Zack Snyder’s The Last Photograph premieres at TIFF: early reviews are poor

Zack Snyder’s The Last Photograph premiered at the Toronto International Film Festival, a project he’d been developing since the mid-2000s, and the first reviews and reactions out of TIFF were brutal.

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If you were waiting to hear how it played there, the early critical response tagged it as bloated, dull, self-indulgent, grim, and violent, and the overall reaction was muted.

Those reviews point to the same problems over and over: the screenplay, the pacing, the oppressive tone, the long runtime, the lack of momentum. Even Snyder’s visual style, critics say, can’t pull it out, and the absence of studio oversight seems to have made things worse, not better.

And yes, this is the real The Last Photograph, not a rumor and not some mix-up, the same Zack Snyder project that was shelved in 2016 before he eventually self-produced it through his company, The Stone Quarry; it follows ex-DEA operative Ethan Black (Stuart Martin) in South America as he searches for his missing niece and nephew alongside war photographer Fra Fee after his diplomat brother and sister-in-law are murdered, before the story takes a surreal turn.

If Snyder’s maximalist style is usually your thing, this more intimate detour doesn’t sound like one to go out of your way for yet, and some critics are already calling it one of his weakest films, which only adds to the rough stretch after Rebel Moon, even with the stronger backing he got for Dawn of the Dead and Zack Snyder’s Justice League.

You can’t watch it after TIFF yet, though, because The Last Photograph still doesn’t have a distributor or any release plan.

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Warlock is now official: no Baldur’s Gate 3-style choices

Wizards of the Coast subsidiary Invoke Studios has now revealed Warlock, a new Dungeons & Dragons fantasy game. The big distinction is right there in the setup: this is a more linear experience, built around a fixed main campaign rather than the branching RPG structure you get in Baldur’s Gate 3 or Dragon Age.

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That makes it stand out in 2026. Dominic Guay describes Warlock as a third-person, single-player action-adventure game. You follow Kaatri, a pre-written warrior who gains magic through a pact, and the story isn’t built around radically different paths or a good-versus-evil morality system.

There’s still an open world to explore in Darkon, a Ravenloft realm in the Dungeons & Dragons universe, and you can step away from the main story to roam around, fight, find encounters, and pick up side quests. Invoke Studios says those side activities can turn into “your own little adventures,” even if the main plot , relationships, identity, and endings aren’t there for you to rebuild from scratch.

If you’re looking for a Dungeons & Dragons game with authored storytelling, melee-and-spell combat, and a tighter, more cinematic structure instead of a giant choice machine, Warlock looks like one to watch. It’s in development for PC, PlayStation 5, and Xbox Series X|S, with launch currently set for 2027.

Blizzard says Battle.net isn’t trying to rival Steam: CD Projekt games are a selective partnership

BlizzCon 2026 brought an unexpected Battle.net update: Blizzard announced Cyberpunk 2077 and The Witcher 3: Wild Hunt – Remastered for its PC launcher, adding two of CD Projekt Red’s biggest RPGs to the service. The company was also quick to narrow the scope of the deal. This isn’t the start of some broader storefront expansion meant to rival Steam or the Epic Games Store. As executive Andrew Guerrero put it, Blizzard is “obviously not out there trying to do the Steam or Epic Game Store thing.”

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What Blizzard seems to want here is a smaller, handpicked lineup of big-name games that fit the audience already logging time in Diablo, World of Warcraft, and Overwatch, not a giant third-party catalog for its own sake. Battle.net has made room for outside games before, including Destiny 2, Call of Duty, and other releases tied to Activision Blizzard and Microsoft. The difference is in how Blizzard is talking about these additions now: not as the beginning of an open-door policy, but as deliberate exceptions.

There’s more tied to the partnership than simply putting the games on the launcher. Buy The Witcher 3 expansion Songs of the Past on Battle.net and you’ll get a Geralt-themed Diablo IV Barbarian skin. Overwatch is also set to receive Cyberpunk: Edgerunners content in 2027. If Battle.net is already where you spend most of your PC gaming time, both additions make a pretty solid case for themselves. You’ll be able to pick up both games on PC through Battle.net.

Polyarc Games shuts down: Moss developer ends operations

Polyarc Games has shut down in 2026. In a LinkedIn statement, the Seattle studio behind Moss said it’s ending operations and “winding down active development.”

The studio was founded in 2015 by former Bungie developers Tam Armstrong, Danny Bulla, and Chris Alderson. Earlier in 2026, Polyarc laid off 30 employees after a major project was canceled and planned funding fell through. The full closure reportedly affects at least 29 more staff.

That ends a notable run. Moss, released in 2018, helped shape early VR storytelling and had sold more than 1 million copies by July 2021. After that came 2022’s warmly received Moss: Book II, 2025’s Glassbreakers: Champions of Moss, and, about two months ago, Moss: The Forgotten Relic, the first non-VR bundle bringing together the first two games.

