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Norman Reedus reveals what Hideo Kojima's favorite anime is

Norman Reedus is one of those actors who are always in vogue. Whether it’s for his role in The Walking Dead, for his collaborations with Hideo Kojima, or for his always unique choice of roles, he is one of those actors that is always enjoyable to watch on screen. And it seems that lately he has been delving into a medium he hadn’t paid much attention to until now: anime. Hideo Kojima is to blame. Norman Reedus, in an interview for GQ Hong Kong, stated that he has been getting into anime. And that the blame is on Hideo Kojima. “There’s Chainsaw Man, […]

Norman Reedus reveals what Hideo Kojima's favorite anime is

Norman Reedus is one of those actors who is always in vogue. Whether it’s for his role in The Walking Dead, his collaborations with Hideo Kojima, or his always unique choice of roles, he is one of those actors that is always enjoyable to watch on screen. And it seems that lately, he has been delving into a medium he hadn’t paid much attention to until now: anime.

Hideo Kojima is the guilty one

Norman Reedus, in an interview for GQ Hong Kong, stated that he has been getting into anime. And the blame is on Hideo Kojima. “There’s Chainsaw Man, which Hideo Kojima told me about. He says it’s his favorite,” thus revealing the favorite anime of one of the most appreciated video game directors in the world. In turn, this appreciation for Chainsaw Man has earned him a lot of reputation among the kids for knowing Chainsaw Man.

But it seems there is a reason why he is interested in anime and Chainsaw Man in particular. Because according to Reedus himself, “I was in Tokyo looking for manga, because I have a production company and I was looking for cool things to do.” Considering that Chainsaw Man has gained popularity among young people and is the favorite manga and anime of Hideo Kojima, it seems that Reedus might be interested in turning it into a movie or a live-action series.

While this is not confirmation of anything regarding the future of Chainsaw Man, it does not mean that we won’t have more anime. Its second season, which will adapt the second half of the original manga, has been announced, although there is still no release date. So if you like Chainsaw Man, you better brace yourself for patience, because while it is true that the franchise seems more alive than ever, nothing is going to happen in the short term.

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Author Álvaro ArbonésPosted on June 1, 2026June 17, 2026Categories NewsTags Anime, chainsaw man, Death Stranding, GQ Hong Kong, Hideo Kojima, Manga, Norman Reedus, The Walking Dead, Tokyo

Hideo Kojima wanted to go to space and Gabe Newell talked to Elon Musk to make it happen

In 2018, Hideo Kojima, the renowned creator of the Metal Gear series, visited Valve’s headquarters to discuss his new project, Death Stranding. Recently, emails have been made public in the context of the lawsuit between Elon Musk and Sam Altman, revealing the personal and professional connection between Kojima and Gabe Newell, co-founder of Valve. After the meeting, Newell offered to introduce Kojima to people at OpenAI and Musk, highlighting Kojima’s interest in artificial intelligence and space. A trial that is providing us with interesting information Kojima, known for […]

Hideo Kojima wanted to go to space and Gabe Newell talked to Elon Musk to make it happen

In 2018, Hideo Kojima, the renowned creator of the Metal Gear series, visited Valve’s headquarters to discuss his new project, Death Stranding. Recently, emails have been made public in the context of the lawsuit between Elon Musk and Sam Altman, revealing the personal and professional connection between Kojima and Gabe Newell, co-founder of Valve. After the meeting, Newell offered to introduce Kojima to people at OpenAI and Musk, highlighting Kojima’s interest in artificial intelligence and space.

A trial that is giving us interesting information

Kojima, known for being a true visionary in the field of video games, expressed his fervent desire to travel to space. In his book, The Creative Gene, he mentions: “If I could make a wish, it would be to go to space before I die”. The intensity of this aspiration has even led him to consider sacrificing his career and personal relationships for a brief experience in Earth’s orbit.

Despite Musk showing interest in facilitating a tour of the SpaceX factory for Kojima, the meeting never materialized. Even in 2020, Kojima’s desire to visit SpaceX remained strong, as affirmed by Musk himself on Twitter: “He is always welcome.” Thus, the Japanese creator’s desire to explore the cosmos has been made clear on multiple occasions, highlighting his passion for space exploration.

Regarding his interest in OpenAI, Musk expressed in an email that his involvement with the organization is limited, although he remains in contact. This exchange also highlighted Newell’s concerns about the potential of neuromodulation, a topic that later led him to found his own neuroscience company: Starfish Neuroscience.

The emails, which also reveal intriguing technical aspects about Neuralink, are a testament to the intersection between entertainment technology and scientific advancements today.

