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Doom can run anywhere, even in other video games, and now it's the turn of the most frantic FPS of the moment

In a surprising update, the classic game Doom is now available to play within Ultrakill, a popular first-person shooter, thanks to a mod developed by Squaresweets and their team. This mod allows players to enjoy Doom through a .wad file, creating a unique experience that combines a classic title with the frantic action of the contemporary game. Ultrakill offers a terminal system that allows for smooth loadout selection without interrupting gameplay, enhancing immersion in the experience. To relax from Ultrakill, a bit of Doom The development of Ultrakill continues in […]

Doom can run anywhere, even in other video games, and now it's the turn of the most frantic FPS of the moment

In a surprising update, the classic game Doom is now available to play within Ultrakill, a popular first-person shooter, thanks to a mod developed by Squaresweets and their team. This mod allows players to enjoy Doom through a .wad file, creating a unique experience that combines a classic title with the frantic action of contemporary gameplay. Ultrakill features a terminal system that allows for smooth loadout selection without interrupting gameplay, enhancing immersion in the experience.

To relax from Ultrakill, a bit of Doom

The development of Ultrakill is still ongoing, with the next update scheduled for the first half of 2026. This constant evolution of the game is part of its appeal, as it allows players to explore new mechanics and features. The inclusion of emulation elements and references to classics within modern games has generated great interest in the gaming community.

The Squaresweets mod is based on previous works by other developers, such as the Doom specialist in Unity, xabblll, and the C# port created by sinshu. Players will need a DOOM.wad file to enjoy this experience in Ultrakill, which stands out for its retro controls and renewed gameplay. According to the community, the ability to play Doom within Ultrakill not only revitalizes the classic but also offers a new angle to enjoy the game, showing that the legacy of Doom is still alive in the modern world of video games.

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Author SoftonicPosted on February 9, 2026February 9, 2026Categories Gaming, NewsTags actualización de Ultrakill, archivo .wad, comunidad gamer, doom, emulación de juegos clásicos, experiencia única, jugabilidad retro, mod de Squaresweets, shooter en primera persona, Ultrakill

John Romero reveals all his secrets about one of his first 3D games on its 35th anniversary

In celebration of the 35th anniversary of id Software, co-founded by John Romero, a retrospective video has been released about one of the company’s lesser-known titles: Catacomb 3-D. This game, developed in 1991, marked a significant milestone in the evolution of first-person shooters (FPS), despite not achieving great commercial success at the time. A commercial failure, but of great creative importance, Catacomb 3-D was the result of an agreement with Softdisk, where id Software maintained an intense development cycle of only two months. During this time, the team began to […]

John Romero reveals all his secrets about one of his first 3D games on its 35th anniversary

In celebration of the 35th anniversary of id Software, co-founded by John Romero, a retrospective video has been released about one of the company’s lesser-known titles: Catacomb 3-D. This game, developed in 1991, marked a significant milestone in the evolution of first-person shooters (FPS), despite not achieving great commercial success at the time.

A commercial failure, but of great creative importance

Catacomb 3-D was the result of an agreement with Softdisk, where id Software maintained an intense development cycle of just two months. During this time, the team began to experiment with texture mapping and 3D graphics, which later allowed games to be accessible on less expensive consumer hardware. At that time, the term “FPS” did not yet exist, and id’s early developments were compared to top-down arcade shooters.

In retrospect, Romero shares experiences alongside other veterans of the industry, such as Tom Hall and John Carmack, who reflected on the impact of Catacomb 3-D. Although it only generated about $5,000 in revenue, the team began to realize that they had taken a crucial step towards a new style of gameplay that emphasized player immersion. “Adrian almost fell out of his chair when he turned and came face to face with a troll. That’s when we knew we were onto something transformative,” Carmack stated.

This spark of innovation led to the development of Wolfenstein 3-D, which is often considered the grandfather of the FPS genre. Romero concluded that it all started with Catacomb 3-D, a precursor that laid the groundwork for future successes like Doom and Quake. To commemorate this anniversary, Romero Games is offering a classic reissue of Catacomb 3-D along with other related products on their website.

