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Author: Jesús Bosque

{ "de-DE": "Ich bin Journalist mit über 30 Jahren Erfahrung in Videospielen und Technologie. Obwohl Videospiele schon immer mein Fachgebiet waren, habe ich begonnen, auch die komplexen Strukturen von Projektmanagement-Tools wie Asana sowie die Automatisierungen mit Make.com und N8N zu entdecken und zu genießen.", "en-US": "I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.", "es-ES": "Soy periodista con más de 30 años de experiencia en videojuegos y tecnología. Aunque mi especialidad siempre ha sido el videojuego, he empezado a disfrutar también de descubrir los laberintos de los programas de project management como Asana y las automatizaciones de make.com y de N8N", "fr-FR": "Je suis journaliste avec plus de 30 ans d’expérience dans le jeu vidéo et la technologie. Bien que ma spécialité ait toujours été le jeu vidéo, j’ai commencé à prendre plaisir à explorer également les méandres des outils de gestion de projet comme Asana, ainsi que les automatisations avec Make.com et N8N.", "it-IT": "Sono un giornalista con oltre 30 anni di esperienza nei videogiochi e nella tecnologia. Anche se la mia specialità è sempre stata il videogame, ho iniziato a divertirmi anche a scoprire i meccanismi degli strumenti di project management come Asana e delle automazioni con Make.com e N8N.", "ja-JP": "", "nl-NL": "Ik ben een journalist met meer dan 30 jaar ervaring in videogames en technologie. Hoewel videogames altijd mijn specialiteit zijn geweest, ben ik ook begonnen te genieten van het verkennen van de ingewikkelde wereld van projectmanagementtools zoals Asana en van automatiseringen met Make.com en N8N.", "pl-PL": "Jestem dziennikarzem z ponad 30-letnim doświadczeniem w grach wideo i technologii. Choć moją specjalizacją zawsze były gry wideo, ostatnio zacząłem również czerpać przyjemność z odkrywania zawiłości narzędzi do zarządzania projektami, takich jak Asana, oraz automatyzacji w Make.com i N8N.", "pt-BR": "Sou jornalista com mais de 30 anos de experiência em videogames e tecnologia. Embora meu foco sempre tenha sido os videogames, recentemente passei a gostar de explorar também os labirintos de ferramentas de gestão de projetos como o Asana e das automações com Make.com e N8N.", "social": { "email": "jesus.bosque@softonic.com", "facebook": "", "twitter": "", "linkedin": "" } }

A year later, Oblivion Remastered still has some bugs that make it "somewhat annoying and unplayable"

The launch of The Elder Scrolls IV: Oblivion Remastered in April 2025 generated high levels of expectation, but a year later, the criticism focuses on the significant technical issues that have persisted since its debut. Developed by Virtuos and Bethesda, the game has been the subject of extensive analysis, such as that of Digital Foundry, which pointed out at its launch that it had serious performance problems. Despite selling millions of copies, many in the gaming community feel that the title is practically abandoned. A game that should be fixed Since its release, players have reported stutters in the […]

A year later, Oblivion Remastered still has some bugs that make it "somewhat annoying and unplayable"

The launch of The Elder Scrolls IV: Oblivion Remastered in April 2025 generated high levels of expectation, but a year later, the criticism focuses on the significant technical issues that have persisted since its debut.

Developed by Virtuos and Bethesda, the game has been the subject of extensive analysis, such as that by Digital Foundry, which pointed out at its launch that it had serious performance problems. Despite selling millions of copies, many in the gaming community feel that the title is practically abandoned.

A game that should be fixed

Since its launch, players have reported stuttering in the game, instability in the frames per second (fps), and, more concerning, memory leak issues that have not been resolved.

The latest patch, released in July 2025, contributed very little in this regard, and since then no significant updates have been announced. Digital Foundry describes the current state of the game as “somewhere between annoying and unplayable,” depending on the player’s tolerance for these deep technical issues.

The combination of the original 2006 architecture of the game with the modern Unreal Engine 5 has been identified as one of the main causes of performance instability. This design decision has complicated the user experience and raised serious doubts about Bethesda’s commitment to optimizing the title after its release.

