Grand Theft Auto VI appears to have leaked again today, this time through displays at Selfridges in London and Manchester. Images and posts circulating on social media and fan forums seem to show a stylised Collector’s Edition map. If the pictures are real, this is one of the clearest looks yet at Leonida’s overall layout.
People posting about it say the map came from a folded in-store display piece, not an actual retail item, which suggests Rockstar Games may not have meant for this artwork to be seen in public yet.
Fans and news outlets have been zeroing in on place names visible on the map, including Goose Key, Pelican Valley, Lummox County, Manzana, Moreau, Key Lento and Southwind. Taken together, they point to urban, rural and coastal regions beyond Vice City. Later reports added that a more complete version also made its way online through a Selfridges employee.
If you’re following GTA 6 closely, this one’s worth keeping an eye on.
The Selfridges collaboration is a high-end UK pop-up with more than 60 items. Among them are a £2,500 varsity jacket and a £1 million Grotti Cheetah display car built by West Coast Customs, so it’s easy to see why fans are picking over every object in sight.
Rockstar Games has already confirmed modern Vice City, Leonida, Jason and Lucia, and after the September 2022 leak and the unofficial material that followed, neither Rockstar Games nor Selfridges has said anything.
Grand Theft Auto VI is currently set to launch on PlayStation 5 and Xbox Series X/S on 19 November 2026.
Author: Emmanuel Bosque
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"es-ES": "Emmanuel Bosque cubre videojuegos en Softonic: lanzamientos, actualizaciones que convierten un juego en otro sin decirlo y los movimientos de una industria que casi nunca avisa. Escribe pensando en quien va a jugar, no en quien va a discutir: qué se puede jugar hoy, en qué plataforma y si de verdad merece la descarga. Forma parte del equipo editorial de Softonic y trabaja a diario con herramientas de IA en la producción de contenido.",
"fr-FR": "Emmanuel Bosque couvre les jeux vidéo chez Softonic : sorties, mises à jour qui transforment discrètement un jeu en un autre, et une industrie qui prévient rarement à l'avance. Il écrit pour celui qui va jouer, pas pour celui qui va débattre : ce qui est jouable aujourd'hui, sur quelle plateforme, et si le téléchargement en vaut la peine. Il fait partie de l'équipe éditoriale de Softonic et travaille au quotidien avec des outils d'IA dans la production de contenu.",
"it-IT": "Emmanuel Bosque si occupa di videogiochi su Softonic: uscite, aggiornamenti che trasformano un gioco in un altro senza dirlo e un'industria che quasi mai avvisa in anticipo. Scrive per chi ha intenzione di giocare, non per chi ha intenzione di discutere: cosa si può giocare oggi, su quale piattaforma e se vale davvero il download. Fa parte del team editoriale di Softonic e lavora ogni giorno con strumenti di IA nella produzione dei contenuti.",
"nl-NL": "Emmanuel Bosque schrijft bij Softonic over videogames: releases, updates die een spel stilletjes in een ander spel veranderen, en een industrie die haar stappen zelden vooraf aankondigt. Hij schrijft voor wie gaat spelen, niet voor wie gaat discussiëren: wat je vandaag kunt spelen, op welk platform en of de download het waard is. Hij maakt deel uit van de redactie van Softonic en werkt dagelijks met AI-tools in de contentproductie.",
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