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Author SoftonicPosted on May 1, 2026May 28, 2026Categories Gaming, NewsTags Death Stranding, Elon Musk, exploración espacial, Gabe Newell, Hideo Kojima, inteligencia artificial, neurociencia, OpenAI, SpaceX, Valve

Troy Baker claims that his dream is to have his own video game studio

Troy Baker, a recognized voice actor known for his roles in successful video games like The Last of Us and Death Stranding, has shared his aspiration to create his own video game development studio. In a recent interview with Kinda Funny Games, Baker expressed his desire to tell original stories and apply the lessons learned from numerous collaborations with prominent figures in the industry like Hideo Kojima and Neil Druckmann. He wants to bring together the best under his command. Baker commented: “I want to form a team. I’m excited to build a studio with people I trust and tell them: ‘Here […]

Troy Baker claims that his dream is to have his own video game studio

Troy Baker, a recognized voice actor known for his roles in successful video games like The Last of Us and Death Stranding, has shared his aspiration to create his own video game development studios. In a recent interview with Kinda Funny Games, Baker expressed his desire to tell original stories and apply the lessons learned from numerous collaborations with prominent figures in the industry such as Hideo Kojima and Neil Druckmann.

Wants to bring the best under his command

Baker commented: “I want to form a team. I am excited to build a studio with people I trust and say to them: ‘Here is my idea. How can you improve it?'” This statement underscores his collaborative approach and his desire to create a positive work environment. Additionally, he emphasized that he is in no rush to launch this project, highlighting the importance of making the right decisions in creating a new studio.

In a context where several voice actors have ventured into video game development, such as Abubakar Salim with Surgent Studios and Ray Chase, Baker is well positioned to follow this path. The creation of new studios by artists could provide job opportunities in an industry that is currently facing numerous layoffs.

Likewise, the continuous idiosyncrasy of the video game industry resonates in Baker’s words, who has worked with talents like Ken Levine and Todd Howard. These encounters have shaped his perspective on creating interactive content, and his ambitions could lead to the creation of innovative experiences for players.

Finally, there have been rumors about the growing demand for known voices in video game development, which could suggest a trend towards the inclusion of more renowned actors in future projects. It is expected that Baker’s initiative and similar ones will offer both creativity and new opportunities within the sector.

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Author SoftonicPosted on April 23, 2026April 23, 2026Categories Gaming, NewsTags actor de voz, colaboraciones en videojuegos, Death Stranding, demandas de voces conocidas, estudio de desarrollo de videojuegos, historias originales, industria de los videojuegos, oportunidades en el desarrollo de videojuegos, The Last of US, Troy Baker

For MachineGames, it was a natural leap from Wolfenstein to Indiana Jones: in both, you kick Nazis

In the realm of video games, MachineGames released last year Indiana Jones and the Great Circle, a title that follows the successful formula of their previous works in the Wolfenstein universe, where facing the Nazis has become a fundamental element. Axel Torvenius, the studio’s creative director, emphasized that this project felt like a “natural fit” due to the continuity of common enemies in their previous titles. However, he could not confirm if this was intentional, suggesting that their trajectory has shaped their narrative in game design. There is no good Nazi

For MachineGames, it was a natural leap from Wolfenstein to Indiana Jones: in both, you kick Nazis

In the realm of video games, MachineGames released last year Indiana Jones and the Great Circle, a title that follows the successful formula of their previous works in the Wolfenstein universe, where facing the Nazis has become a fundamental element. Axel Torvenius, the studio’s creative director, emphasized that this project felt like a “natural fit” due to the continuity of common enemies in their previous titles. However, he could not confirm if this was intentional, suggesting that their trajectory has shaped their narrative in game design.

There is no good Nazi

On the other hand, the renowned voice actor Troy Baker, who has participated in notable titles such as The Last of Us and Death Stranding, shared his opinion about his career by stating that his best work is yet to come. Despite having received rave reviews for his work, Baker maintains that he is in a phase of discovery and that his creative potential is on the rise.

Moreover, the cultural impact of allowing players to “kick Nazis” in video games continues to be a topic of conversation. Many fans believe it would be interesting to see adaptations of movies like Inglourious Basterds in video games, which reaffirms the connection between different forms of entertainment and the public’s preference for narratives that challenge historical antagonists.