With the Nintendo Switch 2 version of Oblivion Remastered expected in 2026, many players hope this will be an opportunity for Bethesda to implement improvements across all platforms.

However, the lack of updates throughout this year has increased frustration in the community, which demands more attention and post-launch support. It remains to be seen whether Bethesda will address these demands with the upcoming release and whether it will manage to rescue what could be one of its most beloved franchises.

Xbox Game Pass
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Author Jesús BosquePosted on May 5, 2026May 6, 2026Categories Gaming, News

Xbox is a failure in Japan and, according to a Japanese developer, it's not just because they don't sell

Microsoft has been trying to position Xbox consoles in the Japanese market for years; however, local players continue to show disinterest in their products. Although the Xbox Series X|S has outsold its predecessor, the Xbox One, with approximately 600,000 units sold in Japan, this figure is still insufficient compared to the 1.6 million Xbox 360s, which is the brand’s best-performing console in the country. It is difficult to develop for the console. The challenges for Microsoft are considerable. Most indie studios in Japan, such as Edelweiss, the developer behind […]

Xbox is a failure in Japan and, according to a Japanese developer, it's not just because they don't sell

Microsoft has been trying to position Xbox consoles in the Japanese market for years; however, local players continue to show disinterest in their products.

Although the Xbox Series X|S has outsold its predecessor, the Xbox One, with approximately 600,000 units sold in Japan, this figure is still insufficient compared to the 1.6 million Xbox 360, which is the brand’s best-performing console in the country.

It’s hard to develop for the console

The challenges for Microsoft are considerable. Most indie studios in Japan, such as Edelweiss, the developer behind Sakuna: Of Rice and Ruin, face resource limitations that prevent them from bringing their games to the Xbox Series X|S.

In recent statements, the artist and Koichi stated that, although he has a deep affection for Xbox, his team cannot afford to expand to so many platforms due to costs and the lack of interest in the Japanese market. “It’s not profitable for them to make a port,” he explained.

Additionally, the absence of Xbox on the shelves of major stores in Japan further contributes to the lack of visibility and attraction towards the console. In 2025, Xbox sales in the country reached a surprising low, with only 31,226 consoles sold, representing a 73.4% drop compared to the previous year.

In light of this situation, Microsoft has acknowledged the frustration of players in Japan and has admitted that it needs to make significant changes to improve its image and relevance in the market.

There are rumors suggesting that the company may be considering a renewed approach to the development of exclusive titles, which could be a crucial strategy to regain interest in its platform within the Asian country.

Xbox Game Pass
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Author Jesús BosquePosted on May 5, 2026May 6, 2026Categories Gaming, News

Shigeru Miyamoto claims that finishing the first Super Mario was quite a challenge

Shigeru Miyamoto, the famous creator of Mario and The Legend of Zelda, has revealed that both games were in simultaneous development since 1984, at a time when Nintendo was a true creative whirlwind. During a recent Q&A session, Miyamoto recalled how complicated it was to coordinate the efforts of a team that was intensely working on two revolutionary projects at the same time. “It was very difficult to finish Mario and then involve the Mario programmers in the final push to complete The Legend of Zelda,” confessed the creator. The principles of Nintendo were truly complex Although Super […]

Shigeru Miyamoto claims that finishing the first Super Mario was quite a challenge

Shigeru Miyamoto, the renowned creator of Mario and The Legend of Zelda, has revealed that both games were in simultaneous development since 1984, at a time when Nintendo was a true creative whirlwind.

During a recent Q&A session, Miyamoto recalled how complicated it was to coordinate the efforts of a team that was intensely working on two groundbreaking projects at the same time. “It was very difficult to finish Mario and then involve the Mario programmers in the final push to complete The Legend of Zelda,” confessed the creator.

Nintendo’s principles were really complex

Although Super Mario Bros. is characterized by its accessible and easy-to-understand gameplay, the first Zelda presented a greater challenge for players, with its vast and sometimes enigmatic world.

