Randy Pitchford, director of Gearbox, has been a prominent figure in the development of the looter shooter genre, highlighting Borderlands as the pioneer in this category. In a recent interview with GamesRadar+ during Gamescom 2025, Pitchford described Borderlands as a unique blend of shooter and role-playing game, noting that the title represents “a place between two things that do not belong together”. This uniqueness has not only defined the game but also the identity of a genre that many have tried to emulate.
A person whose last name is Humility
The impact of Borderlands was profound and its unexpected success has surprised many in the industry. “The industry as a whole expected Borderlands to be a passing success, and its durability has been somewhat humbling for me,” Pitchford said. This prolonged interest has led other developers to create their own titles within the same realm, although Pitchford warns that some of these games have distorted the fundamental formula of the looter shooter too much, resulting in less satisfying experiences for players.
Despite the deviations that some developers have taken, Pitchford is excited that his success has fostered the creation of a new genre. However, he emphasizes the importance of maintaining the key elements that make the looter shooter appealing. “When people distort it too much, it doesn’t work,” he said, referring to what he considers the fundamentals of the genre.
Looking to the future, Pitchford referred to Borderlands 4, suggesting it could be priced up to $200, although he himself wished it were free so that more people could enjoy it. “You can’t find a better value in the world for any kind of entertainment,” he added. His enthusiasm for the upcoming title reflects not only confidence in its legacy but also a desire to make the game accessible to a wider audience.