We all know that Hideo Kojima, the renowned creator behind the Death Stranding saga, sometimes loses his mind; but he continues to expand his vision on the narrative and mechanics of video games. In his recent episode of the KOJI10 podcast, Kojima shared two innovative concepts that are swirling in his mind. One of these projects suggests a radical approach: creating a video game that punishes players for distancing themselves from the action for prolonged periods. The idea is that if a player stays away for too long, their character could forget essential skills and objectives, reflecting the common experience of returning to a game and not remembering the plot or mechanics.
Merely fantasies or the future of video games?
Additionally, Kojima considered the possibility of developing a real-time life simulator where characters age as the player continues their journey. This proposal would lead players to start as young individuals and see how their physical and mental abilities change drastically over time; allowing for a narrative rich in personal evolution. However, the creator expressed his doubts about the acceptance of such an ambitious idea, suggesting that the audience might not be attracted to a video game that encompasses the passage of time in such a literal and exhausting way.
Despite his insecurities, what is undeniable is that Kojima has a history of surprising the industry with creative and unconventional approaches. These concepts, although still in the early stages of conceptualization, could lead his future projects in unexpected and unique directions in the world of video games.
As always, Kojima’s followers eagerly await the evolution of these ideas and how they will materialize in future titles, especially in the sequel to Death Stranding that is already on the horizon.