Miyamoto and his team were concerned about the accessibility of the game and feared that new players would not know how to progress, even from the very first moments. “We wanted the player to understand the story and the nature of the land by exploring, rather than relying solely on dialogue,” Miyamoto explained.

Both titles not only revolutionized the video game industry, but their almost simultaneous release highlights the extraordinary creativity of Miyamoto and his team.

However, the creator has expressed that his direct sequel, Zelda II: The Adventure of Link, was “a kind of failure,” considering that The Legend of Zelda: A Link to the Past is really the “true sequel.” This opinion underscores the ongoing evolution of the Zelda franchise and the constant pursuit of innovation in the gaming experience.

In a context where the time between the releases of new Mario and Zelda games is usually several years, it is astonishing to think that the progenitors of these iconic series emerged almost one after the other, marking a significant change in the landscape of video games.

Nintendo Switch Online
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Author Jesús BosquePosted on May 5, 2026May 6, 2026Categories Gaming, News

The Epic Games Store launches on iOS in Japan and the results are disastrous

The Epic Games Store has begun its journey in the Japanese mobile gaming market, a sector that stands out internationally, following its launch on May 1 on iOS. This event comes after Japan’s Mobile Software Competition Act (MSCA) allowed the creation of alternative app stores on Apple devices, although its arrival has been marked by significant challenges. Developers do not want to join Despite the possibility of accessing the Epic Games Store, Japanese video game developers have shown notable reluctance to join this new platform. Until […]

The Epic Games Store launches on iOS in Japan and the results are disastrous

The Epic Games Store has begun its journey in the Japanese mobile gaming market, a sector that stands out internationally, following its launch on May 1 on iOS.

This event comes after Japan’s Mobile Software Competition Act (MSCA) allowed the creation of alternative app stores on Apple devices, although its arrival has been marked by significant challenges.

Developers do not want to join

Despite the possibility of accessing the Epic Games Store, Japanese video game developers have shown a notable reluctance to join this new platform. To date, only titles like Fortnite and Rocket League Sideswipe are available, leaving the store with a limited and symbolic offering.

Fears of possible reprisals from Apple have led local creators to refrain from collaborating with Epic, which has seriously undermined the store’s competitiveness in a market where Apple maintains considerable hegemony.

The controversy surrounding the high commissions imposed by Apple on alternative stores has been one of the most prominent obstacles in Epic’s path. The fees, which include a 26% for in-app purchases through Apple’s payment system and other significant charges for third-party payments, have been criticized by Tim Sweeney, CEO of Epic, who considers them unfeasible. This has led to rumors that the company may have postponed its entry into the Japanese market due to uncertainty surrounding the commissions.

The silence of the Japanese industry on the matter is eloquent. Although the MSCA forces Apple to allow competition, the lack of concrete actions from the sector illustrates a complex landscape. As time goes by, the golden opportunity that Epic had to establish itself in Japan seems to be fading, leaving Sweeney with a greater challenge than expected in this lucrative market.

Epic Games Launcher
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Author Jesús BosquePosted on May 5, 2026May 6, 2026Categories Gaming, News

Shigeru Miyamoto claims that he considers one of the games in the Zelda franchise "a failure"

Shigeru Miyamoto, the renowned creator of iconic franchises like Mario, Donkey Kong, and The Legend of Zelda, recently commented on the controversial entry in the series, Zelda 2: Adventure of Link. In statements to the Swedish magazine Superplay in 2003, Miyamoto describes this title as a “failure” because it did not meet the expectations generated after the success of the first game. According to the creator, the RPG experience adopted in Zelda 2, by differing from the original style, was the result of development by another team, noting that his original idea did not translate into a game […]

Shigeru Miyamoto claims that he considers one of the games in the Zelda franchise "a failure"

Shigeru Miyamoto, the renowned creator of iconic franchises such as Mario, Donkey Kong, and The Legend of Zelda, recently commented on the controversial entry in the series, Zelda 2: Adventure of Link. In statements to the Swedish magazine Superplay in 2003, Miyamoto describes this title as a “failure” because it did not meet the expectations generated after the success of the first game.

