The new football game from Sloclap, titled Rematch, has been described by its developers as “not just a football game,” but rather as a “samurai game.” This statement suggests that the title aims to go beyond traditional football mechanics, emphasizing speed and decisiveness in player interactions. According to the game director, these features can drastically change the course of a match in a matter of moments.
An interesting way to see your own game
In a recent development update, the team behind Rematch compared their approach to their previous title, Sifu. Although the studio admitted to leaving Sifu players a bit in the dark regarding the mechanics of Rematch, the rhythmic essence that some detected in Sifu is also shaping up in this new installment. However, the implementation of these concepts does not always turn out as expected, and there are those who feel that the game presents moments of discoordination among players, contravening the premise of agile and definitive interactions.
Despite the ambitious claims about the narrative and gameplay of Rematch, some players have experienced some frustration. Beyond the studio’s intentions, the game may feel more like a traditional football simulator than an authentic samurai experience. “I’ve seen players struggle for the ball in a way that doesn’t feel either fast or decisive,” commented a player, highlighting the discrepancies between expectations and the reality of the game.
On the other hand, the director of Rematch has expressed his desire to keep production costs relatively low, rejecting the industry trend of creating games that cost between 50 and 100 million dollars. He argues that these large investments limit the creative freedom of the studio. With this philosophy, Sloclap distances itself from the big studios, seeking to explore new and exciting directions in the world of video games.