It still doesn't have a release date, but this early access RPG has managed to accumulate 63,000 simultaneous players this weekend
Despite facing a decline in its player base during 2025, the game No Rest for the Wicked has experienced a significant resurgence thanks to a recent free weekend and a major update called Together. This update not only introduced a cooperative mode but also included over 500 fixes and new features, which has helped to nearly double its peak player count. On a recent Sunday, the title reached almost 63,000 simultaneous players, compared to 36,000 on the day of its early access launch. A game that is finding its footing This […]
Despite facing a decline in its player base during 2025, the game No Rest for the Wicked has experienced a significant resurgence thanks to a recent free weekend and a major update called Together. This update not only introduced a cooperative mode but also included over 500 fixes and new features, which has helped to nearly double its peak player count. On a recent Sunday, the title reached almost 63,000 simultaneous players, compared to 36,000 on the day of its early access launch.
A game that is finding its footing
This revitalization has resulted in a notable increase in sales, positioning No Rest for the Wicked as the second best-selling paid video game of the week on Steam, just behind ARC Raiders. The CEO of Moon Studios, Thomas Mahler, commented on the positive reception of the game, highlighting that 83% of recent reviews have been positive, suggesting strong support from the community.
Mahler also anticipated ambitious plans for the future of the game, which include the incorporation of a survival mode inspired by Breach Refined,as well as the implementation of a balanced class system and dynamic PvP, designed to provide an intense and engaging gaming experience for both current fans and potential new players.
Regarding the development of No Rest for the Wicked, Mahler emphasized the studio’s intention to remain in early access for at least two more years, with the goal of perfecting all aspects of the game before the release of version 1.0. Currently, no date has been set for this final version, but efforts to improve the user experience are a clear priority for the Moon Studios team.
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