According to the creator, the RPG experience adopted in Zelda 2, which differs from the original style, was the result of development by another team, noting that their original idea did not translate into a successful game.

Zelda 2 does not have the approval seal of its creator

Miyamoto emphasizes that, after the lukewarm reception of Zelda 2, the development team was driven to return to the roots of the series. This return led to the creation of what he considers the true sequel: A Link to the Past. This title managed to encapsulate the spirit of the original and is, in turn, considered one of the best in the franchise.

Miyamoto mentions that A Link to the Past not only rescues the style of Zelda, but also lays the groundwork for future successes like Ocarina of Time and Breath of the Wild.

Additionally, in the context of the 40th anniversary of The Legend of Zelda, creators from other franchises, such as Monster Hunter and Pragmata, have praised the series, recognizing it as an inexhaustible source of inspiration for developers around the world.

In an environment where the evolution of video games is constant, the lessons learned from the “failure” of Zelda 2, according to Miyamoto, were fundamental for the series to recover and create titles that have left an indelible mark on the industry.

Nintendo Switch Online
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Author Jesús BosquePosted on May 4, 2026May 4, 2026Categories Gaming, NewsTags 40 aniversario de Zelda, A Link to the Past, éxitos de Zelda, fracaso de Zelda 2, franquicia de Zelda, historias de videojuegos, inspiración en videojuegos, novedades en videojuegos, shigeru miyamoto, Zelda 2: Adventure of Link

Subnautica 2 leaves behind the drama and announces release date and new trailer

The release date for the continuation of the underwater survival saga, Subnautica 2, created by Unknown Worlds, has finally been revealed. This game, which is under development by Krafton, will be available in early access starting May 14 on Xbox Series, Steam, Epic Games Store, and the Microsoft Store. It has taken some time, but here it is. As part of this announcement, a new cinematic trailer has been released that offers a fascinating glimpse into the underwater world that players will explore. The sequel promises intense survival experiences, pitting players against fearsome creatures […]

Subnautica 2 leaves behind the drama and announces release date and new trailer

Finally, the release date for the continuation of the underwater survival saga, Subnautica 2, created by Unknown Worlds, has been revealed. This game, which is under development by Krafton, will be available in early access starting May 14 on Xbox Series, Steam, Epic Games Store, and the Microsoft Store.

It has been difficult, but here it is

As part of this announcement, a new cinematic trailer has been released that offers a fascinating glimpse into the underwater world that players will explore. The sequel promises intense survival experiences, pitting players against fearsome alien creatures in a cavernous and often terrifying environment.

The fundamental premise of the game remains the same as the previous title: survive while uncovering the secrets of a hostile aquatic world.

Subnautica 2 will offer players the option to choose from four pre-designed characters, in addition to the ability to modify them with various features, allowing for a customization that will enrich the gaming experience.

The cooperative multiplayer mode will also be a fundamental part of the adventure, enabling friends to join forces to explore forgotten ruins and gather crucial information about the submerged planet on which the game is set.

The arrival of the game on the mentioned platforms is just the beginning; it is expected that the content will evolve and improve over time thanks to the early access model. In addition, Unknown Worlds has a deadline until September 15 to reach a specific number of sales that could mean a payment of 250 million euros, a goal that Krafton has been trying to avoid, thus creating a high-expectation environment around the title.

Author Jesús BosquePosted on May 1, 2026May 2, 2026Categories NewsTags Steam, Subnautica, subnautica 2, Subnautica 2 lanzamiento, Subnautica 2 trailer, Xbox

Project Helix is getting closer and in a few days we will be able to learn much more about it

Microsoft has taken a significant step towards transparency in its operations related to Xbox, communicating more effectively with players and developers. The company has introduced Project Helix, its upcoming console, which promises to set the course for the next generation of Xbox. This ambitious project will be one of the central topics of the new event format titled Xbox Game Dev Update, which will be streamed on YouTube. The future of Microsoft The first episode of Xbox Game Dev Update is scheduled for May 7 and aims to establish a communication bridge with programmers and technicians. According to […]

Project Helix is getting closer and in a few days we will be able to learn much more about it

Microsoft has taken a significant step towards transparency in its operations related to Xbox, communicating more effectively with players and developers.