Steam
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Author SoftonicPosted on February 2, 2026February 2, 2026Categories Gaming, NewsTags 35 aniversario id Software, Catacomb 3, D, doom, evolución shooters FPS, innovación en videojuegos, John Romero, juegos retro, Quake, video retrospectivo, Wolfenstein 3

A modder has already managed to run Doom in Hytale… even though it hasn't been released yet

Hytale, the highly anticipated open-world adventure and role-playing game, has been developed by a team made up of modders and members of the Minecraft community, which gives it a deep modding capability. This approach has allowed some fans to explore the possibilities that the game has to offer before its official release, scheduled for 2024. A game so customizable that it runs Doom One of the most surprising achievements comes from the modder known as ‘tr7zw’, who has managed to get Doom to run inside Hytale before access to the game is available for the […]

A modder has already managed to run Doom in Hytale… even though it hasn't been released yet

Hytale, the highly anticipated open-world adventure and role-playing game, has been developed by a team made up of modders and members of the Minecraft community, which gives it a deep capacity for modification. This approach has allowed some fans to explore the possibilities that the game has to offer before its official release, scheduled for 2024.

A game so customizable that it runs Doom

One of the most surprising achievements comes from the modder known as ‘tr7zw’, who has managed to make Doom run inside Hytale before the game is available to the public. Using a mod called Landmark, which facilitates fast travel within Hytale, tr7zw has adapted a complete port in Java of the classic from 1993, allowing the legendary shooter to operate within the new environment.

The mod, although innovative, has certain limitations. Tr7zw has commented that the experience is somewhat rudimentary, with a rate of 20 frames per second and a noticeable input lag. “It feels a bit like a broken keyboard,” explained the modder, reflecting the challenges of running such an iconic game on an unconventional platform.

This phenomenon is not new within the gamer community, which has documented countless attempts to run Doom on various and strange platforms, from the BIOS of a motherboard to Lego toys. Hytale, with its modular design, has proven to be an addition to this long list of successes in the field of modification.

With each new achievement in the modification of Hytale, the anticipation for its release grows. Many wonder what else the modders will be able to achieve once the game is in the hands of the public. In the meantime, the curious can follow the community updates and eagerly await the arrival of this innovative title.

Steam
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Author SoftonicPosted on January 13, 2026January 13, 2026Categories Gaming, NewsTags 1993, 20FPS, doom, Hytale, Indie, lego, Minecraft, Minecraft indie, mod, modders, shooter en primera persona, tr7zw

The creator of Doom confirms that he has managed to avoid the cancellation of his new video game

Recent cuts at Microsoft have triggered a wave of cancellations and shocking layoffs within the company. Among the most notable projects that have suffered this blow are Everwild, the MMO from the creators of The Elder Scrolls Online, and Perfect Dark, in addition to the closure of The Initiative and hundreds of layoffs at Xbox. A shooter like no other we have seen However, not all news is bad. The new project from legendary DOOM creator John Romero has managed to evade cancellation, despite the game’s development losing funding. It is alleged that Redmond had […]

The creator of Doom confirms that he has managed to avoid the cancellation of his new video game

Recent cuts at Microsoft have triggered a wave of cancellations and shocking layoffs within the company. Among the most notable projects that have suffered this blow are Everwild, the MMO from the creators of The Elder Scrolls Online, and Perfect Dark, as well as the closure of The Initiative and hundreds of layoffs at Xbox.

A shooter like no other we have seen

However, not all news is bad. The new project from the legendary creator of DOOM, John Romero, has managed to avoid cancellation, despite the game’s development losing funding. It is alleged that Redmond had been financially supporting the project, a collaboration that was abruptly interrupted, leaving Romero Games in a delicate situation.

In a recent interview, Romero shared exciting news about the revival of his game, which has been completely redesigned. “We are not starting from scratch,” he stated, emphasizing that the team can reuse certain pieces from the previous project in this new indie experience. Although the new title will be “much smaller” than the original, it is expected to offer innovative mechanics and a completely fresh experience for players.

The game will be set in a “crazy” world that promises to be fascinating to explore. Romero described the development philosophy as a journey into a new universe full of surprises, where players will find themselves exploring uncharted paths. According to his words, the gameplay will include elements that will be unprecedented for many, similar to the experience that was had with Elden Ring.

Although not many more details about the title have been revealed yet, John Romero has assured that the team is excited about the new creative direction, and it is expected that more information about this enigmatic project that has managed to survive cancellation will be shared soon.

