FR": "Emmanuel Pina couvre le divertissement chez Softonic : cinéma, séries et l'enchevêtrement de plateformes où il faut aller les chercher. La sortie l'intéresse autant que les petites lignes : où se trouve un titre, jusqu'à quand, et pourquoi il disparaît d'un catalogue sans prévenir. Il fait partie de l'équipe éditoriale de Softonic et travaille au quotidien avec des outils d'IA appliqués à la production de contenu.",
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"pl-PL": "Emmanuel Pina zajmuje się rozrywką w Softonicu: kinem, serialami i gąszczem platform, w których trzeba ich szukać. Interesuje go zarówno premiera, jak i to, co zapisano drobnym drukiem: gdzie dany tytuł jest dostępny, do kiedy i dlaczego znika z katalogu bez ostrzeżenia. Należy do zespołu redakcyjnego Softonica i codziennie korzysta z narzędzi AI w produkcji treści.",
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