Bluepoint Games has pointed to FromSoftware as the main responsible party for the lack of new versions or sequels of Bloodborne, despite multiple proposals to revive the franchise in the last decade. According to Brandon Sheffield, developer of Demonschool, FromSoftware has rejected a variety of projects related to Bloodborne, including sequels, spin-offs, and remakes, which has generated growing discontent among the fanbase of the title. Almost 10 years of Bloodborne Fans of Bloodborne have expressed their frustration, especially after it was revealed that Bluepoint Games, known for its work on the remake of Demon’s Souls, […]
Bluepoint Games has pointed to FromSoftware as the main responsible party for the lack of new versions or sequels of Bloodborne, despite multiple proposals to revive the franchise over the last decade. According to Brandon Sheffield, developer of Demonschool, FromSoftware has rejected a variety of projects related to Bloodborne, including sequels, spin-offs, and remakes, which has generated growing discontent among the fanbase of the title.
Almost 10 years of Bloodborne
Bloodborne fans have expressed their frustration, especially after it was revealed that Bluepoint Games, known for its work on the Demon’s Souls remake, had shown interest in developing a new version of the game. However, it seems that discussions about a possible update have been fruitless, leaving Bloodborne stuck on the PS4 without even an upgrade for PS5 or a version for PC. This has been interpreted as a game of hot potato between PlayStation and FromSoftware, where each party blames the other for the lack of progress in the franchise.
Since Hidetaka Miyazaki, the creator of the series, expressed his desire for more players to enjoy Bloodborne, speculation about new installments has persisted. However, his reluctance to address the topic has further fueled doubts. Recently, Sheffield shared on BlueSky that there have been at least ten studios that have proposed projects related to Bloodborne, but all have been dismissed by FromSoftware.
Meanwhile, Bluepoint Games has focused on other titles, such as Elden Ring Nightreign and a new exclusive project for Nintendo Switch 2. This decision, instead of investing in updating or expanding Bloodborne, has left fans disappointed, especially with the game’s tenth anniversary approaching in 2025, without an appropriate celebration to commemorate its legacy.
It’s the end of the year, you have a little free time and you’re considering playing something. We know. We’ve been there. Because it’s the Steam sales, you know, and if you’re here it’s because you need to know which ones you can’t miss, the best ones. There are too many to choose from and that’s why we picked the eight that will make your eyes sparkle. The eight that, believe us, will make your end of the year perfect. Slay the Spire (€2.29 | -90%) The early access version of a game that is a candidate for GOTY 2026, Slay the Spire, will be released in March […]
It’s the end of the year, you have a little free time, and you’re thinking about playing something. We know. We’ve been there. Because it’s Steam sale time, you know, and if you’re here, it’s because you need to know which ones you can’t miss—the best ones. There are too many to choose from, and that’s why we’ve picked the eight that will make your eyes sparkle. The eight that, believe us, will make your end of the year perfect.
In March, the early access version of a candidate for GOTY 2026, Slay the Spire 2, will be released. Perhaps to celebrate this, the studio has put the original game at an absolutely ridiculous price: €2.29. You have paid for coffees that are more expensive than this game, and believe us, it will not only give you more energy than any coffee you have ever had, but it will also provide you with infinite hours in one of the best roguelikes and deckbuilders in history. At least until we see what its sequel has to offer and whether it can surpass the original.
Speaking of potentially infinite games for ridiculous prices, paying less than 3 euros for The Witcher 3 feels almost like an insult. Between 50 and 60 hours to complete just the main story, and you could go up to between 100 and 200 if you get distracted or want to do everything, this is a game from which you will get everything you want for every euro paid and then some. Because even though the Netflix series is not at its best, it is still The Witcher. Just because Netflix hasn’t known how to exploit it doesn’t mean it’s bad now.
We continue with games that you won’t finish this year or the next, and that also have a television series. Because for a ridiculous price you can get Fallout 76, the game that will shape the upcoming seasons of the Fallout series on Prime Video. What does that mean? That if you are enjoying the series and want to get ahead of what is going to happen, the perfect place to start with the games is here. And not just because it keeps evolving every day that passes.