Steam
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Author SoftonicPosted on December 12, 2025December 12, 2025Categories Gaming, NewsTags doom, Elden Ring, FPS, John Romero, MMO, Perfect Dark, Romero Games, The Elder Scrolls Online, The Initiative

If you want to save on your home electricity, we have a trick: install a Minecraft server in a light bulb

In a surprising technological experiment, a hacker has managed to install a Minecraft server on an inexpensive Wi-Fi bulb purchased from AliExpress, using a BL602 microcontroller. This project highlights the growing creativity and curiosity within the development and gaming community, where innovation is prioritized over technological limitations. A particularly unique trick The microcontroller integrates a 192 MHz RISC-V core, accompanied by only 276 KB of RAM and 128 KB of ROM, figures that, at first glance, seem insufficient for a classic server. However, thanks to the use of Ucraft, […]

If you want to save on your home electricity, we have a trick: install a Minecraft server in a light bulb

In a surprising technological experiment, a hacker has managed to install a Minecraft server on a cheap Wi-Fi bulb purchased from AliExpress, using a BL602 microcontroller. This project highlights the growing creativity and curiosity within the development and gaming community, where innovation is prioritized over technological limitations.

A very particular trick

The microcontroller integrates a RISC-V core at 192 MHz, accompanied by only 276 KB of RAM and 128 KB of ROM, figures that, at first glance, seem insufficient for a classic server. However, thanks to the use of Ucraft, a minimalist Minecraft server written in C, the hacker managed to reduce the binary size to just 46 KB without authentication, demonstrating that it is possible to run this popular application effectively on a device with minimal resources.

This ingenious experiment required the extraction of the microcontroller from the light bulb, which was subsequently mounted on an adapter board, allowing for the addition of inputs and a display to ensure a stable connection. The implications of this project go beyond mere entertainment; they highlight crucial principles of portability and extreme optimization in technology. With the ability to handle up to ten players, the memory used amounts to 20 KB without authentication and up to 70 KB with it, demonstrating remarkable optimization engineering.

The gaming community, which had previously focused on experiments with Doom, seems to have found in Minecraft a new field for technical exploration. In this way, Mojang’s game stands out as the protagonist of this new era of creative experiments, where developers and technology enthusiasts continue to challenge conventions. Although this server in a light bulb has no specific practical utility, the achievement itself reflects a deep satisfaction with the transformation of unconventional tools and platforms into sources of fun and exploration. Thus, the possibility arises that one day anyone could create a Minecraft server in their own smart light bulb.

Minecraft
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Author SoftonicPosted on November 13, 2025November 13, 2025Categories Gaming, NewsTags aliexpress, bombilla, doom, Minecraft, Mojang, servidor de Minecraft en una bombilla, Ucraft, Wi-Fi económica

This shooter with a gothic setting has been developed in a Spanish art school and it's going to blow your mind

A new first-person shooter, titled Everdark: Undead Apocalypse, is just days away from its launch, scheduled for October 24. This gothic game has been developed as a joint project between teachers and students of ESDIP, a renowned art school in Spain, with the aim of providing students with a complete experience in video game creation. The development of the title has taken approximately two years, and its director expressed that they want each student to be able to present a finished product by the end of their training. A true marvel Everdark: Undead Apocalypse presents itself as a game […]

This shooter with a gothic setting has been developed in a Spanish art school and it's going to blow your mind

A new first-person shooter, titled Everdark: Undead Apocalypse, is just days away from its release, scheduled for October 24. This gothic game has been developed as a joint project between teachers and students of ESDIP, a renowned art school in Spain, with the aim of providing students with a complete experience in video game creation. The development of the title has taken approximately two years, and its director expressed that they want each student to be able to present a finished product by the end of their training.

A true prodigy

Everdark: Undead Apocalypse presents itself as a deliberately challenging game, with no difficulty selector option, focused on resource management and intense action, drawing inspiration from classics like Doom and Wolfenstein. The proposal has been described as a “boomer shooter” in a humorous tone by the team, even though they consider the term “almost offensive.” The game is designed so that each of its three chapters features independent stories, although they will share a common universe and diverse characters.

Developed in Unreal Engine 5, its aesthetic evokes 80s horror cinema and part of its soundtrack has been composed by team members, aiming to create a nostalgic atmosphere. The combat against vampires will be one of the keys to gameplay, combining traditional survival horror elements such as item management and puzzles, although action has been prioritized.

The design of the enemies reflects an original approach, where vampires have distinctive characteristics and variations that could range from the classic to the unexpected. With a release that is expected to be well received, the team is alert to the possibility of developing future chapters, whose continuity will depend on the performance of this first segment in the market.