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Author SoftonicPosted on April 17, 2026April 17, 2026Categories Gaming, NewsTags Axel Torvenius, Death Stranding, Indiana Jones y el Gran Círculo, Inglourious Basterds, MachineGames, narrativas en videojuegos, nazis en videojuegos, The Last of US, Troy Baker, videojuegos

Hideo Kojima's new game could already be in full development

Hideo Kojima, the acclaimed creator behind iconic franchises like Metal Gear Solid and Death Stranding, continues to be a reference in the video game industry, especially for his impactful trailers that have left an indelible mark on fans. His latest project, titled Physint, was announced in January 2024 and has been generating growing anticipation among fans and experts. Recently, it has been rumored that Kojima presented a new trailer to representatives from Sony Interactive Entertainment in a private meeting at the Kojima Productions offices. It seems he continues to prioritize his projects for Sony The collaboration between Kojima […]

Hideo Kojima's new game could already be in full development

Hideo Kojima, the acclaimed creator behind iconic franchises like Metal Gear Solid and Death Stranding, continues to be a reference point in the video game industry, especially for his impactful trailers that have left an indelible mark on fans. His latest project, titled Physint, was announced in January 2024 and has been generating growing anticipation among fans and experts. Recently, it has been rumored that Kojima presented a new trailer to representatives of Sony Interactive Entertainment in a private meeting at the Kojima Productions offices.

It seems that he continues to prioritize his projects for Sony

The collaboration between Kojima Productions and PlayStation seems to be in full swing, with regular visits from Sony representatives and the active development of new titles. The recent appearance of nine Sony representatives at Kojima’s headquarters, along with the anticipation of Death Stranding 2, which will now be released for PC, suggests that an exciting revelation could be just around the corner. Kojima’s social media has been buzzing with activity, and with his tendency to surprise, it’s natural for fans to be on high alert.

On the other hand, it is important to note that there has been a clear intention on Kojima’s part to keep his fanbase engaged, especially after the teaser he showed at the Kojima Productions anniversary event in September. Rumors suggest that the trailer he recently showed could be related to the anticipated Physint, which has been described as an action and espionage video game, in the style of the famous Metal Gear.

With every strategic move and every teaser he shares, Kojima demonstrates that his mastery in storytelling and generating intrigue is more alive than ever. Fan expectations are growing, and everyone is eagerly awaiting the next chapter in Kojima’s narrative.

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Author SoftonicPosted on February 26, 2026February 26, 2026Categories Gaming, NewsTags Death Stranding, espionaje en videojuegos, Hideo Kojima, Kojima Productions, metal gear solid, Physint, Playstation, tráiler de Kojima, videojuegos de acción

Guillermo del Toro confesses that video games are his greatest inspiration

In a recent interview with Joshua Horowitz for the show Happy Sad Confused, Guillermo del Toro expressed his admiration for video games, considering them a legitimate artistic medium that influences his cinematic vision. Throughout the conversation, he highlighted titles such as BioShock, Death Stranding, Metal Gear, Left 4 Dead, Red Dead Redemption, God of War, and Shadow of the Colossus, describing them as reflections of his narrative and aesthetic obsessions. A man with excellent taste, Del Toro emphasized how games like BioShock present a mix of beauty and grotesque, resonating with the aesthetic of his own films, like […]

Guillermo del Toro confesses that video games are his greatest inspiration

In a recent interview with Joshua Horowitz for the show Happy Sad Confused, Guillermo del Toro expressed his admiration for video games, considering them a legitimate artistic medium that influences his cinematic vision. Throughout the conversation, he highlighted titles such as BioShock, Death Stranding, Metal Gear, Left 4 Dead, Red Dead Redemption, God of War, and Shadow of the Colossus, describing them as reflections of his narrative and aesthetic obsessions.

A man with excellent taste

Del Toro highlighted how games like BioShock present a blend of beauty and grotesque, resonating with the aesthetic of his own films, such as Pan’s Labyrinth and Crimson Peak, where the duality between the sublime and the macabre evokes a deep emotion. This notion of exploring complex themes, such as loneliness and human connection, is also found in Death Stranding, where the narrative revolves around the construction of emotional and physical bridges, a recurring theme in the director’s filmography.

The Metal Gear saga, of which he is a staunch admirer, also connects with his work through the dilemma between personal destiny and institutional manipulation. Del Toro reflects in his characters the same type of anguish found in Kojima’s games, where internal struggle and moral decisions are crucial. Likewise, his choice of Left 4 Dead highlights his interest in group dynamics in chaotic situations, a theme he has explored in several of his films.

Finally, the majesty and poetic tone of Shadow of the Colossus resonate with his appreciation for the tragic in the characters and creatures that inhabit its stories, showing that for Del Toro, video games are not mere distractions, but extensions of his creativity and reflections on the human condition.

