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If you like games in the style of Assassin's Creed but don't have 100 hours to dedicate to them, Dying Light: The Beast is the game you were waiting for

Most open-world games have a feature that can turn many people off: they are infinite. This, which can be a virtue for younger players or for those who only play one or two games a year, is a curse for the rest. Having huge amounts of side missions, icons to complete, and the main story never ending does not appeal to a significant portion of the audience. It feels like work. And that makes certain games disappointing. This was one of the reasons why Dying Light 2: Stay Human did not succeed

If you like games in the style of Assassin's Creed but don't have 100 hours to dedicate to them, Dying Light: The Beast is the game you were waiting for

Most open-world games have a feature that can turn many people off: they are infinite. This, which can be a virtue for younger players or for those who only play one or two games a year, is a curse for the rest. Having vast amounts of side missions, icons to complete, and an endless main story does not appeal to a significant portion of the audience. It feels like work. And that makes certain games disappointing.

This was one of the reasons why Dying Light 2: Stay Human did not succeed. It was a game that was marketed as a parkour survival horror, but we spent as much time leveling up stats, exploring the terrain, having conversations with people, or fighting zombies as we did actually managing our resources or fleeing from threats. Not to mention running errands for people who really contributed nothing to the story or the world. This is something they wanted to address in Dying Light: The Beast in the simplest way possible: by making it much more straightforward.

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A game of kicking zombies and doing parkour

Born as a DLC for Dying Light 2: Stay Human, Dying Light: The Beast starts where that one left off. But if you’ve never played any Dying Light, don’t worry, as it’s not necessary. The game takes care of explaining everything you need to know, and even without that, the story it wants to tell is perfectly understandable.

In the game, we embody Kyle Crane, a man immune to the strange disease that has come to the world in the post-apocalypse. Most of humanity is dead and, instead of lying eternally, they have decided to return to kill and eat those who are still alive. Kyle is not only immune, but they have also decided to experiment on him to test the possibility of turning him into a biological weapon, and from there arises one of the main mechanics of the game: the Beast Mode. A mode in which we can become a beastly entity to quickly and effectively eliminate enemies for a limited time.

Otherwise, the game is Dying Light. The entire emphasis of the game is on parkour from one place to another, fighting with melee weapons against all kinds of zombies and avoiding, as much as possible, fighting more than a couple of enemies at the same time, or doing so at night, as their strength increases significantly. Occasionally using vehicles and firearms, we will need them for the more dramatic encounters, and especially for some bosses that have just the right level of difficulty to force us to think about how we need to approach them to defeat them.

Neither 50 nor 100 hours ahead

That said, the great value point of Dying Light: The Beast is that it is brief. At least, if you want it to be. With about 12 to 15 hours of story ahead, it is perfectly possible to ignore the side missions and stick to the story and feel satisfied without feeling like you’ve missed anything. And if you want more? You can double your playtime, or even add a few more hours to that, by doing the side missions offered by the characters you encounter.

If you add to that the possibility of completely customizing the UI —we recommend playing in Immersive Mode, even if the game tells you not to do so in your first playthrough—, the game becomes tremendously enjoyable. A delight that is as simple as it is direct.

Because sometimes all you need is a fun game that knows what it wants to do, but doesn’t demand all your leisure hours. And that’s what Dying Light: The Beast does. Being a fun game that knows exactly what it wants to be, and that could even be polished in some aspects, is never less than a well of fun.

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Author Álvaro ArbonésPosted on September 24, 2025September 24, 2025Categories Gaming, NewsTags Assassin Creed, assassin's creed, dying light, Dying Light 2: Stay Human, Dying Light: The Beast, Modo Bestia, Modo Inmersivo, parkour, patada

If you miss the heated action of Doom but always wanted it to have parkour, this shooter is made for you

Metal Eden is a new first-person shooter that combines frantic action with an innovative approach to movement. Players control an agile android that uses parkour skills and a varied arsenal to face robotic enemies in a high-speed environment. This title evokes memories of classics like Bethesda’s Doom and Ruiner, featuring unrestrained and vibrant gameplay. A tremendously stylized game The story is narrated by a computer named Nexus, whose personality and monologues become confusing and often interrupt the action. Through advanced systems of […]

If you miss the heated action of Doom but always wanted it to have parkour, this shooter is made for you

Metal Eden is a new first-person shooter that combines frantic action with an innovative approach to movement. Players control an agile android that uses parkour skills and a varied arsenal to face robotic enemies in a high-speed environment. This title evokes memories of classics like Bethesda’s Doom and Ruiner, presenting a frenetic and vibrant gameplay.

A tremendously stylish game

The story is narrated by a computer named Nexus, whose personality and monologues become confusing and often interrupt the action. Through advanced storytelling systems and stylized flashbacks, the player faces a continuous puzzle about the reason behind the capture of digitized colonists by drones and robots. However, the complexity of the story can be an obstacle that distracts from the main gaming experience, which should focus on the action.

One of the most criticized points of Metal Eden is the lack of a New Game+ mode, a desirable option that would allow players to embark on new playthroughs with the skills and weapons unlocked in their first game. This absence limits the replayability of the title, making it difficult to recommend to those looking for a lasting experience.

