Nintendo Switch 2, the highly anticipated successor to Nintendo’s flagship console, will offer 256 GB of internal storage at launch. However, this advancement may be overshadowed by the large amount of space that many digital video games require today, raising serious doubts about the console’s ability to store multiple titles. For example, the new Mario Kart World will need 23.4 GB, while Donkey Kong Bananza will ask for a more moderate space of 10 GB. Additionally, the GameCube Nintendo Classics app will only require 3.5 GB, which may seem appealing to players looking to maximize their space.
How much space each game will take, that is the question
Despite the relatively manageable figures of some of these titles, the issue of storage remains. Comparatively, other recent releases on different systems demand much higher figures, such as Street Fighter 6 with 70 GB and Cyberpunk 2077 with 96.67 GB. These storage needs could considerably limit the number of games that users will be able to install on Nintendo’s new console.
Nintendo has improved digital storage management on this new console, allowing the installation of multiple games that were not feasible on the original Switch due to its limited space. However, many users are likely to be forced to invest in new memory cards to expand storage, especially if they want to enjoy a broader catalog of games.
The storage statistics already shared by Nintendo, along with the analysis of the Japanese eShop, suggest that players could install at least six digital games simultaneously, a relief compared to the limitations of the original Switch. However, the 256 GB threshold remains a topic of discussion, as many future games may require more space than the console offers in its factory state.