Blizzard Entertainment is preparing to implement significant changes in Diablo 4, with the aim of evolving its ARPG formula in the upcoming season. The developer aims to provide players with greater control over the item enhancement process, reducing randomness in character builds and increasing the challenge in combat.
Game-Changing Improvements
One of the main innovations will be the simplification of the item enhancement system. The well-known Tempering effect will no longer be completely random, allowing players to choose one attribute per piece of equipment. Additionally, non-unique weapons and armor will have four attributes instead of three, with the possibility of improving their overall quality up to level 20, thus increasing their damage or resistance. Once this limit is reached, a Milestone will be unlocked to convert a normal attribute into a superior one, followed by the Sanctification process, which can offer powerful enhancements in exchange for limiting future modifications.
The survival system will also be redesigned, giving a more strategic role to defenses and healing. Armor and resistances will have a score that will decrease in effectiveness as you level up, while the new Toughness statistic will reflect the overall resilience of each character. Potions, for their part, will heal 35% of health and will have four charges that regenerate over time.
The next season, which will begin on October 21 on test servers and officially launch on December 9, will also feature a new world boss. The old Reputation will merge with the Season Journey into a single Season Rank, allowing players to earn skill points and cosmetics by completing specific objectives. Season 11 is expected to be a turning point for Diablo 4, laying the groundwork for the future of the game and paving the way for its planned expansion in 2026.