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The creators of Dishonored were about to make Thief 4… and a Blade Runner game

Arkane Studios is one of the most unique video game studios. With absolute classics to their name, they are also a studio that has never managed to sell much of any of their games. Something understandable because they have never targeted a mainstream audience, preferring fans of what is now called immersive sims: games filled with systems where everything interacts with everything and the fun is discovering the way you want to solve each situation. And seeing how it gets resolved. Something that has given us gems like Dishonored. Two amazing licenses Raphael Colantonio and Harvey Smith are […]

The creators of Dishonored were about to make Thief 4… and a Blade Runner game

Arkane Studios is one of the most unique studios in the video game industry. With absolute classics to their name, they are also a studio that has never managed to sell much of any of their games.

This is understandable because they have never targeted a mainstream audience, preferring fans of what is now called immersive sims: games filled with systems where everything interacts with everything and the fun is discovering how you want to solve each situation. And seeing how it unfolds. Something that has given us gems like Dishonored.

Two Amazing Licenses

Raphael Colantonio and Harvey Smith are playing Dishonored, a game they co-created, for the first time since its release. And by streaming it, they are dropping some fascinating nuggets of wisdom, but also things we didn’t know about the studio or the game’s development. For example, they were close to making Thief 4. And a Blade Runner game.

According to Colantonio, “before we made Dishonored, we were supposed to make either Thief or Blade Runner.” Adding that “we were in a delicate business situation and (Bethesda) came not only to save us but also to bring us, frankly, the IPs I would have loved to work with the most.” Something that Smith has defined as “if you go to two cats and say ‘we have a huge bag of catnip on this side. We have another bag of catnip here. Which one do you want? Do you want both? We were both excited.”

Unfortunately, neither of the two projects moved forward. Although not everything was bad. As Colantonio has said, “in the end they said, ‘oh, that’s fine; keep doing what you’re doing and, uh, call it Dishonored.” So while we didn’t get what could have been a very interesting sequel and a game from a franchise without major video games, we got an excellent original game. Something we can’t complain about.

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Author Álvaro ArbonésPosted on May 25, 2026June 17, 2026Categories Gaming, NewsTags Arkane Studios, bethesda, Blade Runner, Dishonored, Harvey Smith, immersive sims, imsim, juego de sigilo, Raphael Colantonio, streaming, Thief

Fallout: New Vegas could have had legal issues for the least expected reason: the Rorschach Test in character creation

Obsidian and Bethesda have faced legal issues for the inclusion of the Rorschach Test in Fallout: New Vegas without obtaining the corresponding rights. This psychological test, which invites participants to interpret inkblots, is used within the game to determine character skills, a nod to character creation in previous titles like Fallout 3 and The Elder Scrolls: Arena. However, a recent interview with Chris Avellone, former creative director of Obsidian, revealed that the studio and Bethesda mistakenly assumed that the test was in the public domain, as its creator passed away in 1922. Rights […]

Fallout: New Vegas could have had legal issues for the least expected reason: the Rorschach Test in character creation

Obsidian and Bethesda have faced legal issues for including the Rorschach Test in Fallout: New Vegas without obtaining the corresponding rights.

This psychological test, which invites participants to interpret inkblots, is used within the game to determine character skills, a nod to character creation in previous titles like Fallout 3 and The Elder Scrolls: Arena.

However, a recent interview with Chris Avellone, former creative director of Obsidian, revealed that the studio and Bethesda mistakenly assumed that the test was in the public domain, as its creator passed away in 1922.

Unexpected Copyrights

The situation highlights the complexity of copyright and trademark rights in the video game industry, as trademark rights can be renewed indefinitely, unlike copyright rights which have a specific duration.

In this case a Swiss publisher has maintained its claim over the Rorschach Test for decades, leading developers to face legal actions for its unauthorized use. Avellone mentioned that the inclusion of humorous elements and cultural references, such as the Rorschach Test and the “Wild Wasteland” trait, contributed to the uniqueness of New Vegas, although this also brought unexpected legal complications.

Additionally, the popularity of a joke called “Two Bears High-Fiving” has generated a mod and several references within Fallout: New Vegas, as well as in later titles. This gag, which has endured in the gaming community, has been integrated into the game through an NPC in the “Honest Hearts” DLC and has left its mark even on Obsidian’s upcoming project, Avowed.

These anecdotes underscore the importance of proper management of usage rights and the influence of popular culture on the narrative and gameplay of video games.

