PS5 gets QSSR ahead of GTA 6: sharper image detail and stability
Sony has pushed a new update to the standard PlayStation 5 that adds Quick Spectral Super Resolution, or QSSR. It’s a scaled-back take on the PlayStation 5 Pro’s PlayStation Spectral Super Resolution, and it arrives just ahead of Rockstar Games’ Grand Theft Auto 6, due out on November 19, 2026. According to developers, QSSR helps with fine detail, overall clarity, and image stability across both characters and environments.
Rockstar hasn’t said that Grand Theft Auto 6 will use QSSR, so any connection between the two is still just speculation. Still, it’s easy to see why people are paying attention. Some of the pre-release PlayStation 5 footage has looked a little soft, and Digital Foundry has suggested QSSR could clean that up. The catch is that dropping in a new upscaler this late in development would mean extra engineering work, plus some processing overhead. QSSR also isn’t a system-wide feature right now. Sony has only switched it on in a small number of first-party games, including Marvel’s Wolverine and Ghost of Yōtei.
If you’re planning to play Grand Theft Auto 6 on a base PlayStation 5, this update is probably one to install. Even so, the PlayStation 5 Pro still looks like the stronger option. Grand Theft Auto 6 is already confirmed as PlayStation 5 Pro Enhanced, reports still suggest 30fps on the standard console, and demand for the PlayStation 5 Pro in Japan has reportedly been high enough that some sales have gone through lottery systems.
QSSR is available on PlayStation 5, though support is still limited to select games.
{
"social": {
"email": "",
"facebook": "",
"twitter": "",
"linkedin": ""
},
"ja-JP": "",
"de-DE": "Emmanuel Pina schreibt bei Softonic über Unterhaltung: Kino, Serien und das Gewirr von Plattformen, in dem man sie suchen muss. Ihn interessiert der Start genauso wie das Kleingedruckte: wo etwas läuft, bis wann, und warum es ohne Vorwarnung aus einem Katalog verschwindet. Er gehört zum Redaktionsteam von Softonic und arbeitet täglich mit KI-Werkzeugen in der Produktion.",
"en-US": "Emmanuel Pina covers entertainment at Softonic: film, television series and the tangle of platforms you have to search through to find them. He is as interested in the premiere as in the fine print: where something is available, until when, and why it vanishes from a catalogue without warning. He is part of Softonic's editorial team and works daily with AI tools applied to content production.",
"es-ES": "Emmanuel Pina se ocupa del entretenimiento en Softonic: cine, series y el enredo de plataformas donde hay que ir a buscarlas. Le interesa tanto el estreno como la letra pequeña: dónde se puede ver algo, hasta cuándo y por qué desaparece de un catálogo sin avisar. Forma parte del equipo editorial de Softonic y trabaja a diario con herramientas de IA aplicadas a la producción de contenido.",
"fr-FR": "Emmanuel Pina couvre le divertissement chez Softonic : cinéma, séries et l'enchevêtrement de plateformes où il faut aller les chercher. La sortie l'intéresse autant que les petites lignes : où se trouve un titre, jusqu'à quand, et pourquoi il disparaît d'un catalogue sans prévenir. Il fait partie de l'équipe éditoriale de Softonic et travaille au quotidien avec des outils d'IA appliqués à la production de contenu.",
"it-IT": "Emmanuel Pina si occupa di intrattenimento su Softonic: cinema, serie e il groviglio di piattaforme in cui bisogna andarle a cercare. Gli interessa l'uscita tanto quanto le clausole in piccolo: dove si trova un titolo, fino a quando e perché sparisce da un catalogo senza avvisare. Fa parte del team editoriale di Softonic e lavora ogni giorno con strumenti di IA nella produzione dei contenuti.",
"nl-NL": "Emmanuel Pina schrijft bij Softonic over entertainment: film, series en de kluwen van platforms waarin je ze moet zoeken. De première interesseert hem net zoveel als de kleine lettertjes: waar iets te zien is, tot wanneer, en waarom het zonder aankondiging uit een catalogus verdwijnt. Hij maakt deel uit van de redactie van Softonic en werkt dagelijks met AI-tools in de contentproductie.",
"pl-PL": "Emmanuel Pina zajmuje się rozrywką w Softonicu: kinem, serialami i gąszczem platform, w których trzeba ich szukać. Interesuje go zarówno premiera, jak i to, co zapisano drobnym drukiem: gdzie dany tytuł jest dostępny, do kiedy i dlaczego znika z katalogu bez ostrzeżenia. Należy do zespołu redakcyjnego Softonica i codziennie korzysta z narzędzi AI w produkcji treści.",
"pt-BR": ""
}
View all posts by Emmanuel Pina