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Author Jesús BosquePosted on January 20, 2026January 22, 2026Categories Gaming, NewsTags Bioshock, Death Stranding, entrevista Joshua Horowitz, guillermo del toro, Left 4 Dead, Metal Gear, Red Dead Redemption, Shadow of the Colossus, videojuegos como arte

If you don't understand Death Stranding, there are two other people who don't either: Mads Mikkelsen and Norman Reedus

The Death Stranding saga, created by the renowned Japanese director Hideo Kojima, has been known for its complex and convoluted narrative, which has generated various opinions among players and the entertainment community. Mads Mikkelsen, the famous Danish actor who participates in the game, recently shared his own difficulties in understanding the story during an interview with Variety. Mikkelsen describes his experience as surreal and fantastic, noting that, despite not being a regular gamer, he became immersed in the uniqueness of the world that Kojima has designed. Two actors united by misunderstanding During the process […]

If you don't understand Death Stranding, there are two other people who don't either: Mads Mikkelsen and Norman Reedus

The Death Stranding saga, created by the renowned Japanese director Hideo Kojima, has been known for its complex and convoluted narrative, which has generated various opinions among players and the entertainment community. Mads Mikkelsen, the famous Danish actor who participates in the game, recently shared his own difficulties in understanding the story during an interview with Variety. Mikkelsen describes his experience as surreal and fantastic, noting that, despite not being a regular gamer, he found himself immersed in the uniqueness of the world that Kojima has designed.

Two actors united by misunderstanding

During the production process, Mikkelsen and his co-star Norman Reedus faced moments of confusion while listening to Kojima explain the direction of the game. After two hours, we were saying: ‘We don’t get it,’ confessed the actor, reflecting the complexity that many have experienced when delving into the universe of Death Stranding. This intricate plot has not only challenged players but also those directly involved in its creation.

Despite the difficulties in deciphering the narrative, Mikkelsen spares no praise for Kojima, whom he has called the godfather of video games. This designation highlights the impact that the director has had on the entertainment industry, as his innovative approach and narrative style have made a significant difference in how stories are told in video games.

The Death Stranding saga continues to be the subject of analysis and discussion, with its mysteries and deep themes that invite reflection, ensuring it will remain relevant in the realm of video games. Meanwhile, the community eagerly awaits future releases from Kojima and his contributions to this increasingly complex and artistic medium.

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Author SoftonicPosted on December 25, 2025December 25, 2025Categories Gaming, NewsTags Death Stranding, Death Stranding 2, entrevista, guion, Hideo Kojima, mads mikkelsen, Norman Reedus, videojuego

Hideo Kojima is clear: he wouldn't be here if it weren't for Super Mario Bros

Hideo Kojima, the renowned creator behind iconic franchises like Metal Gear Solid and Death Stranding, has shared his reflections on his beginnings in the video game industry and his deep cinematic influences. In a recent interview, Kojima revealed that his passion for video game development was triggered by an unexpected classic: Super Mario Bros. The famous platform game, released over four decades ago, became a defining experience during his college years, where he played it obsessively, even skipping classes. If he is dedicated to video games, it is thanks to […]

Hideo Kojima is clear: he wouldn't be here if it weren't for Super Mario Bros

Hideo Kojima, the renowned creator behind iconic franchises like Metal Gear Solid and Death Stranding, has shared his reflections on his beginnings in the video game industry and his deep cinematic influences. In a recent interview, Kojima revealed that his passion for video game development was triggered by an unexpected classic: Super Mario Bros. The famous platform game, released over four decades ago, became a defining experience during his college years, where he played it obsessively, even skipping classes.

If you are dedicated to video games, it is thanks to Nintendo

Despite the fact that the first Super Mario practically lacked a complex narrative, Kojima felt that the medium of video games had a narrative potential capable of surpassing cinema. “Without Super Mario, I probably wouldn’t be in this industry,” he stated, emphasizing how the game, despite its simplicity, made him feel like he was living an adventure. This initial conviction was fundamental to his decision to enter game development.

Kojima also spoke about the cinematic influences that have shaped his unique style as a creator. He named renowned directors such as Martin Scorsese, Stanley Kubrick, Alfred Hitchcock, and Akira Kurosawa, but particularly highlighted John Carpenter, whom he considers a master at challenging film genres with works like Halloween and The Thing.

Regarding his most emblematic work, Metal Gear Solid 2, Kojima clarified a common misunderstanding: many interpret it as a story centered on artificial intelligence, when in reality it encompasses broader themes about “what human life could become in the digital age”. These statements remind us of the innovative and philosophical approach that Kojima has brought to the art of video games, establishing him as a key figure in the evolution of interactive narrative.