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Author Jesús BosquePosted on April 28, 2026April 29, 2026Categories Gaming, NewsTags bethesda, Derechos de autor, Fallout: New Vegas, Fiving, gestión de derechos, humor en videojuegos, Obsidian, Prueba de Rorschach, referencias culturales, Two Bears High, Wild Wasteland

Bethesda renews the power management in Starfield with a new update

Bethesda has implemented significant changes in power management in Starfield with its recent update, Free Lanes. These powers, unique abilities that the protagonist acquires as they progress through the story, are one of the main rewards of the game, offering enriching gameplay both in the first playthrough and in subsequent New Game+ runs. Great strategic potential One of the most notable new features is the update to Quantum Essence. Previously used only to quickly recharge powers, it now allows players to enhance abilities without needing to return to the temples where they were obtained. This change streamlines the experience of […]

Bethesda renews the power management in Starfield with a new update

Bethesda has implemented significant changes to power management in Starfield with its recent update, Free Lanes.

These powers, unique abilities that the protagonist acquires as they progress through the story, are one of the main rewards of the game, offering enriching gameplay both in the first playthrough and in subsequent New Game+ runs.

Starfield launches on PS5 on April 7th for $50.

A major new update is also releasing the same day:

• Free Lanes & Cruise Mode – freely fly between planets
• Anchorpoint Station – a new station with new vendors and quests
• New Space Encounters
• X-Tech – Customize your… pic.twitter.com/15sKpSamBV

— KAMI (@Okami13_) March 17, 2026

Great strategic potential

One of the most notable updates is the Quantum Essence upgrade. Previously used only to quickly recharge powers, it now allows players to improve skills without needing to return to the temples where they were obtained.

This change streamlines the gaming experience, as players can increase the level of their powers from the inventory. However, despite this advancement, players will need to start a New Game + if they aim to maximize all their skills, as there are not enough units of Quantum Essence available in a single playthrough.

Additionally, players will be able to create a new object called Quantum Entanglement Device, which facilitates the transfer of objects between games. This device, which unlocks a greater capacity to store materials, is obtained almost at the end of the main mission, allowing for a smoother interaction between game cycles.

The acquired powers offer a variety of strategic effects. From creating oxygen bubbles to summoning duplicates of characters, each ability has an energy cost and a specific location in the temples. With this recent update, Bethesda not only enhances gameplay but also invites players to explore this expansive universe more deeply.

Author Jesús BosquePosted on April 22, 2026April 23, 2026Categories NewsTags bethesda, free lanes, starfield, Starfield free lanes

The development of The Elder Scrolls VI is progressing much faster than that of Starfield

Todd Howard, the director of Bethesda, has shared updates on the development of The Elder Scrolls VI, stating that the process is considerably smoother compared to that of Starfield, especially during its most problematic moments. According to his statements in a recent interview with IGN, the team is working with playable builds that function daily, allowing them to focus on adding content instead of constantly dealing with technical issues, a situation that affected the development of Starfield for years. You learn from everything The improvement in development efficiency is largely due to the new […]

The development of The Elder Scrolls VI is progressing much faster than that of Starfield

Todd Howard, the director of Bethesda, has shared updates on the development of The Elder Scrolls VI, stating that the process is considerably smoother compared to that of Starfield, especially during its most problematic moments.

According to his statements in a recent interview with IGN, the team is working with playable builds that function daily, allowing them to focus on adding content instead of constantly dealing with technical issues, a situation that affected the development of Starfield for years.

https://twitter.com/Pirat_Nation/status/2034087395667100105

One learns from everything

The improvement in development efficiency is largely due to the new Creation Engine 3, which has reduced the number of bugs and optimized the team’s workflow. Howard explained that the lessons learned during the creation of Starfield have been key to the production of this new installment, integrating player feedback and improvements in the tools used by the studio.

This evolution in internal technology has allowed the team to progress in a more predictable manner, with design and narrative tasks advancing smoothly.

Although the progress is promising, Howard has also indicated that the release of The Elder Scrolls VI is still far off, likely without a release date expected for 2026 or 2027. This additional time suggests that Bethesda is committed to developing a game that not only meets expectations but is also free of the inconveniences experienced with Starfield.

Additionally, there are indications that new developers, who previously worked on Starfield, may join the production team of The Elder Scrolls VI. This strengthening of the team could further contribute to the stability and effectiveness of the development. Patience seems to be the best virtue at this moment, as fans eagerly await the return of the saga.