From Software has no competition when it comes to soulslike games. No one makes them like they do, because that’s what they were created for. But Team Ninja managed to create a new branch of them, more focused on action, which has captivated a particular audience. The result is the Nioh saga, which will release its third installment in a few months, but you can now get its first installment with all its DLCs for less than 5 euros. A real bargain if you’re not intimidated by a good challenge.
Here we conclude with the offers that will make you wonder if Steam is in their right mind to include those that perhaps require a second thought, but not two. Because when it comes to challenges, Hollow Knight: Silksong is two things: one of the most anticipated and celebrated games in recent years and a game capable of energizing the most seasoned player. Absolutely fantastic in aesthetics and extremely difficult for some and simply challenging for others, it is a divisive game, but it has captivated the audience. And now it can be obtained for almost, almost, just 15 euros.
We highly recommend Red Dead Redemption 2 in these lists, but let’s be honest. It’s one of those games that is impossible not to recommend. It’s huge, it’s fun, and it captivates. It’s an absolutely fantastic game that, for just 20 euros, is an investment you don’t even have to think about if it catches your interest even slightly, whether you’re a fan of GTA or westerns. Because if you meet either of the two previous conditions, Red Dead Redemption 2 is going to enchant you.
If there is a game that seems like you have to love or hate, it is Elden Ring Nightreign. Many people have very strange attitudes towards this game, we don’t quite understand why, because we are going to be honest: we think it is a very fun game. Taking the formula of soulslikes and applying it to the logic of multiplayer games, it is an incredibly fun game with friends and sometimes brilliant with strangers. If you like soulslikes for their online component, get it right now, and if it catches your attention and you’re not sure, it’s only 30 euros. Where do 30 euros really take you in this economy?
The GOTY according to the Game Awards and most lists of the best of the year. And there must be something to it when they bless the water. With only a 20% discount and for almost 40 euros, it is the most expensive game on the list, but let’s be honest: Clair Obscur: Expedition 33 has probably caught your eye. It’s a different RPG, more focused on action, and everyone is in love with its narrative and its world. And now that you have a few days to dedicate your attention to it, isn’t this the perfect time to dive into a game that lasts between 20 and 30 hours?
Luca Galante, creator of the acclaimed game Vampire Survivors, has highlighted the growing interest in roguelike elements across various video game genres, including big-budget or AAA titles. During a recent interview, Galante expressed his excitement about seeing how these types of mechanics are being integrated into more conventional games, allowing players to enjoy a complete experience from the start. They end when you start enjoying them Galante mentioned that he has experienced frustration with certain role-playing games where the true fun and potential of skills only manifest once the end is reached
Luca Galante, creator of the acclaimed game Vampire Survivors, has highlighted the growing interest in roguelike elements across various video game genres, including big-budget or AAA titles. During a recent interview, Galante expressed his excitement about seeing how these types of mechanics are being integrated into more conventional games, allowing players to enjoy a complete experience from the start.
They run out when you start enjoying them
Galante mentioned that he has experienced frustration with certain role-playing games where the true fun and potential of skills only manifest once the end of the game is reached, describing the initial narrative as an extensive tutorial. This feeling resonates with many players, who see roguelikes as an alternative that offers challenges and entertainment from the very first moment, eliminating the need to restart the game to enjoy the more complex mechanics.
The success of roguelikes has been palpable, not only in the indie realm where they have gained great popularity, but also in the AAA space, as demonstrated by the roguelike mode in God of War: Ragnarok and other similar additions in titles like The Last of Us 2 and Elden Ring. Galante pointed out that, despite the current trend towards roguelikes, it is possible that players will eventually return to more linear styles of gameplay, a shift that could make the variety and randomness of roguelikes less appealing over time.
At the end of the conversation, Galante made it clear that his desire is to see more games, especially in the AAA sector, that incorporate these roguelike systems, as they allow players to enjoy gameplay without waiting for a long time. As he expresses, “it makes me happy to know that these mechanics are being used, as it is one of the best ways to enjoy a video game”.
