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Author: Álvaro Arbonés

{ "de-DE": "Kulturjournalist und Schriftsteller mit einem besonderen Interesse für Audiovisuelles und alles, was gespielt werden kann. Ich bin nicht hier, um über meine Bücher zu sprechen, aber Sie können mich immer danach fragen, wenn Sie neugierig sind.", "en-US": "Cultural journalist and writer with a special interest in audiovisuals and everything that can be played. I'm not here to talk about my books, but you can always ask me about them if you're curious.", "es-ES": "Periodista cultural y escritor con especial interés en lo audiovisual y todo lo que se pueda jugar. No he venido a hablar de mis libros, pero siempre puedes preguntarme por ellos si tienes curiosidad.", "fr-FR": "Journaliste culturel et écrivain avec un intérêt particulier pour l'audiovisuel et tout ce qui peut être joué. Je ne suis pas ici pour parler de mes livres, mais vous pouvez toujours me demander à leur sujet si vous êtes curieux.", "it-IT": "Giornalista culturale e scrittore con un interesse speciale per l'audiovisivo e tutto ciò che può essere giocato. Non sono qui per parlare dei miei libri, ma puoi sempre chiedermi di loro se sei curioso.", "ja-JP": "", "nl-NL": "", "pl-PL": "", "pt-BR": "Jornalista cultural e escritor com um interesse especial em audiovisuais e tudo que pode ser jogado. Não estou aqui para falar sobre meus livros, mas você sempre pode me perguntar sobre eles se estiver curioso.", "social": { "email": "", "facebook": "", "twitter": "https://twitter.com/AlvaroMortem", "linkedin": "" } }

The critics are hating The Mandalorian and Grogu and that could mean the end of Star Wars

Disney has acknowledged that they are having trouble reaching the young audience. Star Wars appeals to the audience over 30 years old, but it seems that it no longer captures the attention of children as it used to. If we add to that the fact that the series are performing much worse than they expected, it seems they have a creative crisis on their hands. Especially considering that it has been seven years since we had a new Star Wars movie, leading to the thought that this very, very distant universe may be in crisis. Especially because The Mandalorian and Grogu have been openly despised by the […]

The critics are hating The Mandalorian and Grogu and that could mean the end of Star Wars

Disney has acknowledged that they are having trouble reaching the young audience. Star Wars appeals to the audience over 30 years old, but it seems that it no longer captures the attention of children as it used to. If we add to that the fact that the series are performing much worse than they expected, it seems they have a creative crisis on their hands. Especially considering that it has been seven years since we had a new Star Wars movie, leading one to think that this very, very distant universe may be in crisis. Especially because The Mandalorian and Grogu has been openly despised by critics.

A Movie with Little Sense

The Mandalorian is a series that, upon its release, was highly appreciated. Directed by Jon Favreau, it knew how to do everything a science fiction franchise needs today to be relevant. Having a charismatic character, an adorable pet that people want to cuddle, making an intelligent mix of genres, and having a hopeful tone more anchored in adventure than anything else. A winning formula that has systematically worked in recent years, as Project Hail Mary has demonstrated.

In fact, the first two seasons were a great success. Both critics and audiences greatly enjoyed the adventures of the Mandalorian and Grogu, affectionately dubbed Baby Yoda by the public. The problem is that in the third season, things started to go awry. The critics were less than enthusiastic about an erratic season that seemed unclear about where it wanted to go, and the audience responded in a similarly lukewarm manner: the numbers were not terrible, but they were not those of the first two seasons. And the public discourse was not as enthusiastic as in the first two seasons, beginning to show signs of fatigue.

The Mandalorian and Grogu is a conclusion for the series in the form of a movie. With everyone involved in it, it aims to be a big celebration for the fans. But the question is, are there still fans of The Mandalorian to justify it? And above all, does it make sense as a movie?

It seems that the answer, especially for the second part, is no. The critics have slammed the movie, accusing it of being like an extended episode, but worse produced, without really being satisfying in any possible sense. Except for the aspects where there have never been complaints. The Mandalorian is great, Grogu is adorable, and the music is excellent, but the CGI, the action, and the aesthetics do not seem like those of a movie, with a quality far below what one would expect from a high-budget film. Not to mention a production from Disney. Especially from a series that stood out precisely for the care of all these aspects.