The company has introduced Project Helix, its upcoming console, which promises to set the course for the next generation of Xbox. This ambitious project will be one of the central themes of the new event format titled Xbox Game Dev Update, which will be streamed on YouTube.

The future of Microsoft

The first episode of Xbox Game Dev Update is scheduled for May 7 and aims to establish a communication bridge with programmers and technicians. According to information shared by Microsoft, this new program will be designed to showcase highlights directly from the teams developing Xbox, providing technical context about the news and its importance in hardware and software development.

With this initiative, Microsoft aims not only to keep developers informed about updates and changes but also to strengthen the connection with Xbox fans. This will allow players to discover the mechanical side of the brand’s strategies and how these will influence video game production.

Xbox CEO Asha Sharma has highlighted a focus on transparency that involves all stakeholders in the video game industry, reinforcing the company’s commitment to improving its relationships with both creators and the gaming community.

This new event format is another effort by Microsoft to strengthen its relationship with developers, being a continuation of previous initiatives, such as Developer_Direct and Partner Preview. With Xbox Game Dev Update, Microsoft’s gaming division aims not only to inform but also to inspire trust and collaboration in a constantly evolving sector.

Author Jesús BosquePosted on May 1, 2026May 4, 2026Categories NewsTags Microsoft, project helix, Project Helix microsoft, Project Helix presentacion, Xbox

A group of cybercriminals stole thousands of 'Roblox' accounts. Fortunately, they were caught in time

A group of suspects has been accused of distributing malicious software and selling access to stolen Roblox accounts. These criminal activities, which have caught the attention of authorities, were carried out in various online markets located in Russia, where a network was established to facilitate the buying and selling of compromised accounts. Stealing Roblox, a popular online gaming platform that allows users to create and share their own games, has become an attractive target for cybercriminals. The very nature of the game, which often involves financial transactions […]

A group of cybercriminals stole thousands of 'Roblox' accounts. Fortunately, they were caught in time

A group of suspects has been accused of distributing malicious software and selling access to Roblox accounts that had been stolen.

These criminal activities, which have caught the attention of authorities, were carried out in various online markets located in Russia, where a network was established to facilitate the buying and selling of compromised accounts.

Stealing Roblox

Roblox, a popular online gaming platform that allows users to create and share their own games, has become an attractive target for cybercriminals.

The very nature of the game, which often involves financial transactions and the exchange of virtual goods, has been exploited by these criminals. It is suspected that the accused were developing and spreading malware to infiltrate their victims’ systems and access their accounts.

The accusations reveal a delicate landscape of online security, as unauthorized access to players’ accounts could imply not only the loss of virtual assets but also a considerable risk to users’ privacy. Authorities are working together with cybersecurity experts to track down the perpetrators and dismantle the networks that enable such criminal activities.

The investigation is expected to continue, and authorities are urging Roblox players to use more robust security measures, such as two-factor authentication, to protect their accounts. In a digital environment where gaming has become an integral part of youth culture, the need to safeguard the integrity of these platforms is more crucial than ever.

While the precise details of the accused’s operations have not yet been disclosed, the implications of these acts underscore the importance of cybersecurity in online entertainment.

Author Jesús BosquePosted on May 1, 2026May 4, 2026Categories NewsTags ciberseguridad, Roblox

This game has a lot of positive reviews on Steam, but it hasn't achieved them in the cleanest way

This week, the cooperative shooter titled Far Far West made its debut in early access through Steam, receiving an exceptional reception with an impressive 97% community approval. However, the game’s presentation has not been without controversy, especially due to one of its characters, Steamy, a mechanical cowboy who acts as a social ‘hub’ within the game. Is this way of obtaining reviews a violation? Steamy has the Steam logo on his face and when interacting with him, players are invited to leave a review of the game, which has led to many criticisms mentioning […]

This game has a lot of positive reviews on Steam, but it hasn't achieved them in the cleanest way

This week, the cooperative shooter titled Far Far West made its debut in early access on Steam, receiving an exceptional reception with an impressive 97% community approval.

