As the second season of Fallout draws new fans to New Vegas, all eyes are on Bethesda and the anticipation for a possible new release in the franchise, Fallout 5. However, information about this highly anticipated title is scarce, and the developers at Bethesda have shared little of their hopes for the future of the series.
Nuclear Fall
Emil Pagliarulo, design director of the studio, expressed his desire to create a game that reaches the success of previous installments and offers players a deep experience with an immersive narrative. “I would like it to be a game that is not limited to 20 or 100 hours, but provides the opportunity to play for 200, 300, or even 600 hours, because that’s the kind of games we make”, Pagliarulo commented. This approach aligns with Bethesda’s tradition, which has been synonymous with extensive hours of gameplay.
The previous Fallout games, such as Fallout 3, New Vegas, and Fallout 4, have set high expectations due to their vast open worlds, where players can spend countless hours on side quests without even touching the main narrative. This vastness is something that Fallout 5 will have to meet if it aims to satisfy its fan base.
Pagliarulo also highlighted the importance of integrating quality of life updates, based on what players may not know is missing. For example, in the remastering of Oblivion, the option to sprint was included, an element that was not present in the original game. “The industry has advanced, so we also want to advance with it”, he added.
Moreover, developers have learned that there is no single definition of RPG, a crucial lesson learned during the development period between Fallout 4 and Starfield. As fans eagerly await more news about Fallout 5, this seems to be an exciting time to be a franchise enthusiast.