A galaxy far, far away that does not excite

That criticism and the audience do not always go hand in hand is not something unknown. But with The Mandalorian and with Star Wars, in general, there tends to be some overlap. Something that is not good news for Disney, even with extremely pessimistic projections from experts.

According to analysts, the movie will make 80 million dollars in its first four days of screening. An excellent figure for any other movie, but disastrous for a Star Wars film: no movie in the franchise has ever made less than 100 million. Some of them have been considered failures because of this. Something that suggests that The Mandalorian and Grogu may be the beginning of something that was already being noticed in the series. People may not be as into Star Wars as they were ten years ago.

The numbers after its premiere, in any case, have been somewhat better than expected. With 12 million dollars on its first day, forecasts have now increased to 90 million. Does this mean that The Mandalorian and Grogu is on its way to being a surprise success? No. It means it could be a smaller failure than expected. But unless it ends up making much larger numbers, it seems that it will spawn a conversation that no one wants to have. That perhaps Disney is exhausting its franchises.

Perhaps the audience is no longer there. They are tired of Star Wars. It has been decades of the same franchise, of cultural supremacy, and not always quality that lives up to the myth. It is possible that it just needs a break or to find the right key. It is impossible to know. Perhaps, yes, Star Wars is exhausted and is no longer as interesting as before. But what seems evident is that The Mandalorian and Grogu are no longer as captivating as in their first two seasons. And Disney must start to consider what they are doing with Star Wars.

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Author Álvaro ArbonésPosted on May 23, 2026May 23, 2026Categories Gaming, NewsTags Baby Yoda, CGI, crítica, disney, Disney+, El Mandaloriano, estreno, grogu, la guerra de las galaxias, previsión, project hail mary, público, Star Wars, The Mandalorian and Grogu

Sony's new game is strange, creepy, and dodging literal bullet rains is incredibly fun

Sony has not been shining with its exclusive policy lately. Anyone who has a PlayStation 5 knows that well. However, that doesn’t stop them from occasionally releasing an interesting game here and there that catches attention. Especially when it comes to single-player games. And while it may not make as much noise or attract as much attention as Marvel’s Wolverine, Sony’s big title for the general public this year, we must highlight the company’s great title for this season: Saros. Pure Housemarque Saros is a game of […]

Sony's new game is strange, creepy, and dodging literal bullet rains is incredibly fun

Sony is not shining with its exclusive policy lately. Anyone who has a PlayStation 5 knows this well. This does not prevent them from occasionally releasing an interesting game that catches attention. Especially when it comes to single-player games. And while it may not make as much noise or attract as much attention as Marvel’s Wolverine, this year’s game from Sony with more cachet for the general public deserves recognition: Saros.

Pure Housemarque

Saros is an action game from the Finnish studio Housemarque. Specializing in developing arcade-style video games, they were acquired by Sony in June 2021, becoming part of PlayStation Studios. Since then, they have leveraged their experience in creating games with a great kinetic feel and tremendous visual and sound spectacle in favor of something different. Action games with roguelike elements that, while you can see their arcade lineage, are closer to what a more general audience might be interested in.

Their first game under the Sony umbrella was Returnal. A third-person shooter with roguelike and bullet hell elements in which we played as an astronaut stranded in a lost world without knowing what had happened. With elements of psychological horror, intense difficulty, and excellent sound and mechanical design, it was praised by critics and a specific segment of the audience, but it was not a huge commercial success. Selling less than a million copies on PlayStation 5 before its arrival on PC in February 2023, its problem was that it was too difficult and unforgiving, with very long sessions, for the average player.

Saros is a spiritual successor that continues Returnal where it left off in many ways. Its setting is also space-themed, it has elements of psychological horror, it is a third-person action game with roguelike and bullet hell elements, but this time there are some changes. The game is designed to be more accessible.

A kinder version of the classic

To begin with, in Saros the runs are shorter. With each game lasting between 20 and 30 minutes, dying doesn’t feel as punishing. You live and die quickly, making it so that after each boss we return to our base to do something important: improve our character. This offers another advantage over Returnal. If we feel that we cannot progress, the game provides enough mechanics for us to gradually reduce the difficulty. Something that was not present in Returnal.

