The statistics system in the new Elden Ring content, titled Nightreign, has generated confusion among players due to the use of letter ratings instead of numbers. This makes it difficult to understand the actual increase in character performance when leveling up, according to player reports. YouTuber and dataminer Zullie the Witch has investigated the inner workings of these statistics and has shared crucial findings that could change the way players approach the game.
The level increase provides a marginal improvement in the game
One of its most relevant discoveries is that, although the maximum level is 15, leveling up beyond 12 does not provide significant improvements. The last levels only increase the statistics by one or two points. This implies that, instead of spending runes to level up, players might consider investing in enhancement items. This approach can be particularly useful, as each statistic has a different scale, which further complicates the comparison between them.
For example, it has been revealed that an S in intellect is equivalent to 50, while an S in strength rises to almost 70. Additionally, the mind statistic grows more slowly compared to others, which means that characters relying on magical abilities must accumulate items to restore their FP bar. On the other hand, the arcane statistic will not vary with levels, highlighting the Executor character as the most effective for applying status effects in the game.
Zullie also offers practical advice on the statistics that players should look for in the relics. However, he points out that there are no broken looks in the system, which allows players to better understand the power of each character. His analysis has shown that choosing not to level up unnecessarily can maximize attack power, as evidenced by a group’s experience against the final boss, where significant damage was recorded by conserving runes.