Black Myth: Wukong achieves a challenging action gameplay experience in many fundamental aspects. However, a reasonably simple addition could highlight the game’s strengths and provide a good dose of additional fun.
Currently, many players of Black Myth: Wukong find themselves in the middle of the story, which can take quite some time to complete due to bosses not being defeated on the first attempt. When we add many secret areas to discover and additional enemies to fight against, there is much more to do than just running through a long hallway to the end.
After finishing Black Myth: Wukong, it is possible to replay in New Game Plus mode or go back to the same file and search for hidden content. Both options can be fun, but also exhausting after completing the main story. If you haven’t played yet, here is the ultimate game guide.
Experimenting with new content or facing the game’s best enemies again requires going through many of the same areas, and some sections of the levels start to become monotonous even on the first playthrough. That’s why we’re advocating for a mode the game doesn’t have.
Black Myth: Wukong needs a Boss Rush mode
The best thing about Black Myth: Wukong is the boss fights, and adding a boss rush mode to the game would allow players to relive those epic moments without having to go through everything else.
In some parts, the standard game can already feel like a Boss Rush, with short and straightforward segments between frequent boss battles that don’t help break the rhythm of the encounters. However, in areas like chapter three, there is too much intermediate time to focus on the excitement of the best fights.
A Boss Rush mode would significantly reduce the hassle of facing memorable battles again after defeating the Destined opponents and would make returning to the game for some action much more appealing.
Like any challenging action game, Black Myth: Wukong forces players who struggle at the beginning to improve a lot in the game by the time they finish it.
And facing bosses again would help solidify the sense of achievement derived from learning mechanics and mastering dodges. As for the most challenging challenges, a Boss Rush would be a good way for players who have been lucky in a previous game to truly master the fights.
There is a big difference between being able to kill a boss one out of ten times and consistently succeeding, and a Boss Rush is the only real way to facilitate that kind of training.
If the game lasted between 10 and 20 hours the first time, replaying it would be tempting, but it is more likely to end up between 30 and 40 hours. Undoubtedly, that time can be reduced in subsequent playthroughs, but it is still a considerable commitment to relive the best moments, and it isn’t easy to justify it when most other AAA games require similar amounts of time.