This may make veterans of Returnal feel that Saros is more of the same, but a bit toned down. Except for the inclusion of the shield. Now, in addition to bullet storms filling the screen, we have a shield that allows us to absorb them. But with the particularity that it has a limited use and we will have to absorb bullets to recharge energy and use a powerful secondary shot, forcing us to plan well when to dodge and absorb those shots.

Additionally, if it becomes too easy or too difficult for us, from a certain point in the game there are modifiers that allow us to adjust certain elements of the game. Something that will change the amount of resources and rewards we obtain in the process, but will also help us achieve an experience closer to what we want.

Returnal had the problem of being too niche a game to be a blockbuster, even lowering what they were already doing at Housemarque. Saros makes compromises while doing new things with its formula to reach a new audience. And although Sony may not have marketed it well, it is an accessible game for all kinds of players. Especially those who enjoy third-person shooters and action games. Because while Saros may seem intimidating, and Returnal certainly was, it is a very interesting game that you should give a chance.

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Author Álvaro ArbonésPosted on May 23, 2026May 23, 2026Categories Gaming, NewsTags arcade, horror psicológico, lluvia de balas, playstation 5, PlayStation Studios, roguelike, roguelite, Saros, Sony

Yoshi arrives on Switch 2 to cap off an outstanding first half of the year for Nintendo

Nintendo is the great company most inclined to experiment with the limits of the medium. Trying things, experimenting, seeing what is possible to do within the video game without it ceasing to be one. Furthermore, in recent years they have decided to try to give a unique personality to each of their characters and franchises. Mario is for platforming, Zelda is for adventures, Donkey Kong is for action, and now Yoshi seems to be for exploration and experimentation. Or at least that is what its new and fascinating game suggests. A game that is a natural encyclopedia Yoshi and the Mysterious Book is the new […]

Yoshi arrives on Switch 2 to cap off an outstanding first half of the year for Nintendo

Nintendo is the great company most inclined to experiment with the limits of the medium. Trying things, experimenting, seeing what is possible to do within the video game without it ceasing to be one. Furthermore, in recent years they have decided to try to give a unique personality to each of their characters and franchises. Mario is platforms, Zelda is adventures, Donkey Kong is action, and now Yoshi seems to be exploration and experimentation. Or at least that is what their new and fascinating game suggests.

A game that is a natural encyclopedia

Yoshi and the Mysterious Book is the new game from Nintendo and offers us a truly unique experience: filling the pages of a book that has lost its memory, named Mr. E. But it is not just any book. It is a natural encyclopedia that contains a whole world inhabited by all kinds of adorable, terrible, and dangerous creatures that we must study and investigate to refill its pages. A feature increasingly.

How do you do that? Like any scientist would: by experimenting. Like Yoshi, being able to choose from eight of them —although the only thing that changes is their color—, we have to delve into each of the worlds and discover the different particularities of each of the little creatures we encounter. What happens if we eat them, if we stomp on them, if we throw them into the water or the mud, if we feed them apples or chilies, or if they interact with some of the other creatures.

The whole game is based on that basic principle. The empirical experience. We must ensure that we try to discover everything we can about each creature by exposing them to different situations and trying to find out how they behave and react to them. This will allow us to fill back the pages of Mr. E.

It seems childish, but it is not

This may make it seem like a children’s game or focused on a younger audience, but in reality, Yoshi and the Mysterious Book is a family game. Suitable for all audiences. Although children of a certain age will enjoy it, the game requires a methodical and constant approach that, while rewarding curiosity, remains purely scientific. It requires constant experimentation and trying to discover what is possible to do and what is not with each of the creatures given the elements of each of the scenarios. Or taking into account Yoshi’s own abilities.

Because this second aspect is also a key part of the matter. Although the base difficulty is practically nonexistent, as you can’t even die in most levels, there are intense spikes of difficulty in the game. If we try to achieve 100% on each page, the game will require us to platform and master the skills relatively intensely, as well as pay much more methodical attention to the environment. Additionally, after finishing the game, a whole series of activities will be unlocked that will challenge us in a way that the rest of the game did not.

This makes the game interesting and never feels easy or tedious. There is always something to do and always a challenge to overcome. Adding a constant layer of discovery and challenge.

