Bungie announces major layoffs: broad cuts follow Destiny 2 slowdown

Bungie, the studio behind Destiny 2, said on June 25, 2026, that it’s making deep cuts and reshaping the company, only a few weeks after Destiny 2 got its final content update on June 9.

Destiny 2 Download

In a statement published that day, Bungie confirmed staff reductions but didn’t put a number on them. Later, Sony’s Hermen Hulst said a significant number of people are affected, including most of the Destiny team, part of the Marathon team, and some SIE support staff.

Other reports have pointed to an unconfirmed figure of about half the company, roughly 400 jobs. Bungie also said Destiny 2 has been underperforming for several years, and that the projects meant to follow it are still in the early incubation stage. The news lands after roughly 100 layoffs in late 2023 and another estimated 220 in mid-2024, based on earlier reporting. Those same reports say studio head Justin Truman is stepping down.

For anyone who follows Destiny, Marathon, or Sony’s push into live-service games, this is one to keep an eye on. Reports say Marathon has had a rough time since its March launch, even while Sony continues to call it an important title. The cuts also point to something bigger: a wider retreat across the live-service market.

Bungie’s statement is available through the studio’s official channels. Hulst’s comments came through his public remarks.

Author: Jesús Bosque

{ "de-DE": "Ich bin Journalist mit über 30 Jahren Erfahrung in Videospielen und Technologie. Obwohl Videospiele schon immer mein Fachgebiet waren, habe ich begonnen, auch die komplexen Strukturen von Projektmanagement-Tools wie Asana sowie die Automatisierungen mit Make.com und N8N zu entdecken und zu genießen.", "en-US": "I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.", "es-ES": "Soy periodista con más de 30 años de experiencia en videojuegos y tecnología. Aunque mi especialidad siempre ha sido el videojuego, he empezado a disfrutar también de descubrir los laberintos de los programas de project management como Asana y las automatizaciones de make.com y de N8N", "fr-FR": "Je suis journaliste avec plus de 30 ans d’expérience dans le jeu vidéo et la technologie. Bien que ma spécialité ait toujours été le jeu vidéo, j’ai commencé à prendre plaisir à explorer également les méandres des outils de gestion de projet comme Asana, ainsi que les automatisations avec Make.com et N8N.", "it-IT": "Sono un giornalista con oltre 30 anni di esperienza nei videogiochi e nella tecnologia. Anche se la mia specialità è sempre stata il videogame, ho iniziato a divertirmi anche a scoprire i meccanismi degli strumenti di project management come Asana e delle automazioni con Make.com e N8N.", "ja-JP": "", "nl-NL": "Ik ben een journalist met meer dan 30 jaar ervaring in videogames en technologie. Hoewel videogames altijd mijn specialiteit zijn geweest, ben ik ook begonnen te genieten van het verkennen van de ingewikkelde wereld van projectmanagementtools zoals Asana en van automatiseringen met Make.com en N8N.", "pl-PL": "Jestem dziennikarzem z ponad 30-letnim doświadczeniem w grach wideo i technologii. Choć moją specjalizacją zawsze były gry wideo, ostatnio zacząłem również czerpać przyjemność z odkrywania zawiłości narzędzi do zarządzania projektami, takich jak Asana, oraz automatyzacji w Make.com i N8N.", "pt-BR": "Sou jornalista com mais de 30 anos de experiência em videogames e tecnologia. Embora meu foco sempre tenha sido os videogames, recentemente passei a gostar de explorar também os labirintos de ferramentas de gestão de projetos como o Asana e das automações com Make.com e N8N.", "social": { "email": "jesus.bosque@softonic.com", "facebook": "", "twitter": "", "linkedin": "" } }