Rockstar Games has set Grand Theft Auto 6 for November 19, 2026, with midnight unlocks based on local time in each region. As of November 14, Grand Theft Auto 6 still isn’t available. After years of rumors and guessing, Rockstar’s biggest release in more than a decade is finally close. Because the rollout is staggered, players in New Zealand may be the first to get into Leonida, while some western regions could gain access on the evening of November 18.
At launch, the game is only coming to PlayStation 5 and Xbox Series X/S, and Rockstar still hasn’t announced a PC version for day one. According to the PlayStation Store and Xbox Store, pre-loads began on November 10, digital installs can take up to 212 GB, and some physical boxed copies reportedly come with a download code instead of a disc.
Rockstar is selling a Standard Edition for about $79.99 and an Ultimate Edition for about $99.99, both with pre-order bonus in-game items.
The game takes players back to Vice City in Leonida and follows Lucia and Jason, with Lucia becoming the first female playable lead in the series’ 3D era. On consoles, Rockstar is targeting 30 FPS. Early technical reactions to the lighting and visual density have been strong, and reports point to more than $1 billion in preorders, with 30 to 48 million first-year sales expected.
If you’re planning to play at launch, it’s worth picking up Grand Theft Auto 6 early from the PlayStation Store or Xbox Store so you’re ready the moment it unlocks.
Author: Emmanuel Bosque
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"es-ES": "Emmanuel Bosque cubre videojuegos en Softonic: lanzamientos, actualizaciones que convierten un juego en otro sin decirlo y los movimientos de una industria que casi nunca avisa. Escribe pensando en quien va a jugar, no en quien va a discutir: qué se puede jugar hoy, en qué plataforma y si de verdad merece la descarga. Forma parte del equipo editorial de Softonic y trabaja a diario con herramientas de IA en la producción de contenido.",
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"nl-NL": "Emmanuel Bosque schrijft bij Softonic over videogames: releases, updates die een spel stilletjes in een ander spel veranderen, en een industrie die haar stappen zelden vooraf aankondigt. Hij schrijft voor wie gaat spelen, niet voor wie gaat discussiëren: wat je vandaag kunt spelen, op welk platform en of de download het waard is. Hij maakt deel uit van de redactie van Softonic en werkt dagelijks met AI-tools in de contentproductie.",
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