Yoshi and the Mysterious Book is one of the great surprises of the year that, perhaps due to its childlike appearance and coming from Nintendo, will go unnoticed by many people. But it is a game as brilliant as it is adorable that will delight anyone looking for a game that goes beyond traditional video game design. If you ever dreamed of being like Darwin and cataloging creatures in a lost land based on their behavior and environment, this is your video game. Because there is no other like it.

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Author Álvaro ArbonésPosted on May 23, 2026May 23, 2026Categories Gaming, NewsTags científico, Darwin, experimentación, exploración, familiar, infantil, juego familiar, mario, Yoshi, Yoshi and the Mysterious Book, Zelda

The most hated character from Final Fantasy VII Rebirth will return for the third part

The remake of Final Fantasy VII has delighted the audience. Loved by both veteran fans and new fans, it seems that the general opinion is that it masterfully expands the mechanics of the original game while better developing its narrative. That doesn’t mean there aren’t some drawbacks. The open world of its second part, Final Fantasy VII Rebirth, became tiresome for quite a few people. And in particular, one character did not sit well with many people. His name is Chadley, and you’d better learn to love him. An unpopular character The reason is that Naoki Hamaguchi, director of […]

The most hated character from Final Fantasy VII Rebirth will return for the third part

The remake of Final Fantasy VII has delighted the audience. Loved by veteran fans and new fans alike, the general opinion seems to be that it masterfully expands the mechanics of the original game while better developing its narrative. That said, there are some drawbacks. The open world of its second part, Final Fantasy VII Rebirth, became tiresome for quite a few people. And in particular, one character did not sit well with many. His name is Chadley, and you’d better learn to love him.

An Unpopular Character

The reason is that Naoki Hamaguchi, director of the Final Fantasy VII remake trilogy, has emphasized that Chadley will have a very important role in the third part of the remake. Stating that “his intense curiosity and tendency to perhaps talk too much —traits of which he is aware and at least somewhat self-aware— will be explored in more detail in the third installment, too,” he has pointed out exactly the reasons why people do not like the character: he is very intense and disruptive.

That doesn’t mean he doesn’t have his fans. As Hamaguchi himself has stated, “we understand that many fans have affection for Chadley,” “but he also wanted to emphasize that it would make me happy if players could warmly follow how Chadley is involved in this story and what role he plays in sustaining it.” Demonstrating self-awareness of all those who are not precisely fans of the character.

In the absence of a date, or even a name, for this third part of the remake, this is practically the only information we have about it. With rumors suggesting that there could be information at the upcoming Summer Game Fest, it is only a matter of time before Square Enix decides to give us more information about the conclusion of the remake of one of the most beloved games in history.

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Author Álvaro ArbonésPosted on May 23, 2026May 23, 2026Categories Gaming, NewsTags Chadley, fecha de lanzamiento, Final Fantasy VII, Final Fantasy VII Rebirth, Final Fantasy VII Remake, Final Fantasy VII Remake 3, Naoki Hamaguchi, nombre, Summer Game Fest

The CEO of TakeTwo clarifies when we can expect to see the next trailer for GTA6

There are countless rumors about GTA6, but none seem to have any real basis. Everyone is eagerly waiting for it, but no one knows anything. That doesn’t stop a lot of speculation about when the game’s pre-orders or a new trailer will be released, based on the most outrageous ideas possible. This is something that the CEO of TakeTwo, the parent company of Rockstar Games, has addressed to clarify when we should know more: in the summer. In the summer, the hunt begins. Strauss Zelnick, CEO of TakeTwo, said in an interview with Bloomberg that pre-orders for GTA 6 will open […]

The CEO of TakeTwo clarifies when we can expect to see the next trailer for GTA6

There are countless rumors about GTA6, but none seem to have any real basis. Everyone is eagerly waiting for it, but no one knows anything. This does not prevent a lot of speculation about when the game’s pre-orders or a new trailer will be released, based on the most outrageous ideas possible. This is something that the CEO of TakeTwo, the parent company of Rockstar Games, has addressed to clarify when we should know more: in the summer.