Author Jesús BosquePosted on March 19, 2026March 20, 2026Categories NewsTags bethesda, creation engine 3, The Elder Scrolls VI, Todd Howard

Bethesda presents the new Starfield DLC and a free update

Bethesda has announced the release of a new Starfield DLC titled ‘Terran Armada’ and a free update called ‘Free Lanes’, along with the expansion of the ‘Trackers Alliance’ system, all scheduled for April 7. This content will be offered at an approximate cost of 10 dollars/euros, although players who purchased the Premium edition of the game on PC or Xbox will receive the DLC at no additional cost. Available from April 7, ‘Terran Armada’ arises from community requests, aiming to provide more traditional missions and a context for exploring space. According to the game director, […]

Bethesda presents the new Starfield DLC and a free update

Bethesda has announced the release of a new Starfield DLC titled ‘Terran Armada’ and a free update called ‘Free Lanes’, along with the expansion of the ‘Trackers Alliance’ system, all scheduled for April 7th. This content will be offered at an approximate cost of 10 dollars/euros, although players who purchased the Premium edition of the game on PC or Xbox will receive the DLC at no additional cost.

Available from April 7

‘Terran Armada’ arises from community requests, aiming to offer more traditional missions and a context for exploring space. According to the game’s director, Todd Howard, and the creative producer, Timothy Lamb, this expansion is not a reinvention of ‘Starfield’, but a phase of refinement aimed at improving specific aspects of the game. Lamb mentions that with ‘Terran Armada’, the goal is to give players the opportunity to explore new bases and face robotic enemy forces in a space conflict that reflects humanity’s need to establish itself in the cosmos.

The previous expansion, ‘Shattered Space’, had already received mixed reviews, and this new content seems to be designed especially for those who enjoy the game regularly. Additionally, the ‘Trackers Alliance’ system is expanded with five new adventures that will enrich the gaming experience, while the ‘Free Lanes’ update will address the community’s demands by refining and expanding multiple systems within the game.

Additionally, ‘Starfield’ will be released on PlayStation 5, which represents a significant expansion of the game’s universe. The standard edition will be available for 49.99 dollars/euros and the Premium for 69.99, which includes the base game, the previous expansion, and the new DLC. Bethesda has made it clear that it plans to provide ongoing support for ‘Starfield’ for years and has future ideas that have not yet been revealed.

Author AgenciasPosted on March 18, 2026March 18, 2026Categories NewsTags bethesda, Shattered Space, starfield, terran armada

A leak reveals that the remastering of Fallout 3 could be a reality

Fans of the Fallout saga have been eagerly awaiting remasters of Fallout 3 and New Vegas for years. Despite numerous hints and leaks about a possible development, there has been no official confirmation from Bethesda so far, leaving the community with mixed feelings and a healthy dose of skepticism. The current era, characterized by an increase in the popularity of remakes and remasters, has heightened expectations for these video game classics. Excitement, but with caution Recently, the store McFarlane Toys has listed a product called ELITE EDITION 7IN […]

A leak reveals that the remastering of Fallout 3 could be a reality

Fans of the Fallout saga have been eagerly awaiting remasters of Fallout 3 and New Vegas for years. Despite numerous hints and leaks about possible development, there has been no official confirmation from Bethesda so far, leaving the community with mixed feelings and a healthy dose of skepticism. The current era, characterized by an increase in the popularity of remakes and remasters, has heightened expectations for these video game classics.

Emotion, but with caution

Recently, the store McFarlane Toys has listed a product called ELITE EDITION 7IN – FALLOUT 3 REMASTERED, which has rekindled hopes among players. This listing suggests that there could be something more related to the remastering of Fallout 3, although this is not an official confirmation. The mentioned figure, which includes assortments of the famous Nuka-Cola T-45B power armor, is part of the game’s lore and has been seen as a significant hint. McFarlane Toys is considered a reliable source of leaks in the industry, which adds weight to this rumor.

Despite the fact that many in the community maintain cautious optimism, the recent history of false expectations surrounding remasters has sown distrust. The followers of the wasteland have been on high alert after years of waiting and disappointments, especially during a period where interest in the series seems to be growing again, as evidenced by the release of Fallout 76 and the recent series on Prime Video.

The possibility of a remaster of Fallout 3 seems to be taking shape, but fans should remember that, although the hints are promising, nothing is official until Bethesda makes an announcement or a statement to support this information.