Despite these inconveniences, the game has potential, especially if a New Game+ mode is implemented in future updates. Fans of movement shooters and adrenaline will find certain captivating moments as they run and shoot through arenas filled with metallic enemies. However, until these issues are resolved, Metal Eden may leave many players wanting more.

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Author SoftonicPosted on September 10, 2025September 10, 2025Categories Gaming, NewsTags doom, flashbacks, Metal Eden, narración, New Game+, parkour, Ruiner

A group of parkour experts analyzes Assassin's Creed Shadows and has a clear conclusion

The Assassin’s Creed video games have been an entry point for many into the world of parkour, although their representation is far from accurate. In a recent episode of the series Reality Check, parkour athletes Toby Segar and Benj Cave from the Storror team analyzed the execution of the maneuvers in the games, highlighting inconsistencies in the physics and biomechanics of the movements. According to Toby, the leaps of faith that characterize the series could be feasible in real life, but he warned that without perfect execution, they could result in serious injuries. An interesting representation, but […]

A group of parkour experts analyzes Assassin's Creed Shadows and has a clear conclusion

The Assassin’s Creed video games have been an entry point for many into the world of parkour, although their representation is far from accurate. In a recent episode of the series Reality Check, parkour athletes Toby Segar and Benj Cave from the Storror team analyzed the execution of the maneuvers in the games, highlighting inconsistencies in the physics and biomechanics of the movements. According to Toby, the leaps of faith that characterize the series could be feasible in real life, but he warned that, without perfect execution, they could result in serious injuries.

An interesting representation, but not without problems

The athletes emphasized that, while Assassin’s Creed presents a spectacular vision of parkour, the reality of this discipline involves meticulous planning, unlike the improvisation shown in the game. Toby and Benj pointed out that the protagonists seem to possess inhuman endurance and skill, which contradicts the structured and calculated nature of true parkour.

In particular, the representation of the character Yasuke in the game was subject to criticism. The choice to animate movements like the alpine knee reveals a lack of attention to the subtleties of parkour, according to athletes. While these movements reflect his own character design, Benj explained that such a technique is a fundamental mistake in the practice of parkour, as it involves unnecessary risk to joint health. However, that does not detract from the fact that the game also does not aim to be realistic, as the existence of the hidden blade reminds us.

On the other hand, the Storror team is working on a parkour simulator that will be released in early access in March, which could mark a step towards a more faithful representation of the discipline. Parkour and video game enthusiasts will be able to closely follow this development and other related content through platforms like Instagram and YouTube, where the team shares their innovative vision of this sport.

Assassin's Creed Shadows
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Assassin's Creed Shadows, formerly known as Assassin's Creed Red, marks the latest addition to Ubisoft's iconic Assassin's Creed franchise. This premium open-world, samurai-themed RPG takes players deep into feudal Japan, a setting rich in history and intrigue. It promises an immersive experience that combines the series' signature stealth gameplay with the appeal of historical elements that fans have long requested.
Author SoftonicPosted on March 17, 2025July 1, 2025Categories Gaming, NewsTags assassin's creed, assassin's creed shadows, Benj Cave, parkour, Reality Check, Storror, Toby Segar, Ubisoft

Assassin's Creed Shadows brings back one of the mechanics most requested by fans

After multiple delays, Ubisoft has confirmed that the highly anticipated video game Assassin’s Creed Shadows will be released on March 20. The new installment of the iconic assassin saga promises to revive the hidden blade assassination mechanics, an element that has been highly appreciated by fans and that has been absent in the latest installments since Assassin’s Creed Unity, released in 2014. A game that seeks to recapture the feelings of the classic Assassin’s Creed games. The community of followers has responded strongly, registering nearly 6000 positive votes on social media and dedicated forums. Players […]

Assassin's Creed Shadows brings back one of the mechanics most requested by fans

After multiple delays, Ubisoft has confirmed that the highly anticipated video game Assassin’s Creed Shadows will be released on March 20. The new installment of the iconic assassin saga promises to revive the hidden blade assassination mechanics, an element that has been highly appreciated by fans and that has been absent in the latest installments since Assassin’s Creed Unity, released in 2014.

A game that seeks to recapture the feelings of the classic Assassin’s Creed

The community of followers has responded strongly, registering nearly 6000 positive votes on social media and dedicated forums. Players have enthusiastically expressed their joy for the return of these classic mechanics, commenting that “I always loved walking kills. They are fluid and impressive,” indicating a palpable desire for a return to the essence that characterized the series in its early days.

From the first impressions, both from the press and players, significant improvements in design, combat, exploration, and parkour aspects stand out. Alejandro Pascual, a fellow journalist, commented that “the feeling I am left with after my playtime with Shadows is very positive,” highlighting the well-designed and detailed approach that Ubisoft has incorporated into the game.

Additionally, Ubisoft has already begun to generate excitement around the first DLC, hinting that a more chilling adventure will take place that will enrich the player’s experience. With these updates, “Assassin’s Creed Shadows” not only aims to satisfy its loyal followers but also to attract new players looking for a mix of nostalgia and innovation in their gaming experiences.

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Author SoftonicPosted on March 12, 2025July 1, 2025Categories Gaming, NewsTags asesinato con hoja oculta, assassin's creed, assassin's creed shadows, Assassin's Creed Unity, DLC, parkour, Ubisoft

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