A blind person winning a car race? They’ve just achieved it, and there’s a video

People with vision problems have historically been excluded from playing racing video games, but Forza Motorsport can change that

There are many everyday things that we take for granted. For example, the ability to see. Very few video games are designed to accommodate people with any kind of vision impairment. Even if we’re not talking about blindness, something as common as nearsightedness is not typically considered when developing most video games. That’s why any progress towards greater accessibility in games is always good news.

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The latest case of this is in Forza Motorsport. This is the eighth installment in the franchise of the same name, set to be released on October 10th for Xbox Series X, Xbox Series S, and Microsoft Windows. It includes an interesting accessibility option called Blind Drive Assist. Essentially, it’s a mode that allows you to drive without needing to look at the screen.

How does this option work? Basically, the game will use different sounds to indicate when you should brake, accelerate, or when you’re getting too close to the track’s edge or other cars. This might sound confusing at first, but it’s essentially the audio equivalent of the visual aids found in many racing games. Instead of arrows and colored signs showing you what to do, there are sounds that guide you on how to drive optimally to finish the race.

To demonstrate how it works, content creator and accessibility consultant Steve Saylor made a video playing Forza Motorsport with Blind Drive Assist enabled. In the video, you can not only see how the system operates but also get a detailed explanation from Saylor himself. Additionally, there’s something that will surprise many people: thanks to this option, he managed to win a race. This is typically impossible for someone like Saylor, who has nystagmus, an involuntary eye movement condition that legally classifies him as visually impaired.

This highlights the importance and beauty of accessibility options. They enable individuals like Steve Saylor to play video games under the same conditions as anyone else who doesn’t have the same conditions they do.

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Forza Motorsport shows its new functionality: a system for blind people

Forza Motorsport promises, in its new development video, to bring the franchise’s gaming experience to the only people who couldn’t experience it until now: the blind.

Microsoft is notorious for making more news about its tug-of-war with various government agencies over its wallet-grabbing than its video games, but perhaps that will start to change in the near future. With Forza Motorsport on the horizon, due for release this 2023, Microsoft’s popular racing game has released a new development video focusing on one of its most eye-catching accessibility options: blind driving assistance.

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In this video the people from the studio along with their accessibility consultant, Brandon Cole, explain what this functionality consists of. Adding sounds that tell us if we are getting too close to the limits of the track, when we should turn or if we can accelerate or we should slow down, this system is designed so that blind or visually impaired people can enjoy the racing game like sighted people.

This is a step forward from their previous game, Forza Horizon, where they already included numerous accessibility options, winning numerous awards in this regard. Something that demonstrates the studio’s commitment to this particular facet of development.

Something possible, also, thanks to the fact that Forza Motorsport is the closest version to the simulation of the franchise. Focused on on-track racing, the variety of cars and their destructibility and modification, it has shown itself since the Xbox 360 generation, when it appeared in 2005, as the main competitor to Sony’s racing game par excellence, Gran Turismo. For its part, Forza Horizon, whose first installment appeared in 2012, is the most arcade and casual version of the franchise, inviting us to play more with realistic physics, variety of terrains and all kinds of different races and competitions under the excuse of a great festival centered around the motor world.

For that reason, we look forward to this eighth installment of the Motorsport subsaga. Not only because Microsoft has to start showing that it is not lagging behind Sony, especially after the success of its Gran Turismo 7, which has a movie in development, but also because its accessibility options such as this no-vision driving assistance are a very good precedent that other big budget games can take note of.

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