Steam
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Author SoftonicPosted on October 22, 2025October 22, 2025Categories Gaming, NewsTags arte, doom, escuela de arte, Everdark: Undead Apocalypse, FPS, jugabilidad, Unreal Engine 5, Wolfenstein

If you miss the heated action of Doom but always wanted it to have parkour, this shooter is made for you

Metal Eden is a new first-person shooter that combines frantic action with an innovative approach to movement. Players control an agile android that uses parkour skills and a varied arsenal to face robotic enemies in a high-speed environment. This title evokes memories of classics like Bethesda’s Doom and Ruiner, featuring unrestrained and vibrant gameplay. A tremendously stylized game The story is narrated by a computer named Nexus, whose personality and monologues become confusing and often interrupt the action. Through advanced systems of […]

If you miss the heated action of Doom but always wanted it to have parkour, this shooter is made for you

Metal Eden is a new first-person shooter that combines frantic action with an innovative approach to movement. Players control an agile android that uses parkour skills and a varied arsenal to face robotic enemies in a high-speed environment. This title evokes memories of classics like Bethesda’s Doom and Ruiner, presenting a frenetic and vibrant gameplay.

A tremendously stylish game

The story is narrated by a computer named Nexus, whose personality and monologues become confusing and often interrupt the action. Through advanced storytelling systems and stylized flashbacks, the player faces a continuous puzzle about the reason behind the capture of digitized colonists by drones and robots. However, the complexity of the story can be an obstacle that distracts from the main gaming experience, which should focus on the action.

One of the most criticized points of Metal Eden is the lack of a New Game+ mode, a desirable option that would allow players to embark on new playthroughs with the skills and weapons unlocked in their first game. This absence limits the replayability of the title, making it difficult to recommend to those looking for a lasting experience.

Despite these inconveniences, the game has potential, especially if a New Game+ mode is implemented in future updates. Fans of movement shooters and adrenaline will find certain captivating moments as they run and shoot through arenas filled with metallic enemies. However, until these issues are resolved, Metal Eden may leave many players wanting more.

Steam
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Author SoftonicPosted on September 10, 2025September 10, 2025Categories Gaming, NewsTags doom, flashbacks, Metal Eden, narración, New Game+, parkour, Ruiner

If you like Doom, the new remaster of these medieval Doom games is something you shouldn't miss

Nightdive Studios has established itself as a benchmark in the preservation of forgotten video games, facing significant challenges such as licensing disputes, asset loss, and technological limitations. In an effort to revive classics from the past, the studio has remastered iconic titles like Heretic and Hexen, originally released in 1994 by Raven Software, making them accessible to modern audiences. Pure fantasy from another era, today the remastered edition of these games not only incorporates graphical improvements but also focuses on accessibility, a priority for Nightdive. With newly implemented features like a map system and options […]

If you like Doom, the new remaster of these medieval Doom games is something you shouldn't miss

Nigthdive Studios has established itself as a benchmark in the preservation of forgotten video games, facing significant challenges such as licensing disputes, loss of assets, and technological limitations. In an effort to revive classics from the past, the studio has remastered iconic titles like Heretic and Hexen, originally released in 1994 by Raven Software, making them accessible to modern audiences.

Pure fantasy from another era, today

The remastered edition of these games not only incorporates graphical improvements but also focuses on accessibility, a priority for Nightdive. With newly implemented features such as a map system and control customization options, the studio aims to meet the needs of fans and enhance the gaming experience based on user feedback.

Stephen Kick, founder and CEO of Nightdive, emphasizes that accessibility is “a key part” of the studio’s mission. “When we remaster a classic game, we not only make it more appealing; we also ensure that it can be enjoyed by as many people as possible,” he added. Among the new features is a points of interest system that facilitates navigation in the complex worlds of Heretic and Hexen, thus improving gameplay for new players.

In addition to advancements in accessibility, Nightdive is committed to continuing to refine its future titles, recognizing areas where there is room for improvement, such as offering tailored options for colorblind players. Through these initiatives, Nightdive not only helps to rescue titles from oblivion but also sets a precedent for how video games can evolve, maintaining their essence while adapting to current needs. In an industry where many games fall into obsolescence, Nightdive’s work represents a renewing hope.

