Fifteen years ago, a user received all the games published on Steam and almost died from the shock
In a Christmas promotion in 2011, a Steam user found themselves in a surprising situation: they won access to all the games on the platform, valued at over $20,000. This event, which took place on January 6, 2012, was part of an innovative marketing strategy implemented by Valve to improve its image and attract more users to a platform that at that time was not very popular. An unexpected gift The promotion involved a system of daily challenges that allowed players to participate in a global raffle. By completing six daily tasks—five related […]
This event, which took place on January 6, 2012, was part of an innovative marketing strategy implemented by Valve to improve its image and attract more users to a platform that at that time was not very popular.
An Unexpected Gift
The promotion involved a system of daily challenges that allowed players to participate in a global raffle. By completing six daily tasks—five related to promotional titles and one linked to the Steam account—participants could receive gifts such as discounted games or pieces of coal, which in turn served as entries for the raffle.
The winner not only received all these games, but Valve also committed to paying the taxes related to the prize and sent a Razer Hydra Motion Controller as an additional gift.
This tactic not only helped attract new users but also familiarized them with the wishlist system, which is essential for encouraging future purchases. The winner of this raffle and the careful promotion significantly contributed to the popularization of Steam, which currently has over 185 million monthly active users.
Despite its success, Valve has not replicated this promotion. Although the growing library of games would make a similar giveaway financially complicated today, the company seems to not need such aggressive marketing tactics, as it has already established itself as the standard in the PC gaming world.
{
"de-DE": "Ich bin Journalist mit über 30 Jahren Erfahrung in Videospielen und Technologie. Obwohl Videospiele schon immer mein Fachgebiet waren, habe ich begonnen, auch die komplexen Strukturen von Projektmanagement-Tools wie Asana sowie die Automatisierungen mit Make.com und N8N zu entdecken und zu genießen.",
"en-US": "I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.",
"es-ES": "Soy periodista con más de 30 años de experiencia en videojuegos y tecnología. Aunque mi especialidad siempre ha sido el videojuego, he empezado a disfrutar también de descubrir los laberintos de los programas de project management como Asana y las automatizaciones de make.com y de N8N",
"fr-FR": "Je suis journaliste avec plus de 30 ans d’expérience dans le jeu vidéo et la technologie. Bien que ma spécialité ait toujours été le jeu vidéo, j’ai commencé à prendre plaisir à explorer également les méandres des outils de gestion de projet comme Asana, ainsi que les automatisations avec Make.com et N8N.",
"it-IT": "Sono un giornalista con oltre 30 anni di esperienza nei videogiochi e nella tecnologia. Anche se la mia specialità è sempre stata il videogame, ho iniziato a divertirmi anche a scoprire i meccanismi degli strumenti di project management come Asana e delle automazioni con Make.com e N8N.",
"ja-JP": "",
"nl-NL": "Ik ben een journalist met meer dan 30 jaar ervaring in videogames en technologie. Hoewel videogames altijd mijn specialiteit zijn geweest, ben ik ook begonnen te genieten van het verkennen van de ingewikkelde wereld van projectmanagementtools zoals Asana en van automatiseringen met Make.com en N8N.",
"pl-PL": "Jestem dziennikarzem z ponad 30-letnim doświadczeniem w grach wideo i technologii. Choć moją specjalizacją zawsze były gry wideo, ostatnio zacząłem również czerpać przyjemność z odkrywania zawiłości narzędzi do zarządzania projektami, takich jak Asana, oraz automatyzacji w Make.com i N8N.",
"pt-BR": "Sou jornalista com mais de 30 anos de experiência em videogames e tecnologia. Embora meu foco sempre tenha sido os videogames, recentemente passei a gostar de explorar também os labirintos de ferramentas de gestão de projetos como o Asana e das automações com Make.com e N8N.",
"social": {
"email": "jesus.bosque@softonic.com",
"facebook": "",
"twitter": "",
"linkedin": ""
}
}
View all posts by Jesús Bosque