An independent developer has spent 300 hours making the credits for his game because he wants to include everyone
In a surprising turn within the video game industry, it has been reported that nearly 20 developers of The Callisto Protocol were not included in the game’s credits, a phenomenon that has raised growing concern among professionals in the field. The lack of recognition for these contributors highlights a recurring problem in the industry, where some voices are dismissed due to administrative decisions. A truly involved developer However, amid this controversy, an independent developer known as Twilight Moonflower has decided to adopt a completely opposite strategy. In an attempt to include everyone who gave […]
In a surprising turn within the video game industry, it has been reported that nearly 20 developers of The Callisto Protocol were not included in the game’s credits, a phenomenon that has raised growing concern among professionals in the field. The lack of recognition for these contributors highlights a recurring problem in the industry, where some voices are dismissed due to administrative decisions.
A truly engaged developer
However, in the midst of this controversy, an independent developer known as Twilight Moonflower has decided to adopt a completely opposite strategy. In an attempt to include everyone who liked his post on Twitter, the developer committed to recognizing all his followers in the credits of his upcoming horror title. While his initial expectation was only 100 names, his post went viral, accumulating the astonishing figure of 60,000 likes.
This phenomenon led to an unusual result: a sequence of credits that extends for approximately half an hour. The developer revealed that fulfilling this promise took him more than 300 hours of work, reflecting a strong commitment both to the community and to recognizing his development team. “Even if it was just a little recognition,” he said, he felt compelled to give all his followers a space in the final credit.
This is not the first time a study has opted for this strategy. In 2025, the creator of Dragon’s Chronicles also implemented a similar approach, including 226,000 names in the credits of his game. This type of event highlights how social media is influencing recognition dynamics within the industry, creating spaces that are as broad as they are unpredictable.
{
"de-DE": "Ich bin Journalist mit über 30 Jahren Erfahrung in Videospielen und Technologie. Obwohl Videospiele schon immer mein Fachgebiet waren, habe ich begonnen, auch die komplexen Strukturen von Projektmanagement-Tools wie Asana sowie die Automatisierungen mit Make.com und N8N zu entdecken und zu genießen.",
"en-US": "I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.",
"es-ES": "Soy periodista con más de 30 años de experiencia en videojuegos y tecnología. Aunque mi especialidad siempre ha sido el videojuego, he empezado a disfrutar también de descubrir los laberintos de los programas de project management como Asana y las automatizaciones de make.com y de N8N",
"fr-FR": "Je suis journaliste avec plus de 30 ans d’expérience dans le jeu vidéo et la technologie. Bien que ma spécialité ait toujours été le jeu vidéo, j’ai commencé à prendre plaisir à explorer également les méandres des outils de gestion de projet comme Asana, ainsi que les automatisations avec Make.com et N8N.",
"it-IT": "Sono un giornalista con oltre 30 anni di esperienza nei videogiochi e nella tecnologia. Anche se la mia specialità è sempre stata il videogame, ho iniziato a divertirmi anche a scoprire i meccanismi degli strumenti di project management come Asana e delle automazioni con Make.com e N8N.",
"ja-JP": "",
"nl-NL": "Ik ben een journalist met meer dan 30 jaar ervaring in videogames en technologie. Hoewel videogames altijd mijn specialiteit zijn geweest, ben ik ook begonnen te genieten van het verkennen van de ingewikkelde wereld van projectmanagementtools zoals Asana en van automatiseringen met Make.com en N8N.",
"pl-PL": "Jestem dziennikarzem z ponad 30-letnim doświadczeniem w grach wideo i technologii. Choć moją specjalizacją zawsze były gry wideo, ostatnio zacząłem również czerpać przyjemność z odkrywania zawiłości narzędzi do zarządzania projektami, takich jak Asana, oraz automatyzacji w Make.com i N8N.",
"pt-BR": "Sou jornalista com mais de 30 anos de experiência em videogames e tecnologia. Embora meu foco sempre tenha sido os videogames, recentemente passei a gostar de explorar também os labirintos de ferramentas de gestão de projetos como o Asana e das automações com Make.com e N8N.",
"social": {
"email": "jesus.bosque@softonic.com",
"facebook": "",
"twitter": "",
"linkedin": ""
}
}
View all posts by Jesús Bosque