Author AgenciasPosted on March 12, 2026March 12, 2026Categories NewsTags bethesda, Fallout, Fallout 3, Fallout 3 remasterizacion, Fallout New Vegas

The release date of Starfield for PS5 has been leaked

The arrival of Starfield on PlayStation 5 is almost confirmed, according to multiple sources, including the well-known insider billbill-kun, who has a strong track record of leaks about Sony’s platform. These revelations suggest that the highly anticipated title from Bethesda will be released on April 7, 2026, in two editions: a standard one and a premium one. For now, these are just leaks. Reservations for the game are expected to open between March 17 and 18, suggesting that an official announcement could coincide with those dates, corroborated by other sources. The gaming community has been eagerly awaiting […]

The release date of Starfield for PS5 has been leaked

The arrival of Starfield on PlayStation 5 is almost confirmed, according to multiple sources, including the well-known insider billbill-kun, who has a notable track record of leaks about the Sony platform. These revelations suggest that the highly anticipated title from Bethesda will be released on April 7, 2026, in two editions: a standard and a premium one.

For now, they are just leaks

Reservations for the game are expected to open between March 17 and 18, suggesting that an official announcement could coincide with those dates, corroborated by other sources. The gaming community has been eagerly awaiting this milestone, as the arrival of Starfield on Sony’s console is seen as an open secret, backed by the growing evidence that Bethesda was working on this version.

In addition, Bethesda has invited a select group of press and content creators for a presentation on the future of Starfield, which suggests that the announcement will include new improvements and content. Among the expected news is a DLC titled Terran Armada, which will add gameplay enhancements such as flight and space exploration, as well as exciting new features like new enemies, ships, and fleet building mechanics.

Although nothing is official until Bethesda announces it, expectations among fans are high and a significant event that will reveal the game‘s progress and the promised improvements is anticipated.

Author Jesús BosquePosted on March 3, 2026March 11, 2026Categories NewsTags bethesda, dlc Starfield, playstation 5, starfield, Starfield ps5

Starfield did not turn out worse than it could have thanks to Bethesda's history

Starfield, the highly anticipated space RPG from Bethesda, has generated intense debate within the gaming community since its release. While many players have enjoyed its vast exploration and storytelling, others have pointed out frustrating aspects that impact the overall experience. Among the most prominent criticisms is the opinion of Kurt Kuhlmann, former co-designer of Skyrim, who argues that Starfield never fully came together as a game. Too much bureaucracy and a team that is too large brings nothing good Kuhlmann, who was part of the team during the development of the title, suggested in a recent interview that the game should have […]

Starfield did not turn out worse than it could have thanks to Bethesda's history

Starfield, the highly anticipated space RPG from Bethesda, has sparked intense debate within the gaming community since its release. While many players have enjoyed its vast exploration and storytelling, others have pointed out frustrating aspects that impact the overall experience. Among the most prominent criticisms is the opinion of Kurt Kuhlmann, former co-designer of Skyrim, who argues that Starfield never fully came together as a game.

Too much bureaucracy and a team that is too large brings nothing good

Kuhlmann, who was part of the team during the development of the title, suggested in a recent interview that the game should have been delayed to improve its quality. According to him, many of the problems faced by the team were due to increasing bureaucracy and a complexity in decision-making, which complicated communication between the various departments involved in the project. This more complicated work environment contrasted with the more direct dynamic that existed during the development of Skyrim.

Apparently, the echoes of the problematic launch of Fallout 76 also influenced the decision to extend the development time of Starfield, in order to avoid repeating the same mistakes. Kuhlmann emphasized that creating a new intellectual property (IP) like Starfield brought significant challenges, turning up to 50% of the development into a completely new process.

Rumors suggest that Bethesda is working on Starfield 2.0 and a future expansion that could redeem some of the questionable aspects of the game. The hope is that these improvements will help restore player confidence and elevate the title to the heights of the expectations that have accompanied the company’s veterans, such as Skyrim and Fallout 4. However, it remains to be seen how these concerns will be addressed in the future.