If you follow VR games, the broader picture is hard to ignore. Polyarc raised $3.5 million in 2016 and another $9 million in 2020 to explore AR, and the studio still couldn’t make it through a 2026 VR market where 88% of developers say audience reach is limited and 56% describe VR as stagnant or declining.

You can still get Moss: The Forgotten Relic outside VR. Polyarc’s closure lands as another bad sign for premium VR development.

StarCraft is back: Blizzard drops live service for story mode

At BlizzCon 2026, Blizzard Entertainment finally showed its hand on the next StarCraft. It’s a narrative-heavy open-world shooter, planned as a standalone boxed release, not a live-service setup built around seasons, battle passes, and some never-ending roadmap.

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Blizzard says former Far Cry producer Dan Hay is leading the project. The game blends story missions with open-world exploration, so you’ll be roaming around, scavenging for supplies, upgrading armor and other gear, and shaping a custom character through both main missions and side activities. The setting is a part of the Koprulu sector 70 years after StarCraft II, which gives Blizzard room to bring in new characters, new alliances, and a different political mess.

The studio also says you won’t be forced to slam your head against one brutal mission until it breaks. If something’s too tough, you can back out, gather resources, tune up your loadout, and come back stronger. The idea, apparently, is to keep the challenge there without turning the whole thing into punishment. Hay has summed up the tone in a way that’s hard to forget: “Deadwood in space.”

For people who’ve been waiting years to see StarCraft come back, this is a big reveal. The reported 2030 target makes it clear you’re looking at this very early, but it also feels like a real revival after a long stretch of near silence. Some fans are already uneasy about the series drifting even farther from its RTS roots. Others will probably be relieved that Blizzard isn’t building this around the live-service model.

There’s still nothing to download, and Blizzard Entertainment has only confirmed that it’s coming as a standalone release. Launch is still years off.

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Diablo 4 ends paid expansions: Blizzard is already working on Diablo 5

Blizzard confirmed today that Diablo 4 won’t be getting any more paid expansions. That makes Lord of Hatred the game’s last major DLC and effectively wraps up the Story of Hatred arc. From here, Diablo 4 moves forward through quarterly seasons and long-term support, with future seasonal story beats feeding into Diablo 5.

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Those seasonal updates are still part of the plan, with new activities, rewards, and story developments arriving every quarter. Blizzard also says it intends to keep supporting Diablo 4 for a long time, as long as players stick with it. The approach sounds closer to Diablo 2: Resurrected than the expansion-heavy model some fans were expecting.

A bigger shift is happening behind the scenes. Blizzard is moving major development resources over to Diablo 5, which is reportedly already penciled in for spring 2029. The next game is set 100 years later, in an apocalyptic version of Sanctuary where Diablo has, for all practical purposes, already won.

That also means Diablo 4’s remaining seasons aren’t just filler. They’re part of the setup. Brent Gibson says player response to each season will help determine which story threads Diablo 5 builds on and which ones get reworked.

And there’s still quite a bit on the slate for Diablo 4 if you’re playing regularly. Blizzard says three seasons are planned for 2025, alongside earnable pets, crossover collaborations, Belial’s return, new Nightmare Dungeon activities, and the Amazon class in the first half of 2027.

Some players will be happy that support is continuing. Others will probably see this as a letdown, especially if they were hoping for more expansion-sized releases. Either way, Blizzard’s direction is pretty clear now: Diablo 4 is the path leading to Diablo 5.

Diablo 4 is available now from Blizzard.

World of Warcraft: Forever is official: Blizzard announces permanent Classic+

Blizzard has put a date on World of Warcraft: Forever. The permanent Classic+ version of World of Warcraft launches worldwide on November 4, 2026, and Blizzard is treating it as a real third pillar for the franchise, right alongside retail World of Warcraft and World of Warcraft Classic.

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Blizzard says World of Warcraft: Forever returns to 2004-era Azeroth with the original level 60 cap and builds on what Season of Discovery started. It also adds three new zones, more than 1,000 quests, nine new dungeons, two new raids, horizontal progression, the new Skyborne Elves, and fresh race-class combinations such as Forsaken Paladins and Dwarf Shamans. Updated lighting and water are part of the package too, though the idea seems to be keeping the classic atmosphere intact rather than pushing the game all the way into retail-style visuals.

The way Blizzard is pitching it, World of Warcraft: Forever is meant to be a long-term home, not a seasonal reset and not just a nostalgia side mode. Early reaction has been pretty positive, even if some players are still wary of optional cosmetics, yet another version of World of Warcraft, and the chance that Classic gets diluted or the community ends up split between too many versions.

If you want classic World of Warcraft’s slower, more social pace and still want something actually new to stumble across, this looks worth grabbing.

