Obsidian Entertainment has marked the tenth anniversary of its acclaimed isometric RPG, Pillars of Eternity, with exciting news that promises to change the combat experience in the game. The developer announced that, after ten years of waiting, a new turn-based combat system will be introduced that players will be able to try later this year. Fans will be able to participate in tests of this new feature, allowing them to influence its development and provide feedback to the developers.
An ancient debate about what is better
This news has generated a great stir among both fans and video game journalists, igniting intense debates about combat mechanics. While some celebrate the arrival of turn-based combat, others defend the real-time combat system with pause, which has been fundamental in the series since its original release and was also used in Pillars of Eternity 2: Deadfire.
Before the arrival of this new mechanic, Obsidian has released an update that improves and fixes various aspects of the game, suggesting a continued commitment to quality and player experience. Moreover, although the community is divided, many believe that this dual option—between real-time combat and the new turn-based combat—offers an interesting flexibility that could attract both traditional fans and new players.
The reactions have been diverse and heated. Influencers and industry analysts have commented that the addition of a turn-based combat system could revitalize an experience that many considered perfect. While some skeptics wonder about the reasons behind this change, the public seems increasingly eager to see how this new option will develop. Therefore, more details about participation in the tests and future updates are expected to be shared through Obsidian’s social platforms and their Discord.