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Author SoftonicPosted on January 23, 2026January 23, 2026Categories Gaming, NewsTags bethesda, co-diseñador, Fallout 76, Kurt Kuhlmann, Microsoft, Skyrim, starfield, Starfield 2.0, Xbox

The creators of the largest mod for Fallout 4 are afraid that Bethesda will continue using the same graphics engine

The Creation Engine graphics engine from Bethesda, used for decades in iconic franchises like The Elder Scrolls and Fallout, faces strong criticism for its constant loading screens, technical limitations, and a rigidity that hinders the promised innovation in new titles. This debate resurfaces with the anticipation of future releases like Fallout 5 and The Elder Scrolls VI. It would be a necessary change Dean Carter, leader of the Fallout: London project, has spoken out about the need for Bethesda to consider abandoning the Creation Engine. In recent statements, he expressed his concern about the persistence of an engine that has shown its […]

The creators of the largest mod for Fallout 4 are afraid that Bethesda will continue using the same graphics engine

The Creation Engine graphics engine from Bethesda, used for decades in iconic franchises like The Elder Scrolls and Fallout, faces strong criticism for its constant loading screens, technical limitations, and a rigidity that hinders the promised innovation in new titles. This debate resurfaces with the anticipation of future releases like Fallout 5 and The Elder Scrolls VI.

It would be a necessary change

Dean Carter, leader of the Fallout: London project, has spoken out about the need for Bethesda to consider abandoning the Creation Engine. In recent statements, he expressed his concern about the persistence of an engine that has shown its age and that, according to him, limits creative potential. “It can be better, yes, but it’s not a bad engine; although I think it is starting to show its age,” Carter commented, suggesting that a renewal of the system could facilitate the implementation of new mechanics, such as vehicle driving.

Criticism of the Creation Engine focuses on the poor optimization of recent games, which directly affects the player experience. Carter emphasized that removing loading screens and improving optimization should be priorities if Bethesda opts for a more modern engine. However, changing engines is not a simple decision. Veterans of the studio have mentioned that the Creation Engine is fundamental to key aspects of their games, which would imply a laborious process of adaptation and staff training that could slow down development.

Although the recent update to Creation Engine 2 brought notable improvements to Starfield, many players believe that historical issues persist. With the pressure to meet fan expectations, the future of Fallout 5 appears uncertain; will Bethesda be able to harness the potential of the Creation Engine without compromising the essence of its franchises, or will it be forced to make a drastic change? This dilemma remains unresolved, marking a critical era for the company.

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Author SoftonicPosted on January 21, 2026January 21, 2026Categories Gaming, NewsTags bethesda, Creation Engine, Creation Engine 2, Dean Carter, Fallout, Fallout IV, Fallout V, Fallout: London, starfield, The Elder Scrolls VI

Very soon this MMO will have a makeover with many new features

In a significant change that will be implemented in 2026, The Elder Scrolls Online will adopt a new seasonal system that will replace traditional DLCs, aiming to provide a more organic and accessible experience for all players. This approach, announced after more than a year of evolution in the design of Bethesda and ZeniMax’s MMO, promises to revolutionize the way content is launched and consumed. Accessibility and engagement The seasons, which will begin with Season 0 on April 2, 2026, will be offered for free to all game owners, thus eliminating the need for […]

Very soon this MMO will have a makeover with many new features

In a significant change that will be implemented in 2026, The Elder Scrolls Online will adopt a new seasonal system that will replace traditional DLCs, aiming to provide a more organic and accessible experience for all players. This approach, announced after more than a year of evolution in the design of Bethesda and ZeniMax’s MMO, promises to revolutionize the way content is released and consumed.

Accessibility and Participation

The seasons, which will begin with Season 0 on April 2, 2026, will be offered for free to all game owners, thus eliminating the need to pay additionally for previous content. In addition, the previous chapters will be integrated into the base game, ensuring that no one is left behind in the narrative. Updates will be released simultaneously on PC and consoles, addressing the demands of the player community that called for more equitable access.

A central element of this new approach will be the Tamriel Tomes system, similar to a battle pass, that will allow players to earn rewards by completing seasonal challenges, with both free and paid options. This change not only centralizes the experience but also alleviates the pressure by removing mandatory daily objectives, allowing players to choose flexibility and customization in their challenges.

Complementing this system, the Gold Coast Bazaar will allow players to exchange items using trade bars, coins obtained by completing challenges, with no limit and no option to purchase with real money, which aims to encourage effort within the game. The anticipated Update 49, which will be released on March 9, will provide gameplay adjustments and increase the furniture limit in houses, thus modernizing the overall gaming experience.

With these changes, ZeniMax Online aims to keep the game relevant, addressing long-term concerns and offering more engaging and varied content for its player community.

Author Jesús BosquePosted on January 8, 2026January 10, 2026Categories NewsTags bethesda, MMO, The Elder Scrolls Online, The Elder Scrolls Online dlc

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