Naoki ‘Yoshi-P’ Yoshida, renowned producer of the Final Fantasy saga, has expressed his admiration for Nintendo’s recent title, The Legend of Zelda: Echoes of Wisdom. In statements to Famitsu magazine, Yoshi-P highlighted the way the game efficiently reuses resources, an approach he considers key to success in current video game design. “From a producer’s perspective, there are many aspects that have amazed me in how resources were used and in the game’s design,” he commented, emphasizing the importance of keeping production costs low without sacrificing fun. […]
Naoki ‘Yoshi-P’ Yoshida, recognized producer of the Final Fantasy saga, has expressed his admiration for Nintendo’s recent title, The Legend of Zelda: Echoes of Wisdom. In statements to Famitsu magazine, Yoshi-P highlighted the way the game efficiently reuses resources, an approach he considers key to success in current video game design. “From a producer’s perspective, there are many aspects that have amazed me in how resources were used and in the game’s design,” he commented, emphasizing the importance of keeping production costs low without sacrificing fun.
A Zelda that is not the one everyone has been applauding
In a context where development costs in the video game industry continue to rise, Yoshi-P encourages aspiring developers to study Echoes of Wisdom. “This game is a great example of how to focus on fun and efficiency in development,” he noted, highlighting a growing trend among contemporary developers. The reuse of assets and animations has proven to be an effective strategy, adopted by other titles such as the Like a Dragon series and Elden Ring Nightreign.
Yoshi-P also mentioned the challenges faced by the Final Fantasy XIV team regarding the balance between paying homage to previous games in the series and introducing new content. Despite these difficulties, he expressed optimism that external influences, such as a new Gundam anime series, could provide the necessary inspiration to overcome them. At a time when innovation is becoming increasingly essential, reflecting on how we reclaim resources can make a difference in creating entertaining and unique experiences.
Elden Ring players have recently discovered the first boss of the Nightreign update, known as Everdark Sovereign. This new enemy, part of the ‘enhanced bosses’ mentioned by FromSoftware, offers rewards through a currency called Sovereign Sigils, which will be used to acquire powerful relics and skins from a new NPC located in Roundtable Hold. A boss that drops more than desirable rewards To face the Everdark Sovereign, players must presumably defeat his normal version first. Streamers like Oroboro have already shown that it is possible to take on this formidable rival solo, although it has been reported […]
Elden Ring players have recently discovered the first boss of the Nightreign update, known as Everdark Sovereign. This new enemy, part of the ‘enhanced bosses’ mentioned by FromSoftware, offers rewards through a currency called Sovereign Sigils, which will be used to acquire powerful relics and skins from a new NPC located in Roundtable Hold.
A boss who gives out more than desirable rewards
To face the Everdark Sovereign, players must presumably defeat its normal version first. Streamers like Oroboro have already shown that it is possible to confront this formidable rival solo, although it has been reported that the fight becomes more complicated when entering its second phase, where it unleashes tornadoes in the arena that must be dodged.
By defeating the boss, players obtain Sovereign Sigils, which allow them to purchase valuable relics at lower prices than those handled with the previous Murk currency. Additionally, this new NPC grants players the ability to directly initiate Shifting Earth events, a feature that previously required defeating three Nightlords, thus providing greater control over the game’s content.
With the update still fresh, FromSoftware has not provided details about other bosses that could be introduced in the future, leaving fans speculating about what is to come. This silence in official communication has kept players on edge, who are eagerly awaiting future updates that could expand the experience within the world of Elden Ring.
Meanwhile, the new NPC also allows players to make a small payment of sigils to receive alternative versions of relic rewards and light up the room in the expedition hall at Roundtable Hold, providing more options for interaction in this key space of the game.
The expansion of Elden Ring Nightreign has begun with a new challenge that promises to intensify the gaming experience: the Sovereigns of Eternal Darkness have burst into Limveld, introducing a series of more powerful and aggressive temporary enemies. These new adversaries can only be faced in online mode, adding a level of cooperation and strategy that will test the skills of the most dedicated players. If what you enjoy are challenges and tough times According to what FromSoftware announced through the Bandai blog, the first Sovereign, known as Adel, Baron of the Night (Open Jaw), […]
The expansion of Elden Ring Nightreign has begun with a new challenge that promises to intensify the gaming experience: the Sovereigns of Eternal Darkness have burst into Limveld, introducing a series of more powerful and aggressive temporary enemies. These new adversaries can only be faced in online mode, adding a level of cooperation and strategy that will test the skills of the most dedicated players.