The hunting season begins in summer

Strauss Zelnick, CEO of TakeTwo, has said in an interview with Bloomberg that pre-orders for GTA 6 will open along with the game’s advertising campaign: in the summer. This means that until June 21 at the earliest, we should not expect to see a new trailer for GTA 6, as the next trailer for the game should kick off the entire advertising campaign for the game.

In addition, Zelnick has taken the opportunity to clarify some important things. Ensuring that there will be no delays, he has confirmed that the plan remains for the game to be released on November 19. Furthermore, he has confirmed that he does not know where all the rumors that have been appearing on social media over the past few weeks are coming from. Neither the phases of the moon nor pizza boxes nor pre-orders at Best Buy have any basis in reality, according to the man who knows exactly when everything is going to happen.

That said, it is possible that there will be a trailer before the official advertising campaign for the game begins. Although pre-order campaigns will still have to wait, it is possible that they decide to give a new look at the game before letting all of humanity know that the game is just around the corner. Therefore, even without conspiracies, there is no need to lose hope.

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Author Álvaro ArbonésPosted on May 23, 2026May 23, 2026Categories Gaming, NewsTags 19 de noviembre, Best Buy, gta, GTA6, leaks, reservas, Rumores, TakeTwo, trailer, verano

Helldivers II will have a collaboration with one of its biggest inspirations

Yesterday, May 21, was the Warhammer Skulls 2026 event. This is a video game-focused event where some of the new features centered around the Warhammer universe are presented, both 40,000 and Age of Sigmar. Among all the announcements, perhaps the most notable for those who are not necessarily die-hard fans of the Games Workshop universe was a small teaser of something to come: a collaboration between Helldivers 2 and Warhammer 40,000. Announcing that one of the upcoming legendary War spoils will be themed around Warhammer 40,000, fans of Helldivers 2 will be able to obtain aesthetic effects related to this beloved […]

Helldivers II will have a collaboration with one of its biggest inspirations

Yesterday, May 21, was the Warhammer Skulls 2026 event. This is a video game-focused event where some of the new features centered around the Warhammer universe are presented, both 40,000 and Age of Sigmar. Among all the announcements, perhaps the most notable for those who are not necessarily die-hard fans of the Games Workshop universe was a small teaser of something to come: a collaboration between Helldivers 2 and Warhammer 40,000.

Announcing that one of the upcoming legendary War Boots will be themed around Warhammer 40,000, fans of Helldivers 2 will be able to obtain aesthetic effects related to this beloved franchise. Something they hope will attract fans of both IPs.

An event full of games for the fans

Within the context of the event, there were some other interesting happenings. Owlcat has released a beta of its new RPG, Warhammer 40,000: Dark Heresy, although exclusively for those who pre-ordered the game in its most expensive version. Owlcat also announced the release date of the expansion for its popular RPG Warhammer 40,000: Rogue Trader, already the third one and titled The Infinite Museion, which will be released on June 11. And the highlight was the announcement of the release of Warhammer 40,000: Mechanicus II during the event itself, a tactical RPG in the style of X-COM set in the Warhammer 40,000 universe.

Although it wasn’t the most announcement-filled event, especially considering it was the tenth anniversary of the event, it’s important to note that the Summer Game Fest starts in two weeks. With dozens of conferences, it’s expected that there will be announcements of new Warhammer 40,000 games among them, with this Warhammer Skulls focusing on updates for already known games. Giving them a chance to stand out among their audience in an environment specifically designed by and for them.

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Author Álvaro ArbonésPosted on May 22, 2026May 22, 2026Categories Gaming, NewsTags 000: Rogue Trader, El Museion Infinito, Helldivers, Helldivers 2, Summer Game Fest, warhammer, Warhammer 40, Warhammer 40.000, Warhammer 40.000: Dark Heresy, Warhammer 40.000: Mechanicus II, Warhammer Age of Sigmar, Warhammer Skulls 2026

Destiny 2 will not receive new content and that is not the worst thing that will happen at Bungie

Bad news for Destiny 2 fans. Bungie has announced that they will stop developing new content for their popular online shooter starting June 9. That will be the date they release their last content patch, at which point the game’s servers will remain open, but there will be no new game content. This final update, in any case, will be packed with content. Defined by the developers as “a love letter to the players,” it will add a version of the Portal Director, as well as bring back an old acquaintance for the veterans: the races […]

Destiny 2 will not receive new content and that is not the worst thing that will happen at Bungie

Bad news for Destiny 2 fans. Bungie has announced that they will stop developing new content for their popular online shooter starting June 9. That will be the date when they release their last content patch, at which point the game’s servers will remain open, but there will be no new game content.