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Author SoftonicPosted on December 23, 2025December 23, 2025Categories Gaming, NewsTags Akira Kurosawa, alfred hitchcock, Cine, Death Stranding, John Carpenter, Martin Scorsese, metal gear solid, Stanley Kubrick, Super Mario Bros., the thing

The producer of one of the most controversial remakes of the year wouldn't change anything about the game

Hideo Kojima is undoubtedly one of the most iconic names in the video game industry, primarily known for his work on the Metal Gear Solid series. Although he has taken a new direction with projects like Death Stranding, Konami has decided to keep the legacy of Metal Gear alive through remakes like Metal Gear Solid Delta: Snake Eater. This remake aims to be a faithful update to the original, keeping the narrative, structure, and voice acting intact while introducing improvements in gameplay. He believes the game is perfect as it is The trend […]

The producer of one of the most controversial remakes of the year wouldn't change anything about the game

Hideo Kojima is undoubtedly one of the most iconic names in the video game industry, primarily known for his work on the Metal Gear Solid series. Although he has taken a new direction with projects like Death Stranding, Konami has decided to keep the legacy of Metal Gear alive through remakes like Metal Gear Solid Delta: Snake Eater. This remake aims to be a faithful update of the original, preserving the narrative, structure, and voice acting while introducing improvements in gameplay.

He believes the game is perfect just the way it is

The trend of developing remakes in the video game industry is on the rise, driven by the long history of gaming culture and the desire to present classic titles to new generations. Noriaka Okamura, producer of the Metal Gear series, has explained that remakes allow for the reintroduction of old works in a modern context without distorting their essence. This not only aims to preserve the legacy of these titles but also responds to commercial interests, as they mitigate risks by leveraging previously successful titles in an increasingly costly video game production climate.

Okamura argues that a key essence of a successful remake is knowing how to discern which elements should remain unchanged and which should be adapted to capture the interest of contemporary audiences. While some might argue that remakes could lead to a lack of innovation in the industry, he believes that, if developed with a long-term strategy, they can serve as the first step towards new innovations.

In this context, Metal Gear Solid Delta emerges not only as a tribute to a classic, but as a reminder of the importance of remakes in the evolution of the medium and their ability to connect the past with the future of interactive entertainment.

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Author SoftonicPosted on December 18, 2025December 18, 2025Categories NewsTags Death Stranding, Hideo Kojima, Metal Gear, metal gear solid, Metal Gear Solid Delta: Snake Eater, Noriaka Okamura, remake

Hideo Kojima is clear: he doesn’t work for the awards but for his games to be remembered

Hideo Kojima, known for his innovative and provocative approach in the video game industry, seeks to generate intense and reflective emotions in players through uncomfortable experiences and strange moments in his titles. Among the most notable examples is the depiction of torture in Metal Gear Solid V: Ground Zeroes and the dark sequences presented in Death Stranding 2. This approach resonates deeply with his assertion that experiences that discomfort players are more memorable and lasting than those that are comfortable or easy to digest. An artist who seeks to endure over time […]

Hideo Kojima is clear: he doesn’t work for the awards but for his games to be remembered

Hideo Kojima, known for his innovative and provocative approach in the video game industry, seeks to generate intense and reflective emotions in players through uncomfortable experiences and strange moments in his titles. Among the most notable examples are the depiction of torture in Metal Gear Solid V: Ground Zeroes and the dark sequences presented in Death Stranding 2. This approach deeply resonates with his assertion that experiences that discomfort players are more memorable and lasting than those that are comfortable or easy to digest.

An artist who seeks to remain timeless

Kojima has deliberately designed his stories to require reflection and analysis rather than simply offering immediate and obvious experiences. In interviews, he has expressed that moments that are too comfortable or politically correct tend to be quickly forgotten. In his view, what truly endures in memory, even after years, is that which leaves a feeling of discomfort or friction, inviting players to dive deeper into the narrative and its themes.

This desire to provoke reflection is present in the trailers and titles that Kojima presents, which often leave players surprised and thinking about the meaning beyond the surface. It is this ability to challenge expectations and explore complex themes that has solidified his status within the world of video games. Followers and critics frequently highlight how his works not only entertain but also invite introspection, marking his unique and unmistakable style in an industry more often adhered to conventional formulas.

With Death Stranding 2 on the horizon, fans eagerly await new experiences that will surely continue this tradition of reflective discomfort that has characterized Kojima’s work throughout his career.

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Author Jesús BosquePosted on December 15, 2025December 15, 2025Categories NewsTags Death Stranding, Death Stranding 2, Hideo Kojima, historia, kojima, Metal Gear, metal gear solid, Metal Gear Solid V: Ground Zeroes, trailer

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