If what you enjoy are challenges and having a hard time
According to an announcement by FromSoftware through the Bandai blog, the first Sovereign, known as Adel, Baron of the Night (Gaping Jaw), will be available until June 26. To challenge these enhanced versions, players must have previously defeated the standard version of the enemy. With each new Sovereign introduced weekly, starting with enemies like Gaping Jaw and Darkdrift Knight, the community is expected to come together to analyze and decipher the attack patterns of each enemy before they disappear from the map.
These encounters not only provide a greater challenge compared to the base game, but they also reward players with Sovereign Seals, unique items that can be exchanged for relics and other valuable items. Additionally, achieving an initial victory against each Sovereign will grant extra seals, encouraging participation in these special temporary events.
Bandai Namco has warned that encounters with the Sovereigns will require a high degree of precision and cooperation, as they feature renewed patterns and improved statistics. This new phase in the endgame of Elden Ring Nightreign not only marks the beginning of the so-called cycle of the Eternal Dark Sovereign but also a significant challenge for players who thought they had completed their experience in the game. The fight against darkness has begun, and only the most prepared will emerge victorious.
The statistics system in the new Elden Ring content, titled Nightreign, has generated confusion among players due to the use of letter ratings instead of numbers. This makes it difficult to understand the actual increase in character performance when leveling up, according to player reports. YouTuber and dataminer Zullie the Witch has investigated the inner workings of these statistics and has shared crucial findings that could change the way players approach the game. Leveling up provides a marginal improvement in the game One of his most relevant discoveries […]
The statistics system in the new Elden Ring content, titled Nightreign, has generated confusion among players due to the use of letter ratings instead of numbers. This makes it difficult to understand the actual increase in character performance when leveling up, according to player reports. YouTuber and dataminer Zullie the Witch has investigated the inner workings of these statistics and has shared crucial findings that could change the way players approach the game.
The level increase provides a marginal improvement in the game
One of its most relevant discoveries is that, although the maximum level is 15, leveling up beyond 12 does not provide significant improvements. The last levels only increase the statistics by one or two points. This implies that, instead of spending runes to level up, players might consider investing in enhancement items. This approach can be particularly useful, as each statistic has a different scale, which further complicates the comparison between them.
For example, it has been revealed that an S in intellect is equivalent to 50, while an S in strength rises to almost 70. Additionally, the mind statistic grows more slowly compared to others, which means that characters relying on magical abilities must accumulate items to restore their FP bar. On the other hand, the arcane statistic will not vary with levels, highlighting the Executor character as the most effective for applying status effects in the game.
Zullie also offers practical advice on the statistics that players should look for in the relics. However, he points out that there are no broken looks in the system, which allows players to better understand the power of each character. His analysis has shown that choosing not to level up unnecessarily can maximize attack power, as evidenced by a group’s experience against the final boss, where significant damage was recorded by conserving runes.
In the vibrant world of Elden Ring, a new strategy has emerged among players to maximize their level and improve their chances against the final challenge of the game. After defeating the Day 2 boss during the Nightreign expeditions, players have found that they can avoid jumping into the viscous substance, allowing them to farm runes and reach the maximum level before facing the final boss. A strategy as elegant as it is absurd This method consists of exploring the map after the boss’s defeat, avoiding entering the area of the viscous substance that […]
In the vibrant world of Elden Ring, a new strategy has emerged among players to maximize their level and improve their chances against the final challenge of the game. After defeating the Day 2 boss during the Nightreign expeditions, players have found that they can avoid jumping into the gooey substance, allowing them to farm runes and reach the maximum level before facing the final boss.
A strategy as elegant as it is absurd
This method consists of exploring the map after defeating the boss, avoiding entering the area of the viscous substance that normally leads to the Spirit Shelter. By doing so, the grace sites on the map are activated, and players can engage in farming enemies for a while. However, the process is not without complications; a deadly fire circle remains active, inflicting continuous damage while users try to accumulate runes. Fortunately, this damage does not seem to be an insurmountable obstacle, as players can recover their runes after dying, allowing them to continue farming after a reset.
