The Pokémon TCG Pocket community is at a critical moment, marked by the influence of the Oricorio (A3) card. This card has become a pillar in the metagame thanks to its ability ‘Sacred Veil’, which nullifies damage from Pokémon ex attacks. This ability gives Oricorio an unmatched tactical advantage and has led many decks to adapt to its dominant presence, redefining the way players build their strategies.
I choose you (and I break the game)
Decks that include Oricorio benefit greatly, allowing players to mitigate damage from cards like Giratina ex or Suicune ex. However, the Rampardos card has emerged as the main response to Oricorio, capable of achieving a KO with a single energy attack. This dynamic has highlighted the need to balance effectiveness in the game, as most decks are currently built around the functionality of Oricorio.
With an eye on the future, various proposals arise to implement cards that respond to the dominant ones, which could bring a new breath to the metagame and encourage diversity in strategies. In the context of other card games, it is common to introduce specific cards to counter those that are problematic, something that has not yet been sufficiently explored in Pokémon TCG Pocket due to the lack of card rotation.
However, the idea of having banned cards raises questions about the fairness of the game, as well as the possibility of establishing an expanded format. On the other hand, not all players seek to compete; many prefer the aspect of collecting, which reflects two different approaches within the community. As the metagame evolves, the need to adapt and find a balance becomes inevitable.