This latest update, in any case, will be packed with content. Defined by the developers as “a love letter to the players,” it will add a version of the Director of the Portal, in addition to bringing back an old favorite for the veterans: the races of the Sparrow Racing League from Destiny. All of this in an update that was originally scheduled for last March but was delayed for reasons that were not commented on at the time.

A Study in Trouble

Bungie is currently in a very delicate situation. Marathon, which was released on March 5, is performing below Sony’s expectations, who bought the studio in 2022 for 3.6 billion dollars. Since then, Bungie has not met the expectations of the Japanese corporation regarding account performance, announcing a depreciation of almost 750 million dollars in its value.

This leads to the conclusion that, according to journalist Jason Schreier in Bloomberg, Bungie is not working on any new projects. Although they have proposed making Destiny 3, among other games set in the Destiny universe, Sony has not given them the green light for any of these projects. At the same time, Schreier claims that a series of massive layoffs are about to occur within the company. It seems that Bungie, with the end of Destiny 2, may also be at the end of an era for the company.

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Author Álvaro ArbonésPosted on May 22, 2026May 22, 2026Categories Gaming, NewsTags 9 de junio, Bloomberg, Bungie, Destiny, destiny 2, Director del Portal, Jason Schreier, shooter online, Sony, Sparrow Racing League

Subnautica 2 is already the fastest-selling Steam game of 2026

Subnautica 2 has been for years the game on the most wanted lists on Steam and at its launch, on May 14, it was an absolute sales success. Sweeping among critics and the public, managing to captivate an audience eager for more Subnautica, they have achieved what seemed impossible: it is the fastest-selling game of 2026. This translates into spectacular figures. Subnautica 2 is sweeping. A week after its release, according to Rhys Elliot, market analysis director at Alinea Analytics, Subnautica 2 has sold 4.1 million copies and has generated 100 million […]

Subnautica 2 is already the fastest-selling Steam game of 2026

Subnautica 2 has been for years the most wished game on Steam and at its launch, on May 14, it was an absolute sales success. Sweeping among critics and the public, managing to captivate an audience eager for more Subnautica, they have achieved what seemed impossible: it is the fastest-selling game of 2026. This translates into spectacular figures.

Subnautica 2 is taking the world by storm

One week after its release, according to Rhys Elliot, market analysis director at Alinea Analytics, Subnautica 2 has sold 4.1 million copies and generated 100 million dollars in revenue. In comparison, on Xbox it has sold a much more modest 100,000 copies, demonstrating the problem Microsoft has in attracting audiences to its platform.

That said, there is a reason for it. According to Elliot, “many Xbox players accessed Subnautica 2 through Game Pass,” so the total number of players is “well above six million.” This makes Subnautica 2 the best-selling and most played game of 2026 so far.

Something that didn’t seem so likely just a few months ago. The company that was going to publish it, Krafton, tried to cancel it to avoid paying 200 million in profits to its creators if they met the objectives. Finally, although the game has been self-published by its developers, Unknown Worlds, the judge in the trial where it was decided to return the rights stated that, if the conditions for their bonus are met, Krafton will still have to pay them the same. Something that seems to be more than sealed already.

For all these reasons, it points out that Subnautica 2 is one of the great games of the year. And Unknown Worlds is one of the big winners of 2026 in the video game industry. While they started poorly, it seems they are going to end this year very well.

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Author Álvaro ArbonésPosted on May 21, 2026May 21, 2026Categories Gaming, NewsTags Alinea Analytics, game pass, industria del videojuego, juego más vendido de 2026, Krafton, problemas legales, Rhys Elliot, Steam, Subnautica, subnautica 2, Unknown Worlds, Xbox

The Iran war will have a movie by the least suitable director

The Iran war has been one of the most controversial and divisive wars in recent history. If it can even be called divisive when it seems that no one wanted it to happen. Terrible for the economy and world politics, that will not stop Hollywood from turning it into a spectacle. And doing so with the director most in love with the American militaristic machinery: Michael Bay. A director in love with the army According to Deadline, Bay is working on a movie about the Iran war. An adaptation of a book by Michael Zuckoff, announced to be published in 2027, narrates minute by […]

The Iran war will have a movie by the least suitable director

The Iran war has been one of the most controversial and divisive wars in recent history. If it can even be called divisive when it seems that no one wanted it to happen. Terrible for the global economy and politics, that will not stop Hollywood from turning it into a spectacle. And doing it with the director most enamored with the U.S. military machinery: Michael Bay.

