The level design of Baby Steps is inspired by a unique combination of elements, highlighting a custom map from the game Mirror’s Edge and a video of the Japanese skater Gou Miyagi. During a talk at the Game Developers Conference (GDC), developer Gabe Cuzzillo explained that the gameplay experience focuses on allowing players to progress at their own pace, promoting exploration instead of following predefined paths. This philosophy allows players to find their own way in challenging environments, making each adventure an exercise in discovery.
Influence can come in many forms
Cuzzillo mentioned that the Sparrow Cumulus map, which challenges players to find their own path, was fundamental in the conception of Baby Steps. He stated: “When I played, I felt like I suddenly woke up, I found myself on paths filled with jumps and interruptions that resulted in dead ends, which led me to observe the space in a new way“. This design approach favors an experience where the player is not simply guided, but becomes the active explorer of their own experience.
Moreover, Gou Miyagi’s influence is reflected in the way Baby Steps allows players to freely explore and face obstacles that lead them to rethink how to approach each level. Cuzzillo revealed that the development process involved constant collaboration within the team, where testing was conducted and unexplored areas of the game were sought, driving curiosity and the desire for innovation. The result is an experience where learning occurs through trial and error, encouraging players to find a path that feels authentic and satisfying.
So, as they venture into the world of Baby Steps, players can expect a design that challenges expectations and fosters creativity at every step.