However, the game’s presentation has not been without controversy, especially due to one of its characters, Steamy, a mechanical cowboy who acts as a social ‘hub’ within the game.

Is this way of getting reviews a violation?

Steamy has the Steam logo on his face and when interacting with him, players are invited to leave a review of the game, which has led to many critiques mentioning the character. This fact has raised concerns about possible violations of Steam’s policies, specifically regarding the use of characters to promote reviews, a topic that has gained attention in the user community.

Several users have pointed out that Steamy’s behavior could violate the clauses established in the platform’s terms of service. Despite the controversy, this did not prevent Far Far West from appearing on the Steam front page for several hours, which some suggest may have influenced its visibility and high ratings, although the game is no longer featured on that front page.

Despite the fact that developers have not yet issued an official statement on the matter, it has been claimed on their Discord server that they are aware of the problem and plan to address the situation related to Steamy. This type of action can have an impact on the game’s visibility, a crucial aspect on the platform, as the Steam algorithm favors those titles that accumulate positive reviews.

For now, Far Far West is still available on Steam, and although the controversy over Steamy persists, it is likely that the developers are working on a solution.

Author Jesús BosquePosted on May 1, 2026May 4, 2026Categories NewsTags Far Far West, Far Far West reseñas, reseñas steam, Steam, steamy

L.A. Noire could have a sequel, but it all depends on GTA 6

Next May, L.A. Noire will celebrate its 15th anniversary, a milestone that highlights its relevance in the history of video games for its innovative approach to criminal investigation. This title, developed by Team Bondi, managed to capture the attention of a wide audience and opened new avenues in narrative experiences. However, neither Rockstar nor Take-Two have revealed concrete plans for a sequel, leaving fans speculating about the future of this iconic intellectual property. Rockstar has many things in mind Strauss Zelnick, CEO of Take-Two, has indicated that the company has not forgotten its IP […]

L.A. Noire could have a sequel, but it all depends on GTA 6

Next May, L.A. Noire will celebrate its 15th anniversary, a milestone that highlights its relevance in the history of video games due to its innovative approach to criminal investigation.

This title, developed by Team Bondi, managed to capture the attention of a wide audience and opened new avenues in narrative experiences. However, neither Rockstar nor Take-Two have revealed concrete plans for a sequel, leaving fans speculating about the future of this iconic intellectual property.

Rockstar has a lot on its mind

Strauss Zelnick, CEO of Take-Two, has indicated that the company has not forgotten its classic IPs, including L.A. Noire. In statements during the recent Icon conference, Zelnick emphasized that the possibility of reviving these properties is conditioned on the existence of a team passionate about working on them.

“We are considering doing something in the future,” he commented, although he did not advance any specific announcement. This vision suggests that, ultimately, the development of L.A. Noire 2 will depend on the availability of talent committed to the franchise.

It is important to remember that the production of the original game was marked by significant challenges, including reports of crunch and a toxic work environment, which could influence the decision to move forward with a sequel. Team Bondi, for its part, has been renamed Rockstar Australia and is currently working on a project known as Sowden House, although there are no guarantees of its release.

Additionally, Zelnick briefly touched on the topic of GTA VI’s distribution plans, suggesting that the game’s price should align with the perceived value by the consumer, which is indicative of the company’s philosophy towards its future business strategy.

As the video game industry continues to evolve, the possibility of reviving L.A. Noire and other classic titles remains up in the air, depending on the confluence of talent and business opportunities.

Steam
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Author Jesús BosquePosted on April 30, 2026May 1, 2026Categories Gaming, NewsTags 15.º aniversario L.A. Noire, desarrollo de videojuegos, gta VI, L.A. Noire, rockstar, secuela L.A. Noire, Strauss Zelnick, Take, Take-Two, Team Bondi, Two, videojuegos clásicos

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