Blizzard says you’ll be able to play World of Warcraft: Forever worldwide on November 4, 2026. The beta starts on September 17, 2026, and it’ll be included with a standard World of Warcraft subscription.

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Battle.net opens up: Cyberpunk 2077 and The Witcher are coming

Battle.net is opening up, at least a little.

At BlizzCon 2026, Blizzard and CD Projekt Red announced a broader long-term partnership that will bring Cyberpunk 2077, Phantom Liberty, and The Witcher 3: Wild Hunt – Remastered to Battle.net.

The news came during the “30 Years of Battle.net With Special Guest CD PROJEKT RED” panel, where Amelia Korzycka and Miles Tost laid out the plan. The agreement also folds Witcher and Cyberpunk crossover content into Blizzard games, which makes Battle.net look a lot less like a Blizzard-only launcher and starts to suggest a more open storefront model.

From the BlizzCon 2026 announcement, Cyberpunk 2077 and Phantom Liberty are set to arrive later in 2026. The Witcher 3: Wild Hunt – Remastered, meanwhile, is already up for pre-order ahead of its 29 September launch. The expansion Songs of the Past can already be added to your wishlist.

Blizzard says Battle.net players who pre-purchase Songs of the Past once it goes live, or pick it up at launch, will get a Geralt-themed Barbarian skin in Diablo IV. The company also said more Witcher-inspired Diablo IV content is planned for 2027, while Overwatch is lined up to get Cyberpunk: Edgerunners and Edgerunners 2 crossovers in 2027. So far, the reaction has been mixed.

If you use Battle.net a lot, this one should stay on your radar.

You can pre-order and wishlist the Witcher releases on Battle.net now, while Cyberpunk 2077 and Phantom Liberty are due to follow later in 2026.

FC 27 Web App: early access looks set for September 16

The EA Sports FC 27 Web App should land on September 15 or 16, 2026. September 16 looks like the safer bet, but either way it’s expected to give Ultimate Team players early access through a browser to sort out squads, open packs, trade, and work through Squad Building Challenges before early access begins on September 18.

EA Sports still hasn’t made it official, but the usual schedule points to the Web App arriving before Ultimate Edition early access on September 18 and ahead of the full release on September 25. That lines up neatly with the EA Sports FC 27 gameplay deep dive set for September 15. And if you’re on PC, there’s a chance you could get in a little earlier depending on your region and the storefront you use.

When the EA Sports FC 27 Web App does go live, the core routine will be familiar: managing squads, opening packs, trading, and clearing SBCs from your browser. Players moving over from EA Sports FC 26 should be in the best position to get early access, plus a useful head start on starter packs, early trading profits, and putting together a cheap team. Don’t expect a brand-new site, either. EA Sports will probably stick with the EA Sports FC 26 Web App structure, including the same layout, login flow, and main tools, while EA Sports FC 27 itself launches on PS4, PS5, Xbox One, Xbox Series X/S, PC, and Switch, with additions such as FUT Gallery and The Grounds.

If you play EA Sports FC 27 Ultimate Team regularly, this is the kind of update you’ll want to keep an eye on.

You’ll access the EA Sports FC 27 Web App through your browser, and the EA Sports FC 27 Companion App will likely follow a day later as an iOS and Android update on September 17.

Blizzard reveals a new StarCraft shooter: open world, standalone, story-driven

Blizzard used BlizzCon 2026 to unveil a new StarCraft game: a narrative-driven open-world shooter built as a standalone boxed release, with a defined beginning, middle, and end. The target is 2030. Platforms still haven’t been announced.

The company is also drawing a hard line on what this thing isn’t. It isn’t a seasonal game, and it isn’t being pitched as a live-service platform. You’ll create and name your own protagonist, then play through a more personal story rather than following the usual faction leaders.

Blizzard says you’ll be taking on weighty story missions, but it won’t lock you into banging your head against the same fight until it breaks. If an encounter is too tough, you can walk away, roam the world, scavenge for better gear, upgrade your armor, and come back later.

Dan Hay is leading the project. He’s StarCraft’s general manager and creative director, and he’s still best known for Far Cry 3 through Far Cry 6. From the way Blizzard describes the structure, this sounds awfully close to the Far Cry playbook, which could be exactly what pushes StarCraft past its niche RTS crowd.

The story takes place 70 years after StarCraft II: Legacy of the Void, which gives Blizzard plenty of room to reshape the setting with new power structures, splinter groups, and original characters.

If what you wanted was StarCraft brought back as a bigger action game, this is one to keep an eye on. Reactions are mixed, though, for obvious reasons: it’s the first new StarCraft in about a decade, it arrives after the canceled StarCraft: Ghost and StarCraft: Ares projects, it moves even farther away from RTS, and it’s still a long way out.