Control Resonant is finally shown off: Remedy’s RPG shift still feels like Control

With Control Resonant set to launch on September 24, 2026, Remedy Entertainment has at last pulled back the curtain and given players their first real look at the game. It’s a new action-RPG spin on the Control series, but it hasn’t lost the eerie atmosphere, dense world-building, or off-kilter weirdness that made the original Control so memorable.

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The biggest change shows up in the combat. There’s a lot less of the original Control’s third-person shooting and telekinetic spectacle, and a much heavier focus on close-range fights built around the shape-shifting Aberrant weapon. The game also brings in skill trees, abilities, customization, dialogue choices, and a progression system with more going on under the hood.

This time, the story follows Dylan Faden through a paranaturally distorted Manhattan as he searches for Jesse Faden in the middle of a citywide supernatural crisis. That premise opens up a different angle on the Faden family, the Federal Bureau of Control, and the larger Remedy Connected Universe.

If you were hoping Remedy Entertainment would move Control forward without sanding off the parts that made it special, this looks promising. Early hands-on previews say the combat has real energy, and they also make one thing clear: the game still feels unmistakably like Control, and unmistakably like Remedy Entertainment.

Control Resonant launches worldwide on September 24, 2026 for PlayStation 5, Xbox Series X/S, and PC. Remedy Entertainment is building it on Remedy’s Northlight Engine, and the reported development budget sits at €50 million.

Author: Jesús Bosque

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