Naughty Dog has given fans a small update on both The Last of Us and Intergalactic: The Heretic Prophet. Studio head Neil Druckmann says two new stories set in The Last of Us universe are in very early development, and the studio is aiming for a full Intergalactic reveal in 2027.
According to Druckmann, these new The Last of Us projects push the canon past Part I and Part II, though he stopped short of saying whether either one is actually a game. He also repeated that Naughty Dog will only go back to that world if it has something real to say. Druckmann also thanked fans for showing up on The Last of Us Day, saying that support helped raise more than $11,000 for AbleGamers.
As for Intergalactic, Naughty Dog says it plans to stay quiet for the rest of the year. The 2027 reveal, if all goes to plan, should finally give fans a proper look at Jordan A. Mun, the bounty hunter stranded on Sempiria. The game is a PlayStation 5 sci-fi title set thousands of years in the future. It was announced in December 2024, reportedly went into development in 2020, and Naughty Dog is calling it the most ambitious game the studio has made so far.
If you keep a close eye on Naughty Dog, this is a meaningful update, especially after Intergalactic didn’t show up at Sony’s recent State of Play. Even so, there’s still no release window.
What we do know is simple enough: Intergalactic is coming to PlayStation 5, while the new The Last of Us projects still don’t have a confirmed format.
Author: Emmanuel Bosque
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"es-ES": "Emmanuel Bosque cubre videojuegos en Softonic: lanzamientos, actualizaciones que convierten un juego en otro sin decirlo y los movimientos de una industria que casi nunca avisa. Escribe pensando en quien va a jugar, no en quien va a discutir: qué se puede jugar hoy, en qué plataforma y si de verdad merece la descarga. Forma parte del equipo editorial de Softonic y trabaja a diario con herramientas de IA en la producción de contenido.",
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"nl-NL": "Emmanuel Bosque schrijft bij Softonic over videogames: releases, updates die een spel stilletjes in een ander spel veranderen, en een industrie die haar stappen zelden vooraf aankondigt. Hij schrijft voor wie gaat spelen, niet voor wie gaat discussiëren: wat je vandaag kunt spelen, op welk platform en of de download het waard is. Hij maakt deel uit van de redactie van Softonic en werkt dagelijks met AI-tools in de contentproductie.",
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