A director in love with the army

According to Deadline, Bay is working on a film about the Iran war. Based on a book by Michael Zuckoff, set to be published in 2027, it narrates minute by minute the story of two soldiers whose F-15E Strike Eagle was attacked by the Iranian army. Surviving in the Zagros mountains until they could be rescued by their comrades, they had to fight against a hostile army in an epic tale that is likely to be tremendously exaggerated.

Bay himself has confirmed to Deadline what tone we can expect. “I have had a fantastic relationship over my 30-year career with the Department of Defense and the incredible members of the US military,” he stated about his historical relationship with the military. He affirmed that the film “is about all those who answered the call in one of the most complex, dangerous, and intricate operations in modern history. It celebrates the heroism and unwavering dedication of our members.”

While there is no release date of any kind, it is expected to arrive sometime between 2027 and 2028. And given Bay’s statements and his history, we can assume it will be a great pyrotechnic spectacle and a whitewashing of the Iran war. Whether this is what society needs or not is something we leave for each reader to decide.

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Author Álvaro ArbonésPosted on May 21, 2026May 21, 2026Categories NewsTags Bay, Deadline, Departamento de Guerra, eeuu, espectáculo pirotécnico, F-15E Strike Eagle, guerra de Irán, Michael Bay, Michael Zuckoff, montes zagros, película bélica

Valve wants a lawsuit against them to be dismissed "because people enjoy surprises"

In February, New York City’s Attorney General, Letitia James, filed a lawsuit against Valve for the use of loot boxes in their games. In her own words, in Counter-Strike 2 “children and adults alike are illegally gambling for the chance to win virtual prizes.” Arguing that loot boxes are essentially unregulated gambling, and that they should be treated by law as such. Valve with questionable arguments The legal department of Valve has responded with a tremendously weak defense. Claiming that “people enjoy surprises” and that “part of the appeal […]

Valve wants a lawsuit against them to be dismissed "because people enjoy surprises"

Last February, New York City Attorney General Letitia James filed a lawsuit against Valve for the use of loot boxes in their games. In her own words, in Counter-Strike 2 “children and adults alike are illegally gambling for the chance to win virtual prizes”. She argues that loot boxes are essentially unregulated gambling and should be treated by law as such.

Valve with questionable arguments

Valve’s legal department has responded with a tremendously weak defense. Claiming that “people enjoy surprises” and that “part of the appeal of many popular collectibles, such as baseball cards or cereal boxes, is the possibility of opening a closed box and being surprised with a rare item”. Stating that “no legislature or court has ever condemned this act as illegal gambling”.

The problem is that this is not true. The European Parliament declared that loot boxes are gambling in 2023, tightening its PEGI this past March in relation to this legislation. So it doesn’t seem that this defense has much ground to stand on.

What would happen if the New York justice system sided with the attorney general? That Valve would have problems. The lawsuit demands the equivalent of three times the profits Valve has made from loot boxes and to prevent them from selling them in the future in the state of New York. With the logistical issues this would entail, not to mention the legal precedent it would set. So Valve could be in trouble. If their attempt to pull a Saul Goodman doesn’t end up backfiring.

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Author Álvaro ArbonésPosted on May 21, 2026May 21, 2026Categories Gaming, NewsTags apuestas, apuestas ilegales, cajas de loot, Counter Strike, Counter-Strike 2, Letitia James, loot, nueva york, Parlamento Europeo, PEGI, Steam, Valve

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  • Sony's new game is strange, creepy, and dodging literal bullet rains is incredibly fun
  • Yoshi arrives on Switch 2 to cap off an outstanding first half of the year for Nintendo
  • The most hated character from Final Fantasy VII Rebirth will return for the third part

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