Despite the usefulness of this strategy, many consider the process tedious and it could cause frustration among those seeking efficient collaboration in farming. Moreover, there is concern that the gaming community may become hostile towards those who do not join the effort; an undesirable scenario in a game where cooperation is key.
Regarding the possibility that FromSoftware may decide to correct this method, there is uncertainty. While many players may see its usefulness, it also goes against the spirit of the game, which encourages time pressure and interaction in every expedition.
Therefore, it is suggested that those who choose this approach do so in complete groups for a smoother experience and to avoid misunderstandings with other players.
Dr. Doot, known for his impressive feat of attempting a damage-free run with a saxophone in Dark Souls 2, has returned with a new challenge in Elden Ring Nightreign, a title that introduces a faster, roguelike gameplay style, setting it apart from previous FromSoftware entries. In his latest feat, the talented player has faced the game’s second boss, Adel, Baron of the Night, in a fight marked by his remarkable skill. Although Elden Ring Nightreign allows teams of up to three players, Dr. Doot has decided to take on the formidable boss solo, which […]
Dr. Doot, known for his impressive feat of attempting a no-damage run with a saxophone in Dark Souls 2, has returned with a new challenge in Elden Ring Nightreign, a title that introduces a faster, roguelike gameplay style, setting it apart from previous FromSoftware entries. In his latest feat, the talented player has faced the game’s second boss, Adel, Baron of the Night, in a fight marked by his remarkable skill. Although Elden Ring Nightreign allows teams of up to three players, Dr. Doot has chosen to confront the formidable boss solo, which has garnered admiration and some frustration among the gaming community.
Just because it’s hard doesn’t mean I don’t have it mastered
In a recent post on Twitter, he shared a video where he can be seen fighting against Adel for 40 seconds, demonstrating exceptional control by maintaining three health potions remaining, something that contrasts with the experience of many players who quickly exhaust their resources in the early moments of any battle. However, Dr. Doot himself acknowledged the difficulty of the game, noting that it could be one of the hardest he has faced in his career, a reminder that, despite his skill, he remains human.
Dr. Doot’s success in Elden Ring Nightreign has generated great interest in the speedrunning culture and challenges in video games, reflecting how players seek new and varied ways to overcome difficult challenges. Additionally, recent discoveries within the game have led to the creation of a combination of skills that transforms the gameplay experience into a chaotic environment similar to that of Vampire Survivors, adding a new dimension to the already complex title.
FromSoftware has officially confirmed that Elden Ring Nightreign will include a two-player game mode later this year, a highly anticipated news for the community. The announcement was made through a tweet on the studio’s Japanese account, where it was indicated that post-launch support will also be provided, including downloadable content scheduled for release later this year. Finally, it will be possible to play in duos. The commercial success of Elden Ring Nightreign is remarkable, as it has sold over 3.5 million copies in less than a week since its release. This figure reaffirms the popularity […]
FromSoftware has officially confirmed that Elden Ring Nightreign will include a two-player mode later this year, a highly anticipated news by the community. The announcement was made via a tweet on the studio’s Japanese account, where it was indicated that post-launch support will also be provided, including downloadable content scheduled for release later this year.
Finally, you will be able to play in duos
The commercial success of Elden Ring Nightreign is remarkable, as it has sold over 3.5 million copies in less than a week since its release. This figure reaffirms the popularity of the franchise and the interest of players, despite a somewhat tumultuous start in terms of reviews. In fact, the reviews on Steam have been mixed, with many players expressing dissatisfaction over the absence of a gameplay mode that would allow players to team up in pairs, which is a basic feature in many contemporary titles.
Before the recent announcement, FromSoftware had admitted that the inclusion of duo support had been an oversight in the initial development. However, few players expected the studio to address this issue so quickly. Additionally, enhanced versions of the Kings of the Night are expected to arrive this month, suggesting that players will be able to enjoy more challenging encounters with the main bosses of the game, although no specific details about these improvements have been provided.
As players prepare for the arrival of the cooperative mode and new content, Elden Ring Nightreign seems to be on its way to solidifying its place in the hearts of video game fans. With the promise of ongoing support and new content, the Nightreign experience expands and enriches, offering more reasons for players to return to this vast and challenging world.