Nvidia has recently unveiled its DLSS 5 technology, which has generated both excitement and controversy in the gaming community due to its application of an AI “slop” filter in video games.
A prominent example of this technology is Capcom’s new title, Resident Evil Requiem, which incorporates this system.
However, the reaction among industry developers has been mixed, with reports indicating that some companies, including Ubisoft and Capcom, were surprised by the revelation of DLSS 5.
A technology from NVIDIA that no one has liked, only the executives
Amid this controversy, Capcom has shared details about its collaboration with Google Cloud, where it will use the Gemini artificial intelligence to optimize its development process.
The company has made it clear that its focus is not to replace developers, but to seek greater efficiency in the early stages of video game creation. According to Yoshinori Abe from Capcom, “one of the most time-consuming elements in game development is idea generation,” an area where Gemini can make a difference.
Capcom highlights that, thanks to Gemini, data analysis and idea generation can be done in seconds, compared to traditional methods that can take minutes or hours.
However, the company has reiterated that it does not plan to include assets generated by artificial intelligence in the final products. Its intention is to use AI to facilitate brainstorming in the conception stages of development and not as a filter that alters the final experiences of the player.
Although there are concerns about the impact of artificial intelligence on employment within the sector, Capcom has assured that its implementation will not result in the replacement of workers. The debate surrounding DLSS 5 and the use of AI in the industry continues, and many players and developers are watching to see how these changes will unfold in the future.