Steam
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Author SoftonicPosted on September 4, 2025September 4, 2025Categories Gaming, NewsTags doom, Heretic+Hexen, Hexen, Nightdive Studios, Raven Software, remasterización, Stephen Kick

According to the creator of Doom, the future of video games lies with indie developers

The recent wave of layoffs and studio closures at Microsoft reflects an alarming trend in the video game industry, which has been suffering job cuts over the past few years. However, this context of uncertainty contrasts with a notable resurgence of independent developers, who are helping to shape the future of the sector. The best games are being made in the indie space John Romero, renowned video game designer, commented in an episode of the Deep Dive podcast from Nightdive Studios that the industry has expanded considerably, especially in the indie realm. “You just have to look at Itch.io […]

According to the creator of Doom, the future of video games lies with indie developers

The recent wave of layoffs and studio closures at Microsoft reflects an alarming trend in the video game industry, which has been experiencing staff cuts over the past few years. However, this context of uncertainty contrasts with a remarkable resurgence of independent developers, who are helping to shape the future of the sector.

The best games are being made in the independent sector

John Romero, the famous video game designer, commented in an episode of the Deep Dive podcast by Nightdive Studios that the industry has expanded considerably, especially in the indie sector. “You just have to look at Itch.io to see how many independent developers there are,” he stated. With nearly 19,000 games released on Steam in 2024, the competition is fierce, but Romero emphasizes that many of the titles nominated for Game of the Year are independent developments, highlighting their growing importance.

Despite the fact that development tools and distribution platforms, such as Steam and Godot, have made it easier than ever for developers to launch their games, visibility remains a critical challenge. As Romero points out, technology is no longer a barrier: “The main problem now is how someone is going to see your game.” This poses a complicated dilemma for creators, who must stand out among a crowd of releases.

Moreover, the financial situation has become more complicated. The pandemic made access to financing difficult, which in turn may affect the long-term sustainability of independent projects. Without the proper support, many developers are forced to balance game development with their daily jobs, which limits their ability to innovate and grow. Despite these challenges, Romero maintains an optimistic view of the future of the sector, suggesting that the growth in the number of players is a positive sign for the industry.

Steam
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Author SoftonicPosted on July 22, 2025July 22, 2025Categories Gaming, NewsTags Deep Dive, doom, Godot, Indie, John Romero, Microsoft, Nightdive Studio, Steam

No one knew that Robert Downey Jr. was returning to the MCU until the official announcement, not even his co-stars

In a revelation that has surprised many, Robert Downey Jr. will return to the Marvel Cinematic Universe to play the villain Doctor Doom in the upcoming films Avengers: Doomsday and Avengers: Secret Wars. This news was confirmed during last year’s Comic Con, leaving fans and some cast members, like Tom Hiddleston, completely shocked. Hiddleston, who reprises his role as Loki, expressed that he had no prior knowledge of Downey Jr.’s return, sharing his surprise on the podcast Happy Sad Confused. Hiddleston the first surprised The British actor recounted how, upon learning about the […]

No one knew that Robert Downey Jr. was returning to the MCU until the official announcement, not even his co-stars

In a revelation that has surprised many, Robert Downey Jr. will return to the Marvel Cinematic Universe to portray the villain Doctor Doom in the upcoming films Avengers: Doomsday and Avengers: Secret Wars. This news was confirmed during last year’s Comic Con, leaving fans and some cast members, like Tom Hiddleston, completely shocked. Hiddleston, who reprises his role as Loki, expressed that he had no prior knowledge of Downey Jr.’s return, sharing his surprise on the podcast Happy Sad Confused.

Hiddleton the first surprised

The British actor recounted how, upon hearing the news, he rushed to contact Kevin Feige, Marvel’s creative director, sending him a message full of exclamations. Hiddleston emphasized that “Robert is synonymous with the MCU” and that bringing him back to the franchise is an exciting event, as he will be able to explore different nuances in his character.

Avengers: Doomsday, which will be released in theaters on May 1, 2026, as part of Phase 6 of the MCU, promises to offer a new perspective within the story of the Marvel universe. Although Hiddleston could not reveal details about the plot, he expressed his satisfaction at being part of the team again and noted that the development of his character has grown as he himself has evolved as an actor.

There are also speculations among fans about the return of Loki, especially after the events of the second season of his eponymous series. In this context, Hiddleston emphasized that keeping secrets within Marvel is complicated, recalling the experiences of other actors, like Tom Holland, with the same situation. Undoubtedly, the return of Downey Jr. and Hiddleston generates high expectations for the future development of the franchise.

Disney+
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Author SoftonicPosted on June 9, 2025July 1, 2025Categories NewsTags Avengers: Doomsday, Avengers: Scret Wars, doctor doom, doom, kevin feige, MCU, Robert Downey Jr., Tom Hiddleston

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