Ghost in the Shell remake announced as fully hand-drawn: no generative AI at all

At Annecy 2026, the team making the new Ghost in the Shell remake said the series is being done entirely by hand. No generative software, none at all.

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Director Toma Kimura, who also goes by Mokochan, told the Annecy crowd it’s a “hand-drawn show made by humans.” Reports say that line got applause. Producer Kohei Sakita followed with a simple point of his own: animation has its appeal because it’s “something drawn by a person.”

You can spot that decision in the tiny stuff, too. The Ghost in the Shell team is even hand-drawing the series’ strange street-sign lettering, including that odd, worm-like text, because the slight imperfection suits the energy of Masamune Shirow’s original work.

And for this story, that choice makes sense. Ghost in the Shell has always been about consciousness, identity, and where the boundary sits between people and technology. Doing it by hand doesn’t just look right. It belongs there.

If human-made anime matters to you, this is one to keep an eye on, all the more because more studios have been leaning on machine-assisted tools for in-betweening, backgrounds, and coloring under labor shortages and punishing schedules. Wit Studio took heat in 2026 for machine-generated backgrounds in Ascendance of a Bookworm season 4, which were later replaced. Toei Animation ran into backlash over similar plans. Reported figures also show that 38% of Japanese animation professionals are worried about losing jobs, while 64% of fans think the emotion could be lost.

The Ghost in the Shell series was presented at Annecy 2026. Release details and streaming platform information still haven’t been announced.

Netflix reportedly plans a live-action Persona series: a first for Atlus and Sega

Right now, all this comes from an unconfirmed report, but Netflix is said to be developing a live-action TV series based on Persona, Atlus and Sega’s RPG franchise. If it happens, it would mark the first live-action project tied to Atlus and Sega.

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Nothing has been announced officially, and Netflix hasn’t said a word about it. Still, that same report claims the team involved includes Shawn Levy’s 21 Laps Entertainment, Story Kitchen, Star Trek: Picard writer-producer Christopher Monfette, and Sonic the Hedgehog producer Toru Nakahara.

Anyone familiar with Persona already knows the appeal: Japanese high school life, friendships, turn-based combat, and the supernatural Personas themselves. A live-action version would be new territory for the series after the anime adaptations and the various spin-offs.

If you follow Persona, this is the kind of report you’ll want to keep an eye on. It’s also easy to see why people are hesitant. Netflix could go with a straight adaptation of Persona 5, pivot to Persona 3 after Persona 3 Reload, or make something original. A lot of fans are already worried that a Western take could sand off the cultural specifics that give Persona 3, Persona 4, and Persona 5 their identity, even while Sega and Netflix try to ride the current wave of game adaptations after successes like The Last of Us and Fallout.

For the moment, that’s all it is: a report, not a confirmed Netflix release. There’s no release date yet, and no official details from Netflix, Sega, or Atlus.

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Meta pauses employee-tracking program: 45,000 data tables exposed

Meta has put its Model Capability Initiative on ice for US employees after an internal leak reportedly exposed sensitive staff data across the company. Sources say Meta treated it as a SEV 2 security incident.

The Model Capability Initiative appears to have started in April 2026 for Meta’s US workforce. It tracked day-to-day activity across more than 200 apps and websites. Reports say that included keystrokes, mouse movement and recurring screenshots, all meant to help train Meta’s internal models and assistants. At first, employees reportedly had to take part. A later option to pause tracking for 30 minutes didn’t do much to ease the privacy backlash.

According to those reports, the leak left about 45,000 “hive tables” broadly accessible. The data inside reportedly covered workplace chats, performance information, meeting transcripts, and possibly even tax or medical records.

This came after more than 1,600 Meta employees had already raised red flags, according to reports, about the level of surveillance involved and the risk of building a huge repository of sensitive data without protections strong enough to match it. If you follow how AI companies collect and handle employee data, this one deserves attention.

Privacy lawyers and tech specialists say the access controls look weak. The system may also have swept up communications involving Meta employees in Europe, which could bring GDPR scrutiny with it. Regulators may now look more closely at mandatory employee data collection across the tech industry.

At this point, Meta has paused the Model Capability Initiative for US employees while it tries to explain what went wrong and repair trust inside the company.

Shinobi: Art of Vengeance is coming to Nintendo Switch 2: release date confirmed

SEGA has confirmed that Shinobi: Art of Vengeance is headed to Nintendo Switch 2 on September 24, 2026. This is an upgraded release of the action game, which first came out on August 29, 2025 for PS4, PS5, Xbox One, Xbox Series X|S, Steam, and Nintendo Switch.

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On Nintendo Switch 2, the game runs at a higher resolution and gets a modest visual bump, with slightly cleaner-looking image quality overall. Early comparison footage also suggests a more stable 60 FPS, which could make this version feel noticeably smoother in handheld play than it did on the original Nintendo Switch. It’s also showing up quite a while after the game’s first release on August 29, 2025.

If you skipped Shinobi: Art of Vengeance the first time, this may be the version worth grabbing. Developer Lizardcube was already getting a lot of praise for the game’s hand-drawn art, quick combat, platforming, exploration, combo-heavy battles, and Ninpo abilities. Reviews were strong too: the game sits at 87 on PS5, 88 on Xbox, and 84 on PC on Metacritic.

SEGA still hasn’t laid out the exact technical specs, confirmed any added features, or said whether existing Nintendo Switch owners will have some kind of upgrade path.

Pre-orders for the Nintendo Switch 2 version are already open in both digital and physical editions. There’s also a Deluxe Edition that includes the SEGA Villains Stage DLC, which adds boss fights against Dr. Eggman, Goro Majima, and Death Adder.

TTK Testing is now live on Roblox: 4 million visits in a day

TTK Testing is live on Roblox, and if the game’s Roblox page is accurate, it pulled in roughly 4 million visits in its first day and passed 40,000 likes.

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Right now, the build is a free-for-all sandbox. The point is to get a sense of the gunplay, the movement, and the overall mood it’s going for.

Visually, it barely resembles the blocky Roblox style most people picture. The game goes for grimy environments and bodycam-style effects, then piles on heavy-feeling weapons, dramatic lighting, camera shake, strong sound work, and cramped close-quarters maps.

Players have been especially upbeat about the animations, the optimization, and how good the shooting feels. On social media, some have even compared TTK Testing to Ready or Not, and the clips keep circulating.

It’s still very much unfinished, though. Sable Digital and developers PoptartNoahh and CanyonJack have said they’re building it in their spare time.

The plan, at least right now, includes co-op PvE, squad AI, Door Kickers-style story scenarios, mission-based content, and team-based multiplayer. And if you’re wondering whether the hype actually lasts, reported peak concurrent player counts have sat around 4,500, while more recent reported activity has landed in the low thousands.

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If you want to see how far Roblox shooters can be pushed, this early build is worth a look. You can play TTK Testing on Roblox right now.

EA updates Ultima trademarks: still no new game confirmed

Thanks to our friends from PhraseMaker, we know that Electronic Arts has updated its trademark for Ultima, the classic PC RPG series, so it now has current legal protection covering downloadable PC games and online entertainment services. That by itself doesn’t point to a new Ultima project. For older properties, trademark renewals and wording updates are often just routine legal upkeep.

The new filings replace older language about games sold on “magnetic media” with Class 009 and Class 041 wording that matches how people actually buy and play games now. Put simply, Electronic Arts is making sure the Ultima name stays protected in the market as it exists today.

Still, this isn’t confirmation that a new Ultima is on the way. Companies renew and update trademarks for legacy franchises all the time.

If you follow classic PC RPGs, it’s still an interesting move around a major name, just not a revival announcement. The Ultima series hasn’t had a new single-player entry since Ultima 9: Ascension in 1999.

EA’s main tie to the franchise since then has been Ultima Online, the MMORPG that launched in 1997 and is somehow still being supported today.

It’s also smart to keep expectations in check. Over the past several years, Electronic Arts has focused on a smaller group of major franchises and live-service games, even as Richard Garriott has repeatedly said he’d like to make a new single-player Ultima and has pitched ideas before.

For now, Ultima Online is still available on PC